Bug Reports and Technical Issues

Okay noted.
 
OK, try this one, just hit End Turn. I'm on newest update and the bug is still there, I believe.
I did and nothing bad happened. All works. Babylon gets reborn that turn, perhaps something in your files is not synchronized with what everyone else has.
 
It occurs for me now.
 
Very mysterious problem!
 
Playing as Turks i have two of my cities flipped to Byzantine Empire. They seem to have Collapsed and lost two of their cities and ALL of it's military but gained two of my cities. Save from one turn before.

Spoiler Before :


Spoiler After :

Met a division by zero error when calculating resurrection, I suppose.
Both are fixed with the latest update.

Please update soon to get these fixes, I have another update in the works that will break savegame compatibility.
 
Are you aware of the bug where multiple great generals are born at the same time for the same AI civ? I'm not 100% sure I saw this bug when playing unmodded DoC, but I think I did. Unfortunately I can't provide more information right now, but I'll make sure to report the bug if I encounter it again. Just thought it'd be good to mention it.
 
Okay, thanks for mentioning. I don't think I can do much about that without more detail though. If everyone could keep their eyes open for this to get me a save I would appreciate it.
 
Okay I found the bug, fix incoming. Will be included in the next release candidate as well.
 
Too bad; that effect is almost worth the hammers
 
Mexica is the Aztec word for Aztecs. The Aztec name changes to Mexico when they become a vassal or adopt a state religion.
What are commonly called the Aztecs were an alliance of 3 Nahua tribes/city-states.

Mexica (pronounced like "Meshica") is the endonym of the largest and most powerful of those tribes, but not the whole triple alliance.

The term Aztec comes from "Aztecah," a Nahuatl word meaning "people from Aztlan." All members of the triple alliance claim to be descended from people who left Aztlan, but so did their enemies such as the Tlaxcala.

Aztec is thus too broad and Mexica to narrow a term to describe the whole empire.
 
Oh hey Magister, fancy seeing you in these parts of the forum. :)
 
Thanks for the correction, but I don't think that changes anything for the original question. It is fine for the civ name to change to Mexico because that word is not necessarily associated with the modern nation only.
 
600 AD Vikings start with Guilds but have Galleys instead of Cogs. Is there a reason for this?

Also, I saw a thread from version 1.12 saying it's not intended for the units in the Vikings' starting Galley to have 0 movement. Is this still not intended? If so why do they still start with 0 movement?
 
The reason is that it's the Vikings.

And no, not intended.
 
I don't know.
 
So it's more historically accurate that the Vikings use Galleys not Cogs and it's therefore up to the player to upgrade them? Makes sense. When do you think the Vikings should be using cogs?

The first thing I do as Vikings -- I upgrade their Galleys to Cogs, spending all the initial cash on it. Because I need to make them to Mediterranean just after Moors' spawn date, or else you are risking an early war while passing Gibraltar.

I think what you observe here is historical left overs of the previous versions of DoC. Way before the current tech tree and even Cogs Vikings would start with this initial stack. Tech tree changed but minor inconsistencies with initial units remain. For example did you notice that 3000 BC Vikings start with a Work Boat but 600 AD don't? Same reason. Let it be, I guess? There is a bigger fish to fry... Always is.
 
In the 600 AD Scenario, if the player is the Vikings and has converted to Catholicism, they automatically win being the Pope. There's literally no competition. Is this intended?
 
Win the game or become the Pope?
 
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