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1) + 2) There was a bug in 2 late September versions which was sometimes causing crashes during diplomacy - typically in situations like your deal with Ethiopia. But it is strange that you are still getting similar crashes with the newest version. Are 100% positive you are running the latest version of CBP? (I for one have accidentaly misclicked and run an installer of a previous version myself) The latest version includes the changed tourism mechanics - e.g. you get a tourism notification when a Great Person is born or when you complete a quest for a city state - can you confirm you are getting these toursim notifications? I have played quite a bit with the newest version, but got no crashes whatsoever.

If you are sure you have the latest version, you can upload logs here. This is how you enable logging:

http://forums.civfanatics.com/showthread.php?t=487482

Oh, and are you playing with any other mods?

i have been using the Community Patch Project Full (EUI Version) downloaded from this page http://forums.civfanatics.com/showthread.php?t=528034. i also haven't been using any other mods, i do have some mods downloaded but not activated though.

also im not getting any tourism pop ups when a great person spawns so that might be it. where would i download the correct version?
 
Crash report.
Version: 10/13
Description:
Crashes on turn 30, Epic pace, Big map(the one above standart), inland sea.
Raging barbarians, picked Honor opener, mostly exploring.
It happened atleast in my last 4 games, around turn 30, crashes every time.
Download of the Logs file, and save:
http://s000.tinyupload.com/index.php?file_id=30778325325084859833
The save is on turn 28, it crashes on turn 30 on the barbarian turn.

Thanks you!

Edit: Now that I remember, it happend the same with Barbarian evolved mod. But I got it removed from Mods folder and steam workshop, maybe I didnt remove it properly?
 
I Installed CPP Saturday

I previously upgraded to Win 10 and keep updating any patches so I should have the current version

I chose to play Civ 5, the DX 10/11 choice

Got through 81 turns. Saved, went to bed.

Today, every time I start crashed after I choose to Load the Saved file, with a Runtime Error

If I just start a new scenario it starts

I verified the cache, still can't start the saved scenario
 
It doesn't look like division of labor under industry is working with regards to the production and gold from buildings, as it doesn't appear in their tooltip when I hover over them.
 
From Xml file:
Code:
[41328.970] **** Validating Game Database *****
[41332.886] Performing Localization Checks
[41332.886] Checking Tag Format...
[41332.886] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[41332.901] Validating UnitGameplay2DScripts
[41332.901] Missing Entry for UNIT_AMBASSADOR
[41332.901] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[41332.901] Missing Entry for UNIT_COLONIST
[41332.901] Missing Entry for UNIT_CRUISER
[41332.901] Missing Entry for UNIT_DIPLOMAT
[41332.901] Missing Entry for UNIT_ELEPHANT_RIDER
[41332.901] Missing Entry for UNIT_EMISSARY
[41332.901] Missing Entry for UNIT_ENVOY
[41332.901] Missing Entry for UNIT_EXPLORER
[41332.901] Missing Entry for UNIT_GREAT_DIPLOMAT
[41332.901] Missing Entry for UNIT_GUERILLA
[41332.901] Missing Entry for UNIT_PIONEER
[41332.901] Missing Entry for UNIT_VOLLEY_GUN
[41332.901] **** VALIDATION FAILED *****
[41332.901] Validation Took 3.943028 seconds
[41334.274] **** Validating Prefetch Process *****
[41334.274] ERROR: gc.getNumDiploModifierInfos <= 0
[41334.274] **** VALIDATION FAILED *****
[41334.274] SetGlobalActionInfo

Seems like something in my installation got screwed?
 
From Xml file:
Code:
[41328.970] **** Validating Game Database *****
[41332.886] Performing Localization Checks
[41332.886] Checking Tag Format...
[41332.886] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[41332.901] Validating UnitGameplay2DScripts
[41332.901] Missing Entry for UNIT_AMBASSADOR
[41332.901] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[41332.901] Missing Entry for UNIT_COLONIST
[41332.901] Missing Entry for UNIT_CRUISER
[41332.901] Missing Entry for UNIT_DIPLOMAT
[41332.901] Missing Entry for UNIT_ELEPHANT_RIDER
[41332.901] Missing Entry for UNIT_EMISSARY
[41332.901] Missing Entry for UNIT_ENVOY
[41332.901] Missing Entry for UNIT_EXPLORER
[41332.901] Missing Entry for UNIT_GREAT_DIPLOMAT
[41332.901] Missing Entry for UNIT_GUERILLA
[41332.901] Missing Entry for UNIT_PIONEER
[41332.901] Missing Entry for UNIT_VOLLEY_GUN
[41332.901] **** VALIDATION FAILED *****
[41332.901] Validation Took 3.943028 seconds
[41334.274] **** Validating Prefetch Process *****
[41334.274] ERROR: gc.getNumDiploModifierInfos <= 0
[41334.274] **** VALIDATION FAILED *****
[41334.274] SetGlobalActionInfo

Seems like something in my installation got screwed?

No, that's normal. Not sure what's wrong. You cleared cache?
Barbarian evolved is incompatible, I think.
 
No, that's normal. Not sure what's wrong. You cleared cache?
Barbarian evolved is incompatible, I think.


Yes I did, I made the installation process at least 4 times, and it still crashes the same, I play the Hiwaka(The native American tribe with the woods promotion) all the time though, maybe it is something with them, or the inland sea?

