Bug Reports - Post Here!

Status
Not open for further replies.
The game crashes to desktop when offering peace + capitulation to Genghis Khan. This is reproducable. If I load the game and offer blank peace, it does not crash.

I use only the following mods:
  • Community Patch Project Full (EUI Version) 10-21
  • Thal's/Barras' Unit Flag Promotions
  • InfoAddict v22
  • Tectonic Map Script v4

The log files and the save game file are attached. If the crash was fixed already or you need more information, let me know.
The minidump file is empty.

From what I've heard Human vassalage doesn't work properly, no idea if that's the reason behind the crash however.
 
I've been playing a lot of Civ V lately, really reveling in the fresh feel these mods bring to it. It's finally fun to try different playstyles!

Recently on one of my "wonderwhore" playthroughs though, I've been having an issue with the way the WC project production is calculated for the players. I've created an album here with descriptions that follow two cases as a step-by-step: http://imgur.com/a/ym4k3

The TL;DR is that the human player is cheated out of production towards these projects, the AI seems to get an extra turn in.

My theory:

Perhaps, judging by the math and incongruous tooltips, the player production contribution is evaluated at the *start* of the turn, for the *previous turn*. So if the project is over on that turn (turn 2), the production (turn 1 to turn 2) is not counted, leaving only one turn of production (from turn 0 to turn 1).

The AI does not seem to suffer from this limitation, having their production contribution evaluated and added during the turn change.


Details: (the math)
Spoiler :
My production: 900 per turn.
Gandhi's production: approx 600. Others: approx 200 over two turns or 100/turn.
Project requirement: approx 1400.

Case 1:
At the turn over into turn 228, I have been producing 900 hammers from 227-228.
But the AI is counted first so we get Gandhi (600) + Others (100) = 700 hammers = ~48% of the project complete showing up in the sidebar tooltip. But then we add my 900 hammers at the start of my turn, and the city screen tooltip shows 700+900=1600 > 1400 hammers = 100% complete, with my contribution being 900. As per regular Civ V BNW, I'm allowed to produce the project in my cities even past 100% on that turn.

At the turn over into turn 229, the AI is evaluated again, and they seem to have gotten *their* production registered towards their totals, see Gandhi with 1200 over two turns. But *my* production for that second turn is evaluated *after* the side tooltip shows up, and since that now reaches 100% during the turn over, I'm cheated out of my second turn of production.

Case 2:

At turn 227 (the start of the project) I set my production to 300.
The start of turn 228 sees the same 48% sidebar tooltip, meaning my production has no bearing on it this turn (yet) - it is the turn-over count of things which happen *before* the start of my turn.

The city screen shows a 70% complete sidebar tooltip, which considering Gandhi having 600 and others 100, plus my 300, gives 1000/1400 hammers, which checks out as 70%. This proves my production for turn227-turn228 is evaluated at the start of turn 228.

I set my production to 900 hoping for another turn of production contribution.

Turn 229 sees the project completed, but you'll note that my production past 300 isn't counted at all. However, Gandhi gets in his 600, and the others theirs.



Thanks for reading all that :)

(This is in a singleplayer game, player1 human, using CBP, CSD, More Lux., and some extra Global tweaks from WHoward.)
Full mod list:
Spoiler :

  • Global - CS liberate after buyout (v. 1)
  • Global - City Working Distance (v. 7)
  • Global - Air Routes (v. 1)
  • Global - 2 Units Per Fort (v. 1)
  • Global - CS Unit Upgrades (v. 2)
  • Global - Local Generals (v. 2)
  • Global - Enable Magellan (v. 8)
  • Goddy Huts - Tech Refund (v. 7)
  • Global - Random City Names (v. 1)
  • More Luxuries - (v. 155)
  • Global - Religious Settlers (v. 1)
  • Community Balance Patch (v. 13)
  • Religion - Bonus Beliefs (v. 1)
  • Civilization Selection Bonus Tooltips (v. 3)
  • Community Balance Patch - Compatibility Files (No-EUI) (v. 1)
  • UI - Religion Spread (v. 13)
  • Community Patch (v. 66)
  • City-State Diplomacy Mod for CBP (6-19) (v. 27)
  • Civ IV Diplomatic Features - CBP Edition (6/19) (v. 10)
 
