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Yep, I have all the expansions and DLC. I followed the instructions on the sticky.

I've downloaded and used other mods previously and they ran fine with civ 5.

I'm not running any other mods, just the ones mentioned in the sticky.
 
Yep, I have all the expansions and DLC. I followed the instructions on the sticky.

I've downloaded and used other mods previously and they ran fine with civ 5.

I'm not running any other mods, just the ones mentioned in the sticky.

If you're sure that you are on the latest version of civ (.279, I believe), and you cleared your cache. It should be working. Post your mod list?

G
 
Hi,

I tried your MOD and enjoyed it. I went to play another mod and the graphics, or rather the information panels on the top and down each side, are still there.

I've deleted my cache, my moduserdata and it wouldn't change back. I deleted the whole game and reinstalled it. They are still there.

I deleted all my mods, the cache and the mod user data and it's still there.

Then I started a non-mod game, and your graphics are still there.

I've attached my log files, or at least I'll try too.

Any suggestions? Thank you. Donna
 

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Hi,

I tried your MOD and enjoyed it. I went to play another mod and the graphics, or rather the information panels on the top and down each side, are still there.

I've deleted my cache, my moduserdata and it wouldn't change back. I deleted the whole game and reinstalled it. They are still there.

I deleted all my mods, the cache and the mod user data and it's still there.

Then I started a non-mod game, and your graphics are still there.

I've attached my log files, or at least I'll try too.

Any suggestions? Thank you. Donna

If you installed the full mod pack, you need to delete EUI from your DLC folder. The folder is called bc_1.

G
 
I see this has been mentioned earlier, but I'll also chime in that something very strange is going on with trade logic. I was able to get all of Polynesia's GPT for one luxury: 31 GPT for marble. This is my experience. Initially, I placed the marble out and asked "what will you give me for this?" The offer was reasonable, but I was hoping for more, and so I tweaked the values some and asked again. Despite the amount being higher than before, I got the "I'll take it, but I'm not sure this is a fair deal for you" bit, and this was repeatable all the way up until 31 GPT. Upon further investigation, as long as you ask this just once, you can ask for essentially any amount of gold you like. Cities and bribes don't seem to follow this logic... but that's somewhat expected.

Regardless, I can certainly confirm that this is a huge exploit and isn't just experienced by one person. :)

Edit: It also seems that the AI will "raise" your offer while playing around with trades, but taking it off the table and asking for the same thing results in their refusal, despite their earlier offer. At first, I thought this was haggling, but it's clear something's not right here.
 
Hello,
I have recently downloaded the Community Balance Patch (no EUI) and found it to be a great expansion to the game. However, I have this bug that happens seemingly randomly from time to time. While playing Civ, the monitor will without warning go black for a few seconds. After that, the monitor lights up again, but I am back at my desktop, and the window for Civ isn't anywhere. There is no error message of any sort. The computer is completely responsive afterwards. It is quite irritating because I often lose a lot of progress from binge-playing.
This is what seems to be the dmp. file from the bug:

Dump Summary
------------
Dump File: CvMiniDump.dmp : C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\CvMiniDump.dmp
Last Write Time: 11/10/2015 6:28:31 PM
Process Name: CivilizationV_Tablet.exe : C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\CivilizationV_Tablet.exe
Process Architecture: x86
Exception Code: 0xC0000094
Exception Information: The thread tried to divide an integer value by an integer divisor of zero.
Heap Information: Not Present

System Information
------------------
OS Version: 6.2.9200
CLR Version(s):

