I'm also getting the CTD during the Renaissance era at the Barbarians turn. I don't know if it's the Mounted Bowmen vyyt talked about since I haven't explored all the map yet. Here's the lua.
I used IGE to reveal the map. If you do so, you can see what is happening before the crash.
Anyway, Gazebo replied to me on GitHub that he found some rare errors related to colonization AI in my logs. He said it should be fixed in the newest version and the CTDs should be gone now (at least the ones related to this).
Played through again but added the Exploration mod back... and CTD again at the same spot.
With the Community Patch, Community Balance Patch, and the YnAEMP loaded, I can routinely launch a game with, 2, 3, 4, 5 total players. This was tested several times with random civilisations. I have also had some successful launches with 9, 12, 13, 14, 15 and 17 total players. However, these have typically crashed upon pressing start game. With the exception of 1, any other not so far mentioned number of players (for example, 6) crashed the game on launch.
What are your computer specs? You may be seeing an out-of-memory bug.
I'm guessing you want processor, ram, and the graphics card:
I5, Clocked at 4.4gh, 3570k.
16 GB DDR3 Ram, 1600mhz.
Sapphire 7970 Card.
This is on windows 8.1
Upon starting a new game more than 12 players in the advanced setup screen, the map generation would crash to desktop everytime no matter which map I generate.
I checked with vyyt's embarked units issue and the only unit that I had that was embarked was a Gatling gun. Getting rid of it still didn't stop the CTD which goes at the Barbarians turn.
Thanks for the quick reply. Here's the TopPanel.lua from the C4DF I am using.
https://mega.nz/#!nQ8z0D6L!wcywDvrqX7M5ngLIcknkoklAQaAmTY1KozZM2g6YLgM
<!-- C4DF Compatibility -->
<Row Tag="TXT_KEY_TP_HAPPINESS_VASSALS">
<Text>{1_Num} from Vassal Happiness.</Text>
</Row>
<Row Tag="TXT_KEY_TP_CULTURE_VASSALS">
<Text>[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from Vassals.</Text>
</Row>
<Row Tag="TXT_KEY_TP_SCIENCE_VASSALS">
<Text>[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] from Vassals.</Text>
</Row>
<Row Tag="TXT_KEY_TP_GOLD_VASSALS">
<Text>{1_Num} from Vassals.</Text>
</Row>
<Row Tag="TXT_KEY_TP_FAITH_VASSALS">
<Text>[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from Vassals.</Text>
</Row>
Oh, the CTDing embarked units were not mine, they belonged to AI Portugal. I was Germany. Gazebo said my CTDs were most probably linked to the colonization logic, which sounds like it should not apply to Barbarians. Also I was merely describing the 2 units causing CTDs in my game - I do not know if they have to be embarked to cause CTD. Maybe the colonization logic can apply to land units as well?
Well, you can reveal map with IGE and try deleting Barb units one by one. But your problem could be happening at the very beginning of the next turn (right after Barbs).
Do not know about your mods ... Have you played with R.E.D. into Reneissance era?
It's been happening for a while, but some of the random events from the CBP events and decision mod, such as "Obtain a free high end military unit", for example, cause immediate ctd's. It's not the only one that even causes CTD's, further, I think the AI that use these events might be causing random CTD's on their end, as sometimes I get a CTD in an AI turn, so I think it at least needs a look at.
I'm of the opinion that there is a conflict between the current CBP events and decisions mod and one of the latest versions of the core patch itself.
Using IGE and using the 'Kill units' button on the Barbarians worked, I don't CTD now. I don't know what the problem was, but it seems like they were connected to it.
There have been some significant optimizations since the 6-2 version I know you are probably enjoying your current game, but I'd strongly recommend leaping up to the current version if the CTDs continue.
G