Ok, I tested and retested, is it possible that CP prohibits AI to send settlers when we play One City challenge? Without this patch, starting settlers will proceed and build 2 cities asap. With this patch, the second settler fortifies in the capital. I am using the little version of CP, the one which "fixes bugs". Also my loading game option is gone. Must go back to menu to load game. After disabling the patch, all ok.

This would be major bug I think.
 
First of all, thanks for the mod and the hard work you guys put on it. It makes the game so much better. Now I'm having some small issues that already might be known (sorry if it's the case):

- Tech trading: later in the game the AI often tries to buy techs from me but the trade screen shows nothing on my side. I try to choose something for them and they just don't accept it. There's a screen below.

Spoiler :
2icb688.jpg


- Trading overall: when the AI offers me something and I accept, it will be refused by them. If they're not going to take it, they should not do the offer it in the first place. This happens a lot even when they're friendly.

- Territory inconsitency: this one might be caused by the Fortress Borders mod that I'm using but maybe if somebody knows a workaround it would be appreciated. Often when fighting the AI and capturing cities, a piece of their territory color stays within my borders:

Spoiler :
21ooqid.jpg


I mentioned the Fortress Borders but this happens even when there are no Citadels around.

- Promotion icon bug: I'm currently on a game as Shaka and their unique promotion icon is bugged, as shown in the screen below. I tried fixing it by myself by searching for similiar *.dds files and "expansion" file names and found some on the Thals FlagPromotions folder. I then tried copying any .dds file and renaming to "expansion2-64.dds" but it didn't work. The still runs normally and the message shows up only when hovering the mouse over the promotion. It's kind of annoying, but the game does not crash.

Spoiler :
wslmjl.jpg


This is my mod list:

Spoiler :
- Buildings - Upgrade System (v 12)
- Civ Names by Policies (v 8)
- Faster Aircraft Animations (v 3)
- Faster Plot Expansion (v 1)
- Fortress Borders (v 2)
- Great Prophet Historical Names (BNW or GK) (v 31)
- Historical Religions (BNW or GK) (v 55)
- InfoAddict (v 22)
- JFD's Cultural Diversity (Core) (v 3)
- Mechanized Infantry with Soldiers, Resized (v 2)
- National Wonder Collection (v 3)
- Neolithic Wonders (v 1)
- No XP Cap from Barbarians (v 1)
- Quick Turns (v 10)
- R.E.D. HotFix (v 3)
- R.E.D. Modpack (v 27)
- Reseed! (v 11)
- Thals FlagPromotions
- Unit Path Viewer (v 10)
- Useful Oil Mod (v 10)
- Wonder Race (v 3)



Again, thanks! :c5capital:
 
- Promotion icon bug: I'm currently on a game as Shaka and their unique promotion icon is bugged, as shown in the screen below. I tried fixing it by myself by searching for similiar *.dds files and "expansion" file names and found some on the Thals FlagPromotions folder. I then tried copying any .dds file and renaming to "expansion2-64.dds" but it didn't work. The still runs normally and the message shows up only when hovering the mouse over the promotion. It's kind of annoying, but the game does not crash.
That's a regular promotion icon from BNW. Verify your game cache.
 
- Promotion icon bug: I'm currently on a game as Shaka and their unique promotion icon is bugged, as shown in the screen below. I tried fixing it by myself by searching for similiar *.dds files and "expansion" file names and found some on the Thals FlagPromotions folder. I then tried copying any .dds file and renaming to "expansion2-64.dds" but it didn't work. The still runs normally and the message shows up only when hovering the mouse over the promotion. It's kind of annoying, but the game does not crash.