I removed the Barbarian Evolved mod completely, all the crashes happened after it's removal. But I am afraid it still somehow in the game, because the game crashes on the barbarian turn suspiciously!
I posted the logs and save few posts above!
 
Yes I did, I made the installation process at least 4 times, and it still crashes the same, I play the Hiwaka(The native American tribe with the woods promotion) all the time though, maybe it is something with them, or the inland sea?

I removed the Barbarian Evolved mod completely, all the crashes happened after it's removal. But I am afraid it still somehow in the game, because the game crashes on the barbarian turn suspiciously!
I posted the logs and save few posts above!

Not sure, honestly. Make sure your MODS folder is clean, and your install of civ is verified and up to date.
G
 
Weird bug, buying everything in cities got really cheap (I did take industry and build Big Ben though), but then I earned money instead of losing money when buying things in cities. It shows a negative value for buying something. For example, the unit diplomat from steam power costs me -70. I am using other mods, but they're all small and shouldn't affect this.
 
Having a crash to desktop bug.

Turn 270, I click 'next turn' and the game crashes to desktop. Playing as Songhai on Standard speed, this happens whether I perform any actions or simply skip turns.

No mods installed (aside from the CBP-No EUI, I mean), I can't see anything suspicious in the logs but let me know if you need to see a different file.
 

Attachments

Hi, I tried playing a game for the first time with the Community Patch alone, nothing else, no other mod.

1- The community Patch changes goody huts (and maybe more stuff), I believe this patch should not affect the game only the AI.

2- Pretty much breaks the city states, all the city states are stagnating at 2-3 population the entire game, never build any worker and never improve their tiles. I suspect this bug is a mix of changes made to tiles worked by civilians, and changes made to workers.

Not sure how this kind of stuff makes it into the game, it only took me 15 minutes of playtime to find out.

If the Community Patch cannot be used as a standalone mod without the community balance patch and the others related mods, that would be nice to say it somewhere not to confuse people.
 
Hi, I tried playing a game for the first time with the Community Patch alone, nothing else, no other mod.

1- The community Patch changes goody huts (and maybe more stuff), I believe this patch should not affect the game only the AI.

2- Pretty much breaks the city states, all the city states are stagnating at 2-3 population the entire game, never build any worker and never improve their tiles. I suspect this bug is a mix of changes made to tiles worked by civilians, and changes made to workers.

Not sure how this kind of stuff makes it into the game, it only took me 15 minutes of playtime to find out.

If the Community Patch cannot be used as a standalone mod without the community balance patch and the others related mods, that would be nice to say it somewhere not to confuse people.

All these issues have been brought up before, and they all usually stems from local errors.
 
Not sure how this kind of stuff makes it into the game, it only took me 15 minutes of playtime to find out.

If the Community Patch cannot be used as a standalone mod without the community balance patch and the others related mods, that would be nice to say it somewhere not to confuse people.

Come on, man, really? You're going to complain about bugs in that fashion? Not cool, and a really awful way to introduce yourself to the community. This project is still in beta, and is a mod project. No one pays us, and we have no QA team.

Also, if you read the 'How to Install' instructions you'll find the answer to your second question. In fact, if you'd read the bug reports instructions, you'd also see that there are quite a few things you forgot to do (mod list, etc.).

G
 
Come on, man, really? You're going to complain about bugs in that fashion? Not cool, and a really awful way to introduce yourself to the community. This project is still in beta, and is a mod project. No one pays us, and we have no QA team.

Also, if you read the 'How to Install' instructions you'll find the answer to your second question. In fact, if you'd read the bug reports instructions, you'd also see that there are quite a few things you forgot to do (mod list, etc.).

G

I read that part where it is said that the DLL patch should work on its own, but clearly its not hah, hence why I brought it up again.

And I'm not there to present myself, I report a bug with your mod that does not work, that's it, you do what you want with it hah.
 
Not sure, honestly. Make sure your MODS folder is clean, and your install of civ is verified and up to date.
G

I uninstalled the game and started all fresh anew, the game still crashes on the barbarian turn 30. I guess Ill be waiting for the new version of the mod:popcorn:
 
I uninstalled the game and started all fresh anew, the game still crashes on the barbarian turn 30. I guess Ill be waiting for the new version of the mod:popcorn:

I feel your pain. By the way, when you say you always play Hiwaka, is it a modded civ or a typo when you meant to type Hiawatha of the Iroquois? If the former, have you tried playing without the modded civ? It could be the reason for your crashes, you know?

By the way I am in turn 351 on Epic playing as Romans, the Iroquois are also in the game as AI, all seems to be working fine, no crashes at all.
 
I feel your pain. By the way, when you say you always play Hiwaka, is it a modded civ or a typo when you meant to type Hiawatha of the Iroquois? If the former, have you tried playing without the modded civ? It could be the reason for your crashes, you know?

By the way I am in turn 351 on Epic playing as Romans, the Iroquois are also in the game as AI, all seems to be working fine, no crashes at all.

I mean the Vanilla Civ, the one that get bonuses on woods. I played as Byzantium and the game crashes the same.
Thanks for the sympathy though :scan:
 
Got a crash during AI City state's turn. Latest version (10-13) CPP (EUI).
 

Attachments

Used latest build plus hotfix. Germanies unique building does not show up and neither does the customs house. The guilds tech just has none of those two. The civpedia has both entries though, so the buildings are in the game... kinda.

Am I missing something?
 
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