Cosmos1985
King
#AllBugsMatters
When the holy city is created, Confucianism is not your state religion yet, correct? So according to the rules, the pagan temple is abandoned.
The requirement to found Confucianism is to discover Contract and control a city in the Confucian religious core. I you are the first to meet the requirement, you founded the religion yourself and get the missionary.
Alpaya: Camel resource supposed to use to train Camel Riders or Camel Archers but I can't find this option. There are nothing connected to Camel resource and I can't train any Camel type of troops
Fresol: I guess his point was that camel is only useful to the Arabs.
Leoreth: Well that's true.
Yes.So, bottom-line, you're saying the Holy City will never convert its pagan temple. It will always abandon it. Right? Because you can only make Confucianism (or whatever) your state religion after you've founded it, and founding the religion will simultaneously cause the temple to be abandoned. The condition that would allow conversion can only happen after the temple has already been abandoned. Is that what's going on?
To be clear: I discovered Contract. The game told me I had founded Confucianism. It asked me if I wanted to convert. I clicked the "Yes" button. And the intended behavior, even in this case, is for the citizens of the Holy City to abandon the pagan temple instead of converting it?
I'd have to look into that.But I do control a city in the Confucian religious core, in both saves. Don't I? They are the exact same game, only the religion founds on different turns and in different cities. When it founds in Hangzhou (Turn 123) I don't get a missionary. When it founds in Zhongdu (Turn 124) I do. What is the difference?
Or is it that the Holy City has to be in the religious core, and Hangzhou isn't but Zhongdu is?
They don't.Camels don't do anything except improve the output of the tile and give Arabs camel units, do they?
That's because something is missing, and that something is an actual valid reason for the existence of camels as a resource. Nonsense like this is exactly why I took to modmodding, and I will get to cleaning up Leoreth's errors once I am done with my own in real life, whenever that will be. Who knew that it would take more than three days to write a bachelor's thesis? Not me!It feels like something is missing
It is a coding reason, but that could be worked around if I wanted to. But it's also about rules consistency.On the Holy City/temple thing, is that a coding issue? Because it feels thematically inconsistent. If any city should convert its pagan shrines, surely it would be the Holy City. But if it's a coding thing, well, there it is.
For the first, read the Git FAQ in the Welcome thread, it explains how to fix this.I have been playing this awesome mod once more for a few weeks, then downloaded the lastest git version and found a couple of bugs :
- 600 AD scenario doesn't work. I get an error : "Failed to read worldbuilder file..."
- Caravels are bugged. After discovering the Frigate tech, one used to be able to upgrade existing Caravels to Frigates, but still be able to build both Caravels and Frigates. The second part is no longer the case, and this is a bad thing because caravels don't play the same role as frigates (they can explore enemy territory, frigates can't). Moreover, in my latest Arab game, I got the "Harbourmaster" quest after discovering Cartography. That quest asks you to build a number caravals, but i couldn't because only frigates were now available !
Thanks for a very quick answer !For the first, read the Git FAQ in the Welcome thread, it explains how to fix this.
It is a coding reason, but that could be worked around if I wanted to. But it's also about rules consistency.
Thanks for a very quick answer !I was sure I read the entire Welcome thread while i was downloading the git, but I must have skipped that part somehow...
Yes, I play for Mali or Mandinka, and I can't train any troops related to camels. So only Arab civilization can use Camel Riders? For the rest no camel units at all? I think for Arabs it could be say Camel Rider which could be unique unit and it will be stronger than say Camel Archer that will be used for the rest Civs that have access to Camel resource. Or camel resource becomes much less important. Now no one civ do not want to buy it from me for example.I guess his point was that camel is only useful to the Arabs.
This is not a bug, you can attack into plots you cannot enter. This should cost the required movement and prevent the unit from further attacking, but not allow them to advance to the tile. This rule was added so that you cannot siege cities from a rainforest for example.