Spoiler :
wslmjl.jpg


This is my mod list:

Spoiler :
- Buildings - Upgrade System (v 12)
- Civ Names by Policies (v 8)
- Faster Aircraft Animations (v 3)
- Faster Plot Expansion (v 1)
- Fortress Borders (v 2)
- Great Prophet Historical Names (BNW or GK) (v 31)
- Historical Religions (BNW or GK) (v 55)
- InfoAddict (v 22)
- JFD's Cultural Diversity (Core) (v 3)
- Mechanized Infantry with Soldiers, Resized (v 2)
- National Wonder Collection (v 3)
- Neolithic Wonders (v 1)
- No XP Cap from Barbarians (v 1)
- Quick Turns (v 10)
- R.E.D. HotFix (v 3)
- R.E.D. Modpack (v 27)
- Reseed! (v 11)
- Thals FlagPromotions
- Unit Path Viewer (v 10)
- Useful Oil Mod (v 10)
- Wonder Race (v 3)



Again, thanks! :c5capital:

Its a fault of the flagpromotions-mod, Im sorry...will fix it tonight!

Pls. try replace the attached file with the one at "Thals FlagPromotions\Interface\FlagPromotions"
 

Attachments

I hope this thread is the correct place to ask this, but what to do if I want to download the full installer for patch and the mega download simply shows temorary error, retrying. But the other options for downloading only core of the patch work. Is it just me doing something wrong ? I did use mega download for earlier versions and it worked well. Note that I waited an extra day if it was just mega download problem and did a lot of searching online (including cache clearing and the mega downloader installing)... Thank you for any help.
 
I hope this thread is the correct place to ask this, but what to do if I want to download the full installer for patch and the mega download simply shows temorary error, retrying. But the other options for downloading only core of the patch work. Is it just me doing something wrong ? I did use mega download for earlier versions and it worked well. Note that I waited an extra day if it was just mega download problem and did a lot of searching online (including cache clearing and the mega downloader installing)... Thank you for any help.

I got the same error, I circumvented it by choosing the man. installation and loaded the WHOLE archive at man.install link

just choose "zip-download" at the top right corner

pls. read the man. installation instructions, cause there are some lua folders to delete if you go manual!
 
Cultural Heritage Sites not providing science from Great Works.

Production to barracks, armories, and forges from coliseums is not being displayed on the respective buildings hover tool-tip (EUI).
 
- Territory inconsitency: this one might be caused by the Fortress Borders mod that I'm using but maybe if somebody knows a workaround it would be appreciated. Often when fighting the AI and capturing cities, a piece of their territory color stays within my borders:

I have never seen anything like this before - the Belgrade CS is dead, correct? I think it is caused by the Fortress borders mod.
 
Cultural Heritage Sites not providing science from Great Works.

Production to barracks, armories, and forges from coliseums is not being displayed on the respective buildings hover tool-tip (EUI).

Latter won't show until the building is built (as the code can't fire without a city to look at).

G
 
Its a fault of the flagpromotions-mod, Im sorry...will fix it tonight!

Pls. try replace the attached file with the one at "Thals FlagPromotions\Interface\FlagPromotions"

Nice, it worked! Thanks a lot!


I have never seen anything like this before - the Belgrade CS is dead, correct? I think it is caused by the Fortress borders mod.

Yes, It was dead. I'm going to disable the mod for now. Thanks.
 
The game crashes to desktop when offering peace + capitulation to Genghis Khan. This is reproducable. If I load the game and offer blank peace, it does not crash.

I use only the following mods:
  • Community Patch Project Full (EUI Version) 10-21
  • Thal's/Barras' Unit Flag Promotions
  • InfoAddict v22
  • Tectonic Map Script v4

The log files and the save game file are attached. If the crash was fixed already or you need more information, let me know.
The minidump file is empty.

I need a bit more information. Did you have 'human vassalage allowed' enabled, or were you offering him the chance to be vassaled? Did it crash on clicking propose, or did it crash during turn processing?

Edit: You didn't read the install instructions - you can't use C4DF with CBP without CSD and the Compatibility file. Tsk tsk!