Modules
-------
Spoiler :
Module Name Module Path Module Version
----------- ----------- --------------
CivilizationV_Tablet.exe C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\CivilizationV_Tablet.exe 1.0.3.279
ntdll.dll C:\Windows\System32\ntdll.dll 6.2.10240.16430
kernel32.dll C:\Windows\System32\kernel32.dll 6.2.10240.16384
KERNELBASE.dll C:\Windows\System32\KERNELBASE.dll 6.2.10240.16384
apphelp.dll C:\Windows\System32\apphelp.dll 6.2.10240.16384
AcLayers.dll C:\Windows\AppPatch\AcLayers.dll 6.2.10240.16425
msvcrt.dll C:\Windows\System32\msvcrt.dll 7.0.10240.16384
user32.dll C:\Windows\System32\user32.dll 6.2.10240.16384
gdi32.dll C:\Windows\System32\gdi32.dll 6.2.10240.16390
shell32.dll C:\Windows\System32\shell32.dll 6.2.10240.16542
windows.storage.dll C:\Windows\System32\windows.storage.dll 6.2.10240.16515
combase.dll C:\Windows\System32\combase.dll 6.2.10240.16384
rpcrt4.dll C:\Windows\System32\rpcrt4.dll 6.2.10240.16412
sspicli.dll C:\Windows\System32\sspicli.dll 6.2.10240.16384
CRYPTBASE.dll C:\Windows\System32\CRYPTBASE.dll 6.2.10240.16384
bcryptPrimitives.dll C:\Windows\System32\bcryptPrimitives.dll 6.2.10240.16384
sechost.dll C:\Windows\System32\sechost.dll 6.2.10240.16384
advapi32.dll C:\Windows\System32\advapi32.dll 6.2.10240.16384
shlwapi.dll C:\Windows\System32\shlwapi.dll 6.2.10240.16384
kernel.appcore.dll C:\Windows\System32\kernel.appcore.dll 6.2.10240.16384
SHCore.dll C:\Windows\System32\SHCore.dll 6.2.10240.16384
powrprof.dll C:\Windows\System32\powrprof.dll 6.2.10240.16384
profapi.dll C:\Windows\System32\profapi.dll 6.2.10240.16384
oleaut32.dll C:\Windows\System32\oleaut32.dll 6.2.10240.16384
setupapi.dll C:\Windows\System32\setupapi.dll 6.2.10240.16384
cfgmgr32.dll C:\Windows\System32\cfgmgr32.dll 6.2.10240.16384
mpr.dll C:\Windows\System32\mpr.dll 6.2.10240.16384
sfc.dll C:\Windows\System32\sfc.dll 6.2.10240.16384
winspool.drv C:\Windows\System32\winspool.drv 6.2.10240.16384
bcrypt.dll C:\Windows\System32\bcrypt.dll 6.2.10240.16384
sfc_os.dll C:\Windows\System32\sfc_os.dll 6.2.10240.16384
imm32.dll C:\Windows\System32\imm32.dll 6.2.10240.16384
msctf.dll C:\Windows\System32\msctf.dll 6.2.10240.16384
ws2_32.dll C:\Windows\System32\ws2_32.dll 6.2.10240.16384
nsi.dll C:\Windows\System32\nsi.dll 6.2.10240.16384
psapi.dll C:\Windows\System32\psapi.dll 6.2.10240.16384
winmm.dll C:\Windows\System32\winmm.dll 6.2.10240.16384
D3DX9_42.dll C:\Windows\System32\D3DX9_42.dll 9.27.952.3001
comdlg32.dll C:\Windows\System32\comdlg32.dll 6.2.10240.16405
winhttp.dll C:\Windows\System32\winhttp.dll 6.2.10240.16391
ole32.dll C:\Windows\System32\ole32.dll 6.2.10240.16384
zlib1.dll C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\zlib1.dll 1.2.3.0
CvLocalizationWin32Final Release.dll C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\CvLocalizationWin32Final Release.dll 0.0.0.0
CvGameDatabaseWin32Final Release.dll C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\CvGameDatabaseWin32Final Release.dll 0.0.0.0
steam_api.dll C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\steam_api.dll 1.33.85.19
lua51_Win32.dll C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\lua51_Win32.dll 0.0.0.0
msimg32.dll C:\Windows\System32\msimg32.dll 6.2.10240.16384
GdiPlus.dll C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.10240.16384_none_d15682eeaf714889\GdiPlus.dll 6.2.10240.16384
WINMMBASE.dll C:\Windows\System32\WINMMBASE.dll 6.2.10240.16384
comctl32.dll C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10240.16384_none_49c02355cf03478c\comctl32.dll 5.82.10240.16384
dbghelp.dll C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\dbghelp.dll 6.11.1.404
version.dll C:\Windows\System32\version.dll 6.2.10240.16384
msvcr90.dll C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9158_none_5091b51ebcb97cdc\msvcr90.dll 9.0.30729.9158
Mss32.dll C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Mss32.dll 8.0.4.0
msvcp90.dll C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9158_none_5091b51ebcb97cdc\msvcp90.dll 9.0.30729.9158
d3d9.dll C:\Windows\System32\d3d9.dll 6.2.10240.16412
d3d11.dll C:\Windows\System32\d3d11.dll 6.2.10240.16384
dxgi.dll C:\Windows\System32\dxgi.dll 6.2.10240.16412
d3dx11_42.dll C:\Windows\System32\d3dx11_42.dll 9.27.952.3022
devobj.dll C:\Windows\System32\devobj.dll 6.2.10240.16384
dwmapi.dll C:\Windows\System32\dwmapi.dll 6.2.10240.16392
gameoverlayrenderer.dll C:\Program Files (x86)\Steam\gameoverlayrenderer.dll 3.9.53.23
uxtheme.dll C:\Windows\System32\uxtheme.dll 6.2.10240.16397
clbcatq.dll C:\Windows\System32\clbcatq.dll 2001.12.10941.16384
