Hi, it's not a bug or a problem, but something odd during unit promotion bonus.
Why a Naval unit has a bonus against cavalry?
Maybe @Leoreth , if possible, should change promotion between land and naval units ?!?...
To be fair, a battleship would be pretty effective against a horse.Hi, it's not a bug or a problem, but something odd during unit promotion bonus.
Why a Naval unit has a bonus against cavalry?
Maybe @Leoreth , if possible, should change promotion between land and naval units ?!?...
Fear the Scottish unique unit; the Kelpie.To be fair, a battleship would be pretty effective against a horse.
To be fair, a battleship would be pretty effective against a horse.
The pedia of both the Highway and Railroad mention that an unit can move at most 10 tiles/turn. A 4-moves land unit can move 12 tiles on them.
i know. I suggested a different bonus tree for naval units. It's pointless having a bonus agaist land unitThat's just Drill III. Nothing special
Also, the gunship is a 4-move unit, too, and can also only cover 10 tiles on rails, afaiR.
Maybe it's the promotion that allowed it to move 12 tiles. I agree with Enyavar too, though--regardless of how many tiles it can move elsewhere, railroads allow movement for only 10 tiles.
That would be weird, though. If a 4unit can move 12 tiles along a road after Engineering, yet can only move 10 tiles along a railroad... to be fair, it can be imagined like this: The units ride embark on carriages, which move along railroads at a speed of 10 tiles, and then disembarking at the end of the move.
They're trying to fix the problem where railroads say units can move a max of 10 tiles but some can move 12. A slight tweak to the railroad description should fix this.Removing the multiplier from Railroads makes it effectively worse than roads for certain units. I'm not sure I understand which problem we are trying to fix here.