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Excellent, that's great news! Any idea if it will be save-game compatible or not? Also, any ETA on release? I know that no answer is a guarantee, of course. :)
 
Playing new update. Barbarian-controlled city-states are suddenly able to fire three tiles away in classical era... Is that intended?
 
This may not be the most useful bug report since I didn't have any logging running nor can I provide a save file (my game CTDs whenever I click 'Load Game' and saving a game doesn't create a file in the save games directory), but I'm unable to spawn any Great Prophets.

I've been over the 400 faith threshold for easily 100 turns now, and neither myself nor any of the other 9 AIs have managed to found a religion yet. I've played up until theology and built Hagia Sophia to test it and no free Great Prophet spawned. The only mod in use other than the ones that came in the CBP download is the Extended Eras (Historical Gamepace) mod.

Should be the most recent CBP as my friend and I tried it together over the last weekend (10/11 probably).
 
This may not be the most useful bug report since I didn't have any logging running nor can I provide a save file (my game CTDs whenever I click 'Load Game' and saving a game doesn't create a file in the save games directory), but I'm unable to spawn any Great Prophets.

I've been over the 400 faith threshold for easily 100 turns now, and neither myself nor any of the other 9 AIs have managed to found a religion yet. I've played up until theology and built Hagia Sophia to test it and no free Great Prophet spawned. The only mod in use other than the ones that came in the CBP download is the Extended Eras (Historical Gamepace) mod.

Should be the most recent CBP as my friend and I tried it together over the last weekend (10/11 probably).

Do either of those mods change prophet spawning? What's your database.log look like? (enable logging and try a game before pasting the file).

Playing new update. Barbarian-controlled city-states are suddenly able to fire three tiles away in classical era... Is that intended?

I think it has always been that way because barb techs are weird.

I'm not sure of the version. I got it few weeks ago.
https://imgur.com/EMN3mr9
During the ai turn.

I'd like to help, but thus far the information you've given me is a bit limited. Did you clear your cache? Are you up to date? Have all DLC?

G
 
(my game CTDs whenever I click 'Load Game' and saving a game doesn't create a file in the save games directory), but I'm unable to spawn any Great Prophets.

I've been over the 400 faith threshold for easily 100 turns now

1) The random element from prophet spawning has been removed, so you should get the prophet immediately after reaching the threshold

2) I think your best bet is getting the game without the extended eras first

3) Why can't you save games??? Even in the unmodded game? This is messed up, I would not be surprised if it was somehow linked to the prophet behavior. Reinstall or validate the game or if you pirated it, buy it.
 
Thanks for the mod Gazebo, got two small bug reports:

1. Clearing barbarian camps doesn't give culture any more even with the Authority policy.
2. I seem to be getting Tourism credit even "Quests" such as "Hosting a forum" expires (which I really did nothing for). (other Quests such as barbarian invasion - forgot the exact name but it's the one with the unhappy face icon)
 
1) Clearing barb camps does not give culture
2) When meeting CS every single one gives faith (even if not religious) in the description, but does not actually give any.
3) Cannot open Culture tab
 
This is not the most helpful bug report either, but on my first game with the new (13/10) version, it CTDs on turn 157 during AI turn. Previous version (1/10) was really stable though.
 
This is not the most helpful bug report either, but on my first game with the new (13/10) version, it CTDs on turn 157 during AI turn. Previous version (1/10) was really stable though.

Can you reload the save and continue?

Also, good practice is to post your mod list, a minidump file (if there is one), your database.log and your lua.log.

G
 
Can you reload the save and continue?

Also, good practice is to post your mod list, a minidump file (if there is one), your database.log and your lua.log.

G

I loaded the autosave and had a CTD again a couple of turns later.
I attached a .zip file with Database and LUA logs and the CvMiniDump.
Active Logs: Community Patch Full with EUI 13/10, UI - Great Work Manager (v 13), UI - Wonder Planner (v 13), Wonder Race (v 4)
Inactive Mods: Extra Victory Conditions (v 1)

HTH!
 

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Received several CTD's in this latest version. Every single one occurs on the barbarians turn. I can confirm that deleting all barbarians solves the issue, although I'm guessing it's actually only one that's causing the crash.

Mods in use:
YnAEMP
CP
CBP
CSD
CIV 4 Diplo options
IGE
No EUI compatibility

I've attached the crash file, changing the end from .dmp to .zip, since it wouldn't attach otherwise. If that's no good, let me know. Additionally, if you need any more info, let me know.
 

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While using the latest (13/10 version) I get a persistent CTD during AI turn.
Full CBP package + EUI. No other mods. I tried looking through the logs myself and didn't find anything, but since I don't have any experience with modding Civ, so I don't really know what to look for.

I included my Logs folder, CvMiniDump and a save file in the attachment. Hope this would be useful.
 

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While using the latest (13/10 version) I get a persistent CTD during AI turn.
Full CBP package + EUI. No other mods. I tried looking through the logs myself and didn't find anything, but since I don't have any experience with modding Civ, so I don't really know what to look for.

I included my Logs folder, CvMiniDump and a save file in the attachment. Hope this would be useful.

You don't actually have logging enabled. Enable logging (search the forum for instructions) and try to load the game again. Then repost your logs.

G
 
Received several CTD's in this latest version. Every single one occurs on the barbarians turn. I can confirm that deleting all barbarians solves the issue, although I'm guessing it's actually only one that's causing the crash.

I actually had barbarians disabled in the game I had the CTDs, so I guess the problem lies elsewhere (or it's a different issue)
 
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