cryptsp.dll C:\Windows\System32\cryptsp.dll 6.2.10240.16384
rsaenh.dll C:\Windows\System32\rsaenh.dll 6.2.10240.16384
winbrand.dll C:\Windows\System32\winbrand.dll 6.2.10240.16384
dsound.dll C:\Windows\System32\dsound.dll 6.2.10240.16384
wintrust.dll C:\Windows\System32\wintrust.dll 6.2.10240.16385
msasn1.dll C:\Windows\System32\msasn1.dll 6.2.10240.16384
crypt32.dll C:\Windows\System32\crypt32.dll 6.2.10240.16384
propsys.dll C:\Windows\System32\propsys.dll 7.0.10240.16384
ondemandconnroutehelper.dll C:\Windows\System32\ondemandconnroutehelper.dll 6.2.10240.16384
IPHLPAPI.DLL C:\Windows\System32\IPHLPAPI.DLL 6.2.10240.16384
winnsi.dll C:\Windows\System32\winnsi.dll 6.2.10240.16384
nvapi.dll C:\Windows\System32\nvapi.dll 10.18.13.5362
nvwgf2um.dll C:\Windows\System32\nvwgf2um.dll 10.18.13.5362
nvStereoApiI.dll C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI.dll 7.17.13.3810
nvSCPAPI.dll C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 7.17.13.3810
linkinfo.dll C:\Windows\System32\linkinfo.dll 6.2.10240.16384
ntshrui.dll C:\Windows\System32\ntshrui.dll 6.2.10240.16405
srvcli.dll C:\Windows\System32\srvcli.dll 6.2.10240.16384
cscapi.dll C:\Windows\System32\cscapi.dll 6.2.10240.16384
wtsapi32.dll C:\Windows\System32\wtsapi32.dll 6.2.10240.16384
winsta.dll C:\Windows\System32\winsta.dll 6.2.10240.16384
mswsock.dll C:\Windows\System32\mswsock.dll 6.2.10240.16384
steamclient.dll C:\Program Files (x86)\Steam\steamclient.dll 3.9.53.23
imagehlp.dll C:\Windows\System32\imagehlp.dll 6.2.10240.16384
vstdlib_s.dll C:\Program Files (x86)\Steam\vstdlib_s.dll 3.9.53.23
tier0_s.dll C:\Program Files (x86)\Steam\tier0_s.dll 3.9.53.23
secur32.dll C:\Windows\System32\secur32.dll 6.2.10240.16384
Steam.dll C:\Program Files (x86)\Steam\Steam.dll 0.0.0.0
Steam2.dll C:\Program Files (x86)\Steam\Steam2.dll 2.0.2117.156
CSERHelper.dll C:\Program Files (x86)\Steam\CSERHelper.dll 4.50.0.0
quartz.dll C:\Windows\System32\quartz.dll 6.2.10240.16384
qasf.dll C:\Windows\System32\qasf.dll 12.0.10240.16384
msdmo.dll C:\Windows\System32\msdmo.dll 6.2.10240.16384
WMVCORE.DLL C:\Windows\System32\WMVCORE.DLL 12.0.10240.16384
mfperfhelper.dll C:\Windows\System32\mfperfhelper.dll 12.0.10240.16384
WMASF.DLL C:\Windows\System32\WMASF.DLL 12.0.10240.16384
mlang.dll C:\Windows\System32\mlang.dll 6.2.10240.16384
ddraw.dll C:\Windows\System32\ddraw.dll 6.2.10240.16384
dciman32.dll C:\Windows\System32\dciman32.dll 6.2.10240.16384
d3dim700.dll C:\Windows\System32\d3dim700.dll 6.2.10240.16384
MMDevAPI.dll C:\Windows\System32\MMDevAPI.dll 6.2.10240.16384
wdmaud.drv C:\Windows\System32\wdmaud.drv 6.2.10240.16384
ksuser.dll C:\Windows\System32\ksuser.dll 6.2.10240.16384
avrt.dll C:\Windows\System32\avrt.dll 6.2.10240.16384
AudioSes.dll C:\Windows\System32\AudioSes.dll 6.2.10240.16515
WinTypes.dll C:\Windows\System32\WinTypes.dll 6.2.10240.16384
msacm32.drv C:\Windows\System32\msacm32.drv 6.2.10240.16384
msacm32.dll C:\Windows\System32\msacm32.dll 6.2.10240.16384
midimap.dll C:\Windows\System32\midimap.dll 6.2.10240.16384
devenum.dll C:\Windows\System32\devenum.dll 6.2.10240.16384
WMADMOD.DLL C:\Windows\System32\WMADMOD.DLL 6.2.10240.16384
mfplat.dll C:\Windows\System32\mfplat.dll 12.0.10240.16431
RTWorkQ.dll C:\Windows\System32\RTWorkQ.dll 12.0.10240.16384
WMVDECOD.DLL C:\Windows\System32\WMVDECOD.DLL 6.2.10240.16384
netutils.dll C:\Windows\System32\netutils.dll 6.2.10240.16384
wkscli.dll C:\Windows\System32\wkscli.dll 6.2.10240.16384
ntmarta.dll C:\Windows\System32\ntmarta.dll 6.2.10240.16384
binkawin.asi C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Miles\win32\binkawin.asi 0.0.0.0
mssmp3.asi C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Miles\win32\mssmp3.asi 0.0.0.0
mssogg.asi C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Miles\win32\mssogg.asi 0.0.0.0
mssvoice.asi C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Miles\win32\mssvoice.asi 0.0.0.0
mssdolby.flt C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Miles\win32\mssdolby.flt 8.0.4.0
mssds3d.flt C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Miles\win32\mssds3d.flt 0.0.0.0
mssdsp.flt C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Miles\win32\mssdsp.flt 8.0.4.0
msseax.flt C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Miles\win32\msseax.flt 0.0.0.0
msssrs.flt C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Miles\win32\msssrs.flt 8.0.4.0
D3DCompiler_47.dll C:\Windows\System32\D3DCompiler_47.dll 6.2.10240.16384
CvGameCore_Expansion2.dll C:\Users\skourby\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Patch\CvGameCore_Expansion2.dll 3.0.3.0
 