G
 
First of all, thanks for the mod and the hard work you guys put on it. It makes the game so much better. Now I'm having some small issues that already might be known (sorry if it's the case):

- Tech trading: later in the game the AI often tries to buy techs from me but the trade screen shows nothing on my side. I try to choose something for them and they just don't accept it. There's a screen below.

Spoiler :
2icb688.jpg


- Trading overall: when the AI offers me something and I accept, it will be refused by them. If they're not going to take it, they should not do the offer it in the first place. This happens a lot even when they're friendly.

- Territory inconsitency: this one might be caused by the Fortress Borders mod that I'm using but maybe if somebody knows a workaround it would be appreciated. Often when fighting the AI and capturing cities, a piece of their territory color stays within my borders:

Spoiler :
21ooqid.jpg


I mentioned the Fortress Borders but this happens even when there are no Citadels around.

- Promotion icon bug: I'm currently on a game as Shaka and their unique promotion icon is bugged, as shown in the screen below. I tried fixing it by myself by searching for similiar *.dds files and "expansion" file names and found some on the Thals FlagPromotions folder. I then tried copying any .dds file and renaming to "expansion2-64.dds" but it didn't work. The still runs normally and the message shows up only when hovering the mouse over the promotion. It's kind of annoying, but the game does not crash.

Spoiler :
wslmjl.jpg


This is my mod list:

Spoiler :
- Buildings - Upgrade System (v 12)
- Civ Names by Policies (v 8)
- Faster Aircraft Animations (v 3)
- Faster Plot Expansion (v 1)
- Fortress Borders (v 2)
- Great Prophet Historical Names (BNW or GK) (v 31)
- Historical Religions (BNW or GK) (v 55)
- InfoAddict (v 22)
- JFD's Cultural Diversity (Core) (v 3)
- Mechanized Infantry with Soldiers, Resized (v 2)
- National Wonder Collection (v 3)
- Neolithic Wonders (v 1)
- No XP Cap from Barbarians (v 1)
- Quick Turns (v 10)
- R.E.D. HotFix (v 3)
- R.E.D. Modpack (v 27)
- Reseed! (v 11)
- Thals FlagPromotions
- Unit Path Viewer (v 10)
- Useful Oil Mod (v 10)
- Wonder Race (v 3)



Again, thanks! :c5capital:

The trade issues you have sound like a bad install of C4DF. Reinstall that mod and clear your cache. Also make sure you are using the CBP Compatibility file (EUI or no EUI depending on your flavor).

G
 
I need a bit more information. Did you have 'human vassalage allowed' enabled, or were you offering him the chance to be vassaled? Did it crash on clicking propose, or did it crash during turn processing?

G

I was offering him to become my vassal. As soon as I click propose, it crashes.
Several turns before I offered another civ to become my vassal which worked, therefore I assume there is something particular to this situation which makes it crash.
Human vassalage was disabled.

You didn't read the install instructions - you can't use C4DF with CBP without CSD and the Compatibility file. Tsk tsk!
I used the automatic installer - do I still need an additional compatibility patch?
edit: I reread the installation instructions and I should have everything set up correctly.
 
I installed the CBP with EUI today using the installer but am having problems with building tooltips in standard single player games now. I did clear my cache after installation.

Spoiler :
kTen6Hz.jpg
 
I installed the CBP with EUI today using the installer but am having problems with building tooltips in standard single player games now. I did clear my cache after installation.

Spoiler :
kTen6Hz.jpg

Looks like EUI didn't end up in the right spot - is your civ installed in the default c: directory? If not, move the EUI folder to your DLC folder, wherever you installed civ.

G
 
Looks like EUI didn't end up in the right spot - is your civ installed in the default c: directory? If not, move the EUI folder to your DLC folder, wherever you installed civ.

G

Civ is installed in the default c: directory and the EUI folder is in the DLC folder. All the other features of EUI seem to be working fine.
 
Status
Not open for further replies.
Back
Top Bottom