Bug Reports and Technical Issues

Two possible bugs :
  • Concerning the civic "Manorialism", if I understand the description right, it should give +50% production when producing a worker ? This is not the case.
  • In every single game I play, some of my cities have more unhealthiness from plot improvements than they should have. If I'm not mistaken, it's supposed to be 1 per mine/workshop/village/town, and yet I get more (even removing all the plot workers, some unhealthiness from improvements still remains...) ; it does not affect all cities to the same extent (some get normal unhealthiness, some 1 too much, some 2, some even get 3, which is pretty crippling).
 
Two possible bugs :
  • Concerning the civic "Manorialism", if I understand the description right, it should give +50% production when producing a worker ? This is not the case.
  • In every single game I play, some of my cities have more unhealthiness from plot improvements than they should have. If I'm not mistaken, it's supposed to be 1 per mine/workshop/village/town, and yet I get more (even removing all the plot workers, some unhealthiness from improvements still remains...) ; it does not affect all cities to the same extent (some get normal unhealthiness, some 1 too much, some 2, some even get 3, which is pretty crippling).
I'll check Manorialism. Are you only the latest git commit? I already corrected an error with improvement health. If yes, please upload a save with an example.
 
Thanks, will investigate.
 
Yes, thanks.
 
Something is still wrong with :yuck: from improvements, in attached save look at Varanasi and Orugallu both have one :yuck: to much That's not mentioning Chinese Kunming with 4 pop and 9 :yuck: from improvements.
Some Lumber-mills on river gets only :hammers:, other full :hammers::hammers: I don't know reason for such difference.
 

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I'm aware of this problem, but thanks for the save.
 
There is an old problem: road, railroad and highway aren't existed in Civilopedia. I know they're also not existed in the BtS Civilopedia, but if it possible to add them in DoC Civilopedia? Otherwise we can't know their effects.
 
I've recently learned how to add new sections to the civilopedia (for culture levels), so I should be able to do that. I've made a reminder.
 
The custom Pagan URV for Egypt seems bugged. I was the first to create a great Prophet and yet the progress stayed at 0/3.
 
Noted. Do you have a save where the Prophet is close to being born?
 
Thanks.
 
When I play through Harappa and am forced to go to war at the India spawn, if I reload an autosave of the turn before it I don't have to go to war.

The attatched file is of a turn before the Indians spawn, in my original playthrough they declare war because the two south eastern cities want to flip, but in this autosave I only have the option for peace.
 

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Noted.
 
When I play through Harappa and am forced to go to war at the India spawn, if I reload an autosave of the turn before it I don't have to go to war.

The attatched file is of a turn before the Indians spawn, in my original playthrough they declare war because the two south eastern cities want to flip, but in this autosave I only have the option for peace.
Do you also have an earlier save from before the Indians have spawned at all?
 
Do you also have an earlier save from before the Indians have spawned at all?

Sorry, I don't. I have started many new games since then. But I seem to be able to consistently get this bug if I set my autosaves to every four turns and reload that specific turn.
 
Sorry, I don't. I have started many new games since then. But I seem to be able to consistently get this bug if I set my autosaves to every four turns and reload that specific turn.
Alright. I can't seem to find the reason from the code alone. So if you run into such a scenario again, please upload a game where such a civ is close to spawning.
 
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