Someone said on the forum that the World Congress Resolution that should give +1 Science from Great Works isn't working properly.
If someone can see if this is bugged.
(If I remenber right it's really bugged but I always forgot to report)
 
Someone said on the forum that the World Congress Resolution that should give +1 Science from Great Works isn't working properly.
If someone can see if this is bugged.
(If I remenber right it's really bugged but I always forgot to report)

It works, the science tooltip just isn't showing up. I'll fix for next version.

G
 
One thing I just realized because I usually never automate workers.

Is it true that automated workers are bugged and only stay inside your cities without doing anything ever? There were definately empty tiles around the cities but the automated workers didn't do a thing.

Known Issue?
 
One thing I just realized because I usually never automate workers.

Is it true that automated workers are bugged and only stay inside your cities without doing anything ever? There were definately empty tiles around the cities but the automated workers didn't do a thing.

Known Issue?

Latest version? Because this was an issue a few patches ago, it have been solved now however.

There are a few other things that I know can affect workers, one of them is an option in the game-options that stops automated workers from removing features (marshes, jungle, forest) meaning that if you don't have the tech required to build on top of them, the workers won't do anything.
The other issue is distance, workers seems to have a set maximum distance that they are willing to travel to improve something, this is mostly noticeable on island-maps, if a city that needs improvement is out of the worker maximum travel-range he will just ignore it.
 
