If this is a bug report, I don't understand what you mean.You can't found a city the turn it gets checked you have to wait another turn
If this is a bug report, I don't understand what you mean.You can't found a city the turn it gets checked you have to wait another turn
Oh, I see. Yes, that's a possibility. The goal is checked each turn, so if you make it past the threshold during your turn but go below it again before the check (for whatever reason), it is not considered accomplished. The game explicitly states "Accomplished: YES" instead of the progress display when that is the case.If you reach an average culture of 6000 but found another city the same turn then it doesn't count as completing the goal
Have you tried this?I downloaded the Git repo as a ZIP file, now when I try to start a scenario it quits with the message "failed to read world builder file"
This may affect one or more scenarios and is unfortunately a consequence of how Github creates its ZIP files, so I cannot do anything about it. To fix the problem, get Notepad++ and open the scenario file ("open with Notepad++"), then choose Edit -> EOL Conversion -> Windows.
Have you tried this?
Also I think you see Uxmal in Colombia2. There are no Mesoamerican city names for northern Mexico and southwestern United States so it's not uncommon to see Teotihuacan in Sonora or Texas.
You are right, I only have 31% culture on the tile itself. Been playing Civ 4 off and on for about a decade and a half, and things like this still elude me.Your first issue is most likely explained by city culture being different than plot culture. Most game rules use the culture of the plot the city is on, but the culture of the city itself is what is displayed on that bar.

Why are plot and city culture different? Does it serve any actual gameplay purpose beyond obfuscating how culture works, or is this just a weird remnant of CIV's design?Your first issue is most likely explained by city culture being different than plot culture. Most game rules use the culture of the plot the city is on, but the culture of the city itself is what is displayed on that bar.
Why are plot and city culture different? Does it serve any actual gameplay purpose beyond obfuscating how culture works, or is this just a weird remnant of CIV's design?
(via buildings, specialists and culture slider) and you get exactly that much city culture. Plot culture is affected by culture production of nearby cities, but each tile also gets "free" culture since there is a base amount that cities contribute to nearby tiles.
, but this "free" tile culture makes it harder to culture push tiles versus rival cities that produce no culture or small amounts of culture. E.g. a city that produces 1
per turn will not automatically and immediatelly steal all tiles from a neighbouring rival city that produces 0
.