Bug Reports and Technical Issues

Great Spies are missing a pedia entry & when WBed have no missions/break the display.
 

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Oh, that's bad. Thanks for reporting.
 
Civ4ScreenShot0020.JPG

Premature conversion message during autoplay!

Also when one switches to Mexico civ after loading Argentina -- that civ starts with none of the pre-set civics! Those civics only appear on Mexican turn 3, when the flip occurs. Maybe move civic initiation 1 turn earlier?

In general I would really love to switch to the new civ when AI had no chances give stupid orders to the units on the turn when this civ spawn and when it still called "so and so people". I realize that the old civ I play always preceeds in time of the new created civilization, so AI always has this 1 turn gap to play with the desired new civ as they please. But maybe there is a way to program it so that human player can control his new civ from the VERY start?
 
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Me too. Have to heard me mention a ... Rise and Fall rewrite?
 
From the 1.15 release candidate:

Natives and independents appear on the diplo list.

Mythology tech shows the paper image where there should be Egyptian temples (didn't check if this was true for other temples).

The DoC shortcut can't seem to get to its location (I have Civ4 on Steam). I tried manually setting it, but any folders with spaces in the name cut it off.

It literally takes 10-15 minutes to load, which is hardly justifiable considering the amount of content it has.

Babylonians always get to Pyramids first. So looks like the new techs aren't balanced with UHVs yet.
 
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I'm collapsing as China with only one turn of being in collapsing stability. Is that correct? I thought i needed two checks with collapsing stability to collapse.

Turn 173 Unstable:
Spoiler :
Turn 173.png

Turn 174 Collapsing:
Spoiler :
Turn 174.jpg


And in turn 175 i lose the game by collapsing.

EDIT: to clarify, two CONSECUTIVE collapsing checks to actually collapse
 

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I just died due to collapsing myself. Is this a change from allowing you to keep your capital or is it a bug (playing 1.15)?
 
After you get down to collapsing, the next check can lead to collapse. The only way to prevent this is to improve your stability score, even if it doesn't get you back to unstable.

Complete collapse means complete collapse, no exceptions. This is intentional.
 
After you get down to collapsing, the next check can lead to collapse. The only way to prevent this is to improve your stability score, even if it doesn't get you back to unstable.

Complete collapse means complete collapse, no exceptions. This is intentional.

So if my stability is the following:

Collapsing (check 1) -> Unstable (check 2) -> Collapsing -> (check 3)

My civilization should collapse? I thought that only two consecutive Collapsing checks would make me collapse, like this:

Collapsing (check 1) -> Collapsing (check 2)
 
When check 3 occurs you are already collapsing so you can collapse. It's not that complicated.
 
Babylonians always get to Pyramids first. So looks like the new techs aren't balanced with UHVs yet.

There is a way to beat them though... Absolutely no luck. Just follow the following steps like a robot:

1. Settle 1N, start on Granary, research Masonry. Then Mythology, then Pastorialism.
2. The moment Thebes are size 2 switch to worker. Always work Stone and Marble.
3. The moment worker is up switch to 'Mids and improve Stone
4. Improve Marble next. Size 3 - run citizen. Size four: hire another citizen.
5. By now you go neck in neck with Babylon but they play after you so you ALWAYS beat them if you finish by turn 36, which you should.
6. Finish Granary.
They will finish Sphinx in 3 turns after that but I found the way to keep both Egyptian wonders in Egypt.
 
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I have vassalized both Inca and Aztecs as China. Both are called "Tributary Zhou State".

Update: I made Thailand capitulate, and they're also called "Tributary Zhou State".

I'm planning to invade Japan and I will probably get the same.

EDIT: I did, but fortunately it was named Wo.
 
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I'm aware of this bug, the game is erroneously using names based on the master instead of the vassal.

As you may have noticed there haven't been any updates over the last ten days, I will address these bugs once things have calmed down here a bit.
 
China rules over nations like Tributary Song State and Tributary Song State :grouphug:
Indeed. :)
I'm aware of this bug, the game is erroneously using names based on the master instead of the vassal.

As you may have noticed there haven't been any updates over the last ten days, I will address these bugs once things have calmed down here a bit.
 
I don't see a bug here! New world got discovered already and Aztecs have Catholic neighbors. Why can't the see the light and turn away from human sucrifices to love and mercy in 1440?
 
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