Crashed on turn 70.

This is what is in the database log..

Spoiler :
[7979.560] Validating Foreign Key Constraints...
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7981.853] Failure to check references for foreign key Resource_YagemRegionPosition(Type).
[7981.853] no such table: Region
[7981.853] Failed Validation.
[7982.524]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8588064 75786760
PageCache: 8 14
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7896840 62881896
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 16
------------------------------
 
Crashed on turn 70.

This is what is in the database log..

Spoiler :
[7979.560] Validating Foreign Key Constraints...
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7981.853] Failure to check references for foreign key Resource_YagemRegionPosition(Type).
[7981.853] no such table: Region
[7981.853] Failed Validation.
[7982.524]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8588064 75786760
PageCache: 8 14
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7896840 62881896
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 16
------------------------------

You don't have logging enabled. Enable logging, restart game and then post your logs.

What's your mod list?
 
You don't have logging enabled. Enable logging, restart game and then post your logs.

What's your mod list?

Thanks for your reply. I do have logging enabled? (I even double checked)

Spoiler :
[7947.174] columns StrategicViewType, TileType are not unique
[7947.174] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[7948.157] no such table: ContentPackage.LocalizedText
[7948.906] no such table: ContentPackage.LocalizedText
[7949.826] columns StrategicViewType, TileType are not unique
[7949.826] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[7950.356] no such table: ContentPackage.LocalizedText
[7953.180] Validating Foreign Key Constraints...
[7953.180] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7953.180] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7953.180] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7953.180] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7953.180] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7953.180] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7953.180] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7953.180] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7953.180] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7955.099] Failed Validation.
[7955.426]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6198512 75786760
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5783568 62881896
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[7955.458] Validating Foreign Key Constraints...
[7955.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7955.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7955.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7955.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7955.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7955.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7955.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7955.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7955.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7957.345] Failed Validation.
[7957.689]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6199688 75786760
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5784744 62881896
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[7976.580] Validating Foreign Key Constraints...
[7976.580] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7976.580] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7976.580] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7976.580] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7976.580] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7976.580] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7976.580] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7976.580] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7976.580] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7978.889] Failure to check references for foreign key Resource_YagemRegionPosition(Type).
[7978.889] no such table: Region
[7978.889] Failed Validation.
[7979.513]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8588064 75786760
PageCache: 8 14
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7896840 62881896
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 16
------------------------------
[7979.560] Validating Foreign Key Constraints...
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7979.560] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7981.853] Failure to check references for foreign key Resource_YagemRegionPosition(Type).
[7981.853] no such table: Region
[7981.853] Failed Validation.
[7982.524]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8588064 75786760
PageCache: 8 14
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7896840 62881896
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 16
------------------------------


Database Log.

