Hello, I just installed CPP with EUI latest version December 18th (0.12.18) and everything is working flawlessly(no other mods running) but I found bug regarding Washington of America power. Land military units should have +1 sight, but they don't ![Smile :) :)](/data/assets/smilies/smile.gif)
![Smile :) :)](/data/assets/smilies/smile.gif)
Sorry influenced population in city. When population increase is all correct.
No Just trying to reload after a CTD or after stopping for a bit nothing as easy as trying to load from a diff version.
I'm getting a consistent early-game crash whenever I play with the CP; I have several mod civs and JFD gameplay mods enabled. Here are my logs and .dmp file:
https://www.dropbox.com/sh/0gyg4xeohfy1y8i/AAA6vE1JbfKaH9wl0YI3m4wea?dl=0
I'm getting an error when I try to install the mods (in the CiV screen, after using the automatic installer)
From what I gather it's because I run WinXP and gettickcount64 is vista+ BUT they say you can change 2 lines of code and it will compile no problem. I have no idea where to look for them, so please help. Any assistance will be appreciated.
Hello, I just installed CPP with EUI latest version December 18th (0.12.18) and everything is working flawlessly(no other mods running) but I found bug regarding Washington of America power. Land military units should have +1 sight, but they don't![]()
Sorry, can't really help you much. You could post your cvminidump.dmp file, but I don't know if that'd be of any use for Gazebo. The best I can suggest is to reinstall civ and your mods.
Do you play with JFD's ExCE? If so, do you have the latest version? It's had crashing issues with CP in the past.
I'm running 12/18 with hotfix. Having 2 issues in my play-through:
-I am not able to build a fishing boat on coral in my territory.
-It is currently Turn 175, I have over 2k accumulated Faith and have not received a great prophet. There are no world religions founded.
I have a graphic bug in the city screen. I can't see which building/unit is build
Spoiler :![]()
I'm having an issue with units that are supposed to be able to cross into open ocean not being able to. This effects ocean as well as land units. It somehow seems to "fix its self" after a certain point. I THINK it's after you research the next tech AFTER you research astronomy.
Spoiler :![]()
I tried to upload the save for this, however it appears the forum only allows a max file size and the save goes over it..
"Your file of 2.11 MB bytes exceeds the forum's limit of 2.00 MB for this filetype."
Could be, I'll see if disabling it helps.
Quote:
Originally Posted by Tralalator View Post
I'm getting an error when I try to install the mods (in the CiV screen, after using the automatic installer)
From what I gather it's because I run WinXP and gettickcount64 is vista+ BUT they say you can change 2 lines of code and it will compile no problem. I have no idea where to look for them, so please help. Any assistance will be appreciated.
That's not really an answer. Both lua and dll and whatnot work fine with XP. The error I'm getting seems to be caused by a simple thing which, supposedly, is easy to fix IF you know where to look. It is entirely possible there are other things that simply won't work with XP but I guess it's worth a try if it's 2 lines of code? Given that the game itself works just fine...I think Windows 7 and higher is a must for the mod - at least the installation system requirements state so in the 'How to Install' thread. Not sure if there are workarounds for that.
I keep trying to get the EUI part working but everytime I do my map is missing the city Name Bar. This doesn't apply to all cities and sometimes reloads restores some of them, but never have I had ALL cities showing their UI elements.
As always I clear the cache and moduserdata and reinstall the mod parts again but no matter what I try this bug keeps happening.
I'll admit I haven't read through all the back posts here in the Bug Reports, so apologies if this is a known bug that can be solved by something easy.
I have of course the latest 18/12 release and the Hotfix, though since this is a LUA bug that probably doesn't matter too much.