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I also had a CTD, somewhere between Turn 160 and 170.

Lua.log said:
[45188.250] Initializing Lua 5.1.4

Spoiler Database.log :
Database.log said:
[45197.390] columns StrategicViewType, TileType are not unique
[45197.390] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[45199.640] no such table: ContentPackage.LocalizedText
[45200.703] no such table: ContentPackage.LocalizedText
[45203.046] columns StrategicViewType, TileType are not unique
[45203.046] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[45204.281] no such table: ContentPackage.LocalizedText
[45209.796]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6193560 75782040
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5778864 62877192
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[45210.359]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6194736 75782040
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5780040 62877192
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
-----------------------------
 
Third CTD for me as well this time at Turn 176. The range seems to be between 160 and 180.

I've had it earlier, but earlier I can reload and its fine. Once I hit mid 100's then I can't move forward and it crashes at the same spot every time.
 
deals between AIs
In my current game, two leaders are apparently having a huge GPT deal
One has a -1000 gpt balance (and of course no treasury, almost no units, far behind in techs,..), and the other one has around +1100 (and he pops units everywhere, I kill 4 every turn , 5 come back).
I don't know how/what more information I can give about that.
 
I was playing as Ethiopia on Epic speed. The game said it would take 8 turns to build a plantation on the Coffee. Before I started it, I got the Liberty policy that gives +25% tile speed (I forgot its name sorry). It went from saying 8 turns to saying 7 turns in the tooltip, but the button still said 8, and it actually took 8 turns. Other "normal" (aka vanilla) resources took less time to improve, but the coffee never sped up. Maybe has something to do with being a more luxuries thing?
Spoiler :
FHTMV9Y.jpg


tldr; from my observations, either the liberty policy tile improvement speed bonus doesn't work on coffee (maybe others), or maybe it was just a glitch. I dunno
 
Gazebo,
I was wondering if you could take a look at this mini dump and see where it crashes. Crashed during AI turn and then rerolled same turn and then passed right by it...dunno.
Thank you,
Iamblichos
 

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Gazebo,
I was wondering if you could take a look at this mini dump and see where it crashes. Crashed during AI turn and then rerolled same turn and then passed right by it...dunno.
Thank you,
Iamblichos

I think I fixed this bug, actually. It wasn't anything to do with LUA, but rather a bad pointer to a unit during an operation. It fires very rarely, which is probably why you encountered it once and not again (as I bet the AI moved a unit out of the way).

G
 
I think I fixed this bug, actually. It wasn't anything to do with LUA, but rather a bad pointer to a unit during an operation. It fires very rarely, which is probably why you encountered it once and not again (as I bet the AI moved a unit out of the way).

G

I ran into a CTD a couple days ago that I could not get past, immediately after an AI proposed a deal. After reading your post I loaded up IGE and narrowed it down to a Dromon in a city on an inland sea. Delete the unit, no crash. The AI hadn't moved it in several turns, so otherwise the game just crashed no matter what at a set turn.

Thanks for the info, I thought that game was just done.
 
I ran into a CTD a couple days ago that I could not get past, immediately after an AI proposed a deal. After reading your post I loaded up IGE and narrowed it down to a Dromon in a city on an inland sea. Delete the unit, no crash. The AI hadn't moved it in several turns, so otherwise the game just crashed no matter what at a set turn.

Thanks for the info, I thought that game was just done.

Was there a settler near that unit? The operation with the bug was a city founding one.

G
 
I don't think Machu Pichu is working correctly. Does it only count nearby mountains that are already in your territory upon completion, or is it suppose to count the mountains that you acquire afterwards as well?
 
I don't think Machu Pichu is working correctly. Does it only count nearby mountains that are already in your territory upon completion, or is it suppose to count the mountains that you acquire afterwards as well?

It counts all mountains- owned or not - within 2 tiles of your city where you built the wonder.

G
 
I ran into a CTD a couple days ago that I could not get past, immediately after an AI proposed a deal. After reading your post I loaded up IGE and narrowed it down to a Dromon in a city on an inland sea. Delete the unit, no crash. The AI hadn't moved it in several turns, so otherwise the game just crashed no matter what at a set turn.

Thanks for the info, I thought that game was just done.

Could this perhaps be what's causing my crash? Have you looked at my logs, gazebo?
 
Was there a settler near that unit? The operation with the bug was a city founding one.

G

No, no settlers. The AI had a dromon and a crossbowman stacked in the city, another dromon waiting four tiles up the coast of the (fully explored) small sea, and a pikeman on land two tiles away. The only other interesting thing nearby was a barbarian owned city state. The AI city was building an armory and growing in one turn, but they didn't seem to have any policies, wonders, beliefs, or city state allies that would do anything special on the next turn.

Removing any other units didn't prevent the crash.
 
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