Spoiler :
[7953.180] **** Validating Game Database *****
[7955.099] Performing Localization Checks
[7955.099] Checking Tag Format...
[7955.099] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[7955.099] Validating UnitGameplay2DScripts
[7955.099] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[7955.099] **** VALIDATION FAILED *****
[7955.099] Validation Took 1.927218 seconds
[7955.426] **** Validating Prefetch Process *****
[7955.426] **** Validation Success *****
[7955.426] SetGlobalActionInfo
[7955.426]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6198512 75786760
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5783568 62881896
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[7955.442] **** Validating Game Database *****
[7957.345] Performing Localization Checks
[7957.345] Checking Tag Format...
[7957.345] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[7957.361] Validating UnitGameplay2DScripts
[7957.361] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[7957.361] **** VALIDATION FAILED *****
[7957.361] Validation Took 1.914372 seconds
[7957.673] **** Validating Prefetch Process *****
[7957.673] **** Validation Success *****
[7957.673] SetGlobalActionInfo
[7957.689]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6199688 75786760
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5784744 62881896
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[7976.580] **** Validating Game Database *****
[7978.889] Performing Localization Checks
[7978.889] Checking Tag Format...
[7978.889] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[7978.889] Validating UnitGameplay2DScripts
[7978.889] Missing Entry for UNIT_AMBASSADOR
[7978.889] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[7978.889] Missing Entry for UNIT_COLONIST
[7978.889] Missing Entry for UNIT_CRUISER
[7978.889] Missing Entry for UNIT_DIPLOMAT
[7978.889] Missing Entry for UNIT_ELEPHANT_RIDER
[7978.889] Missing Entry for UNIT_EMISSARY
[7978.889] Missing Entry for UNIT_ENVOY
[7978.889] Missing Entry for UNIT_EXPLORER
[7978.889] Missing Entry for UNIT_GREAT_DIPLOMAT
[7978.889] Missing Entry for UNIT_GUERILLA
[7978.889] Missing Entry for UNIT_PIONEER
[7978.889] Missing Entry for UNIT_VOLLEY_GUN
[7978.889] **** VALIDATION FAILED *****
[7978.889] Validation Took 2.320277 seconds
[7979.513] **** Validating Prefetch Process *****
[7979.513] ERROR: gc.getNumDiploModifierInfos <= 0
[7979.513] **** VALIDATION FAILED *****
[7979.513] SetGlobalActionInfo
[7979.513]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8588064 75786760
PageCache: 8 14
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7896840 62881896
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 16
------------------------------
[7979.544] **** Validating Game Database *****
[7981.853] Performing Localization Checks
[7981.853] Checking Tag Format...
[7981.853] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[7981.853] Validating UnitGameplay2DScripts
[7981.853] Missing Entry for UNIT_AMBASSADOR
[7981.853] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[7981.853] Missing Entry for UNIT_COLONIST
[7981.853] Missing Entry for UNIT_CRUISER
[7981.853] Missing Entry for UNIT_DIPLOMAT
[7981.853] Missing Entry for UNIT_ELEPHANT_RIDER
[7981.853] Missing Entry for UNIT_EMISSARY
[7981.853] Missing Entry for UNIT_ENVOY
[7981.853] Missing Entry for UNIT_EXPLORER
[7981.853] Missing Entry for UNIT_GREAT_DIPLOMAT
[7981.853] Missing Entry for UNIT_GUERILLA
[7981.853] Missing Entry for UNIT_PIONEER
[7981.853] Missing Entry for UNIT_VOLLEY_GUN
[7981.853] **** VALIDATION FAILED *****
[7981.853] Validation Took 2.305952 seconds
[7982.524] **** Validating Prefetch Process *****
[7982.524] ERROR: gc.getNumDiploModifierInfos <= 0
[7982.524] **** VALIDATION FAILED *****
[7982.524] SetGlobalActionInfo
[7982.524]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8588064 75786760
PageCache: 8 14
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7896840 62881896
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 16
------------------------------


XML Log.

