Bug Reports - Post Here!

Status
Not open for further replies.
Global Relations and my little variant file (both are non-save, so should be compatible)...

No crashdump, it's a hard crash to DT, no crash file, no message, nothing... smells like dll...?

attached the GR and variants minimod for you to test. Just plug in.

No crash dump? That sounds like a LUA crash. Is it a 'lock' or just a crash?

G
 
No crash dump? That sounds like a LUA crash. Is it a 'lock' or just a crash?

G

No, complete crash, when the Portugal turn is about to start, the application just vanishes, goes directly to the desktop. Firetuner does not show anything, the logs don't show anything, there is no crash dump, only a minidump that is unreadable (unless you know how to read that one?)... could you try with the mods I sent you?
 
Hey G,

I cannot pass the next turn in the attached game. A hard crash happens always in this same turn, apparently during Portugal's turn. I would like to rescue this game as it was a great ongoing game, latest patch 7-15.

Can you take a look? Thanks,

Just ran your game about 15 turns ahead, no crash. Try clearing your cache and then loading the save. Worked for me.

G
 
Just ran your game about 15 turns ahead, no crash. Try clearing your cache and then loading the save. Worked for me.

G

Did it and the turn passed, will keep going later or tomorrow, but thanks a lot, did not occur to me to clear cache at all... is that normal? Why would it crash and then work after clearing cache??? Any idea?
 
Did it and the turn passed, will keep going later or tomorrow, but thanks a lot, did not occur to me to clear cache at all... is that normal? Why would it crash and then work after clearing cache??? Any idea?

Bad lua can do that (information passed through lua that isn't saved properly or edited improperly).

G
 
Sorry if this was mentioned before, but I'm pretty sure that modifiers to worker speed are not working.
 
Has this bug been corrected? I saw no post in reply to it and, a search of the SQL files turned up no added references to this code.

Originally Posted by Gazebo View Post
Sorry about that. I know precisely what is up– I didn't set the define for that to be unique in the DLL, so the game is looking for a piece of information you don't have. Try dropping this bit of code into one of the 'core' SQL files in the Community Patch, and it should work for now. I'll issue a proper fix in the next version.

Code:
UPDATE Beliefs
SET RequiresResource = 'true'
WHERE Type = 'BELIEF_DESERT_FOLKLORE' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

UPDATE Beliefs
SET RequiresImprovement = 'true'
WHERE Type = 'BELIEF_DESERT_FOLKLORE' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

UPDATE Beliefs
SET RequiresImprovement = 'true'
WHERE Type = 'BELIEF_DANCE_AURORA' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

UPDATE Beliefs
SET RequiresResource = 'true'
WHERE Type = 'BELIEF_DANCE_AURORA' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

UPDATE Language_en_US
SET Text = '+1 [ICON_PEACE] Faith from Tundra tiles with improved resources'
WHERE Tag = 'TXT_KEY_BELIEF_DANCE_AURORA' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

UPDATE Language_en_US
SET Text = '+1 [ICON_PEACE] Faith from Desert tiles with improved resources'
WHERE Tag = 'TXT_KEY_BELIEF_DESERT_FOLKLORE' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );
This will make it use the CBP balance version, but I'll make it vanilla in the next version.

Also, this isn't savegame compatible, so caveat downloader.
G
 
Has this bug been corrected? I saw no post in reply to it and, a search of the SQL files turned up no added references to this code.

Yep.

Sorry if this was mentioned before, but I'm pretty sure that modifiers to worker speed are not working.

I'll double check. Code is untouched, but who knows.

G
 
I got conscription the previous turn to a city growing to 6 citizen. No unit. City has garrison in case that matters.

Neither the next city that got to 6. Maybe conscription starts at 12? Capital just got to 12 population. No unit.
 
Healing in own territory, adjacent to a khan results in 17Hp healed. Without the Khan is 15hp. The tooltip for the khan says +15HP. Instead it gives +15%.

Am I getting something wrong?
 
I got conscription the previous turn to a city growing to 6 citizen. No unit. City has garrison in case that matters.

Neither the next city that got to 6. Maybe conscription starts at 12? Capital just got to 12 population. No unit.

In my game with 7/15V2 it worked right at the beginning, but later (I think that when retaking the game other day) not longer.
 
I am having barbarian spawn issues. Playing hotseat, not sure if that is critical. Cleared the cache and removed all my custom civs and mods other than CP,CBP, CSD, C4D, JFD's Exploration, and Ethnic Units. Also in-game editor, for spotting barbarians.

On YNAEMP Giant Earth, it was for some reason defaulting to 21 civs and 41 CS, instead of 22 civs. Adding a 22nd civ resulted in no barbarians anywhere on the map upon starting. With 21 civs, there were barbarians again.

Also tested it with the Communitas map, same results. Not sure what any of that means, exactly, but I thought I'd share it.

Edit: Using 7/18
 
Interesting little bug I found. I just updated to the 7-18 version, and my hammers are all apples.

38ZvJlK.jpg


Weird!
 
Classical case of forgetting to delete LUA folders after update ;)

I figured it was some kind of silly user-error, but I am new to the patch and wasn't sure what exactly it was. =)

Do I lose my saved game if I go back and delete the LUAs?
 
Status
Not open for further replies.
Back
Top Bottom