Spoiler :
[7937.050] Initializing Lua 5.1.4
[7966.893] OptionsMenu: Loading EUI option menu... 32.886
[7966.893] OptionsMenu: Finished loading EUI option menu 32.89
[7966.955] InstalledPanel: Refreshing Mods
[7966.955] InstalledPanel: GetModBrowserListings()
[7966.971] InstalledPanel: Refreshing Mods
[7966.971] InstalledPanel: GetModBrowserListings()
[7968.312] InstalledPanel: Refreshing Mods
[7968.312] InstalledPanel: GetModBrowserListings()
[8016.922] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP'
[8017.047] CivilopediaScreen: SetSelectedCategory(12)
[8017.047] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[8017.047] CivilopediaScreen: SetSelectedCategory(1)
[8017.047] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[8017.047] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
[8017.062] UnitFlagManager: This is the modded UnitFlagManager from 'Improvement - Airbases'
[8017.078] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities'
[8017.078] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other
[8017.094] CityList: This is the modded CityList from CBP
[8017.140] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
[8017.203] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
[8017.218] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[8017.218] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[8017.281] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[8017.281] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[8017.281] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
[8017.296] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
[8017.328] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[8017.374] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
[8017.374] EconomicGeneralInfo: Total Units - 3
[8017.374] EconomicGeneralInfo: Maint Free Units - 0
[8017.374] EconomicGeneralInfo: Paid Units - 3
[8017.374] MonopoliesInfo: This is the modded MonopoliesInfo from CBP
[8017.374] EconomicGeneralInfo: Total Units - 3
[8017.374] EconomicGeneralInfo: Maint Free Units - 0
[8017.374] EconomicGeneralInfo: Paid Units - 3
[8017.390] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
[8017.437] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[8021.072] ChoosePantheonPopup: 30
[8021.072] ChoosePantheonPopup: 963
[8021.072] ChoosePantheonPopup: 993
[8021.087] EspionageOverview: This is the modded EspionageOverview from CBP
[8021.103] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[8021.119] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP'
[8021.134] LeagueOverview: This is the modded LeagueOverview from CBP
[8021.150] ChooseIdeologyPopup: 30
[8021.150] ChooseIdeologyPopup: 963
[8021.150] ChooseIdeologyPopup: 993
[8021.150] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
[8021.150] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
[8021.150] CultureOverview: This is the modded CultureOverview from CBP
[8021.150] CultureOverview: Non-Wonder Great Work buildings
[8021.150] CultureOverview: 145:BUILDINGCLASS_LIBRARY/BUILDING_ROYAL_LIBRARY: 2x GW+T / CIVILIZATION_ASSYRIA (3,3)
[8021.150] CultureOverview: 29:BUILDINGCLASS_TEMPLE/BUILDING_TEMPLE: 1x GW / Generic (4,3)
[8021.150] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1)
[8021.150] CultureOverview: 191:BUILDINGCLASS_AMPHITHEATER/BUILDING_ODEON: 1x GW / CIVILIZATION_GREECE (4,1)
[8021.150] CultureOverview: 202:BUILDINGCLASS_TEMPLE/BUILDING_BASILICA: 1x GW / CIVILIZATION_BYZANTIUM (4,3)
[8021.150] CultureOverview: 116:BUILDINGCLASS_CIRCUS/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (5,7)
[8021.150] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
[8021.150] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1)
[8021.150] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4)
[8021.150] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
[8021.150] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
[8021.150] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
[8021.150] CultureOverview: 172:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
[8021.150] CultureOverview: 173:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
[8021.150] CultureOverview: 174:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
[8021.165] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
[8021.181] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[8021.181] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[8021.243] OptionsMenu: Loading EUI option menu... 87.233
[8021.243] OptionsMenu: Finished loading EUI option menu 87.236
[8021.290] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[8021.290] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
[8021.290] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
[8021.290] Fortress_Borders: Loaded Fortress Borders Script
[8022.585] ImprovementAirbases: This is the 'Improvement - Airbases' mod script.
[8022.601] YnaemInGame: -------------------------------
[8022.601] YnaemInGame: YnAEMP is updating natural wonders name...
[8023.225] YnaemInGame: -------------------------------
[8023.240] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
[8023.256] DiploTrade: This is the modded TradeLogic from CBP- C4DF
[8023.459] AdvisorInfoPopup: Closing Advisor Info
[8023.459] Demographics: Dequeuing demographics
[8023.459] Demographics: Dequeuing demographics
[8026.766] PlotHelpManager: Loading EUI plot help... 92.757
____ _ _ _ _ _ __ __
| _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
| |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
|_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|_| |___/
[8026.766] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
[8026.766] PlotHelpManager: found default work rate 100
[8026.766] PlotHelpManager: Finished loading EUI plot help 92.762
[8026.766] CityBannerManager: Loading EUI city banners... 92.762
____ _ _ ____ __ __
/ ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
| | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
\____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|___/ |___/
[8026.766] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[8026.781] CityBannerManager: Finished loading EUI city banners -- CBP Version 92.768
[8026.781] UnitPanel: Loading EUI unit panel... 92.768
_ _ _ _ ____ _
| | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
| | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
| |_| | | | | | |_| __/ (_| | | | | __/ |
\___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
[8026.797] UnitPanel: Finished loading EUI unit panel 92.785
[8026.797] NotificationPanel: Loading EUI notification panel... 92.785
_ _ _ _ __ _ _ _ ____ _
| \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
| \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
|_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
[8026.797] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[8026.813] NotificationPanel: Finished loading EUI notification panel 92.802
[8026.813] CityView: Loading EUI city view... 92.802
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[8026.813] CityView: Finished loading EUI city view 92.809
[8026.813] TechTree: Loading EUI tech tree... 92.809
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[8026.875] TechTree: Finished loading EUI tech tree 92.87
[8026.875] TopPanel: Loading EUI top panel... 92.87
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[8026.891] TopPanel: Active Mod Civ IV Diplomatic Features - CBP Edition (11/5) ID 47dd6204-89ab-4cf6-af4f-1327d2ce584c Version 10
[8026.891] TopPanel: Active Mod Community Balance Patch ID 8411a7a8-dad3-4622-a18e-fcc18324c799 Version 13
[8026.891] TopPanel: Active Mod Community Balance Patch - Compatibility Files (EUI) ID 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 Version 1
[8026.891] TopPanel: Active Mod Community Patch ID d1b6328c-ff44-4b0d-aad7-c657f83610cd Version 67
[8026.891] TopPanel: Active Mod City-State Diplomacy Mod for CBP (11-5) ID eead0050-1e3f-4178-a91f-26cf1881ac39 Version 27
[8026.891] TopPanel: Active Mod Faster Aircraft Animations ID 420f5ed1-b43c-4ba5-a5f0-d463c4cda72e Version 3
[8026.891] TopPanel: Active Mod Fortress Borders - Outposts ID 0d0211e8-4d62-4645-b197-3b0d11b62a43 Version 6
[8026.891] TopPanel: Active Mod Improvement - Airbases ID f7bd99da-ca25-4c9e-a6f3-9f9719255e14 Version 12
[8026.891] TopPanel: Active Mod More Luxuries ID be2d13ee-d18d-410e-8f04-7cd19cd99a98 Version 155
[8026.891] TopPanel: Active Mod Promotions - Jet Long Range Recon ID 75bb665a-c20f-4f5c-a740-de68bbabcc02 Version 3
[8026.891] TopPanel: Active Mod Stealth Bombers Allowed on Carriers ID 2dfbe39c-4da4-401f-8d0d-00d40aaaeb40 Version 2
[8026.891] TopPanel: Active Mod Yet (not) Another Earth Maps Pack ID 36e88483-48fe-4545-b85f-bafc50dde315 Version 23
[8026.891] TopPanel: Finished loading EUI top panel 92.877
[8062.474] TurnProcessing: Hiding TurnProcessing
[8069.260] TurnProcessing: Hiding TurnProcessing


And LUA.

The mods are as follows;

Civ IV Diplomatic Features - CBP Edition (11/5)
Community Balance Patch
Community Balance Patch - Compatibility Files
Community Patch
City-State Diplomacy Mod for CBP
Faster Aircraft Animations
Fortress Borders - Outposts
Improvement - Airbases ID
More Luxuries
Promotions - Jet Long Range Recon
Stealth Bombers Allowed on Carriers
Yet (not) Another Earth Maps Pack

They are all (supposedly anyway) compatible. :)
 
If you're sure that you are on the latest version of civ (.279, I believe), and you cleared your cache. It should be working. Post your mod list?

G

community call to power V2
community patch v67
more luxuries v155
community balance patch v13
city state diplomacy mod for CBP 11-5 v27
civ IV diplomatic fatures CBP edition 11/5 v10
community Balance patch compatibility EUI v1

the game is also updated to .279
 
Getting CTDs using the 13/11 version of the CP core. Unsure of turn, but is always before turn 100 or so. I tried uploading the CvMiniDump, but CivFanatics wouldn't accept the file type.
 
Found a typo, Lord Gazebo! I'll have you know that I am a very straegic person. :crazyeye:
 

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Here. This time it CTDd after talking to another leader, but I don't know if that's got anything to do with it. Hope this helps.
 

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So I am using the Beavis and Butthead civ. I messed with the xmls to take out the disadvantages with city-state influence, wonder and GP production, and made city razing instant. My big problem is that I wind up always having a fatal error at some point right after getting into the classical era. Turn 120, turn 109, some other time around that, three times in a row. It's very frustrating when I build a few key wonders, settle a few good cities, win a war, and then have to throw the game away because no matter what it shuts off when I hit next turn. I've tried going back and interestingly enough if I go back a few turns it won't shut off until the turn it originally shut off on. I had first religion and lots of culture with a good faith generation, and this has happened three times. I have tried with CBP compatible mods and most recently none other than the B&B civ. It's very frustrating and I want to know if I can save the game and play without it having the fatal error or if I have to throw it out again. If so I'm afraid I'll have to uninstall CBP, and it was looking like a pretty well-done overhaul (minus the certain fatal error in the classical era).
 
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