Sorry, should be UI_bc1.
If you don't have that, and you've removed all files from your MODS folder (in your documents/games/civ 5/MODS location), then try verifying the integrity of your game in steam and then clear your cache.
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Bug: Tradition's Finisher +1 Food is not applied to Great People Improvements built on Jungle.
How to confirm - get a Jungle hill tile, pop a Great Person with an improvement there, see that you get no +1Food (which is obvious because it will give like 2Production +base yields of your GP).
Hills reduce the food value of grasslands by 2, and plains by 1.
Jungles increase food, so when you removed the jungle, the food bonus of the jungle was no longer cancelled out by the hill penalty.
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Ah, you misunderstood me I think. I know it removes the jungle.
It should be 0 Food 2 Production after cutting the tree I think as it is a hill, but when you don't cut it and just settle a GP Improvement the +1Food from Trad finisher isn't counted.
It should get 1 Food after full Tradition, making the tile 1food2prod +rest of the yields. However it is just 2Production + rest of the yields if you improve it instantly on a jungle. On a regular non jungle hill it still gives +1Food I think, at least I remember many cases it did so.
At least if I understand it correctly because I could be wrong but in that case it'd mean jungle Hills actually have hidden negative food that cancells out +1food from tradition finisher?
Works on my end, though I do see some odd tooltip delays from adding improvements. Sounds like an EUI issue to me (the DLL yields are all working correctly, so the issue is the interface not refreshing in a timely manner).
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Hm, actually the indicator which the Great Person has shows it correctly (implies the tile would be base hill 2P + 1 Food + rest) but it doesn't work this way. Actually the tile has no Food at all.
Look at Cordoba's (the city settled most on the West) Academy. 2Production 7Science. Even playing around inside the city proves it doesn't actually give any food. (Unless EUI has some real weird bug even inside the city that only works when GP Is are on jungles and, perhaps, forest hills too, didn't check those)
View attachment 404257
As always full CBP last beta instantly revealed all resources in Community Options
You can't build GP improvements 'on' jungles/forests anyways it'll clear them out, leaving the hill. Hills remove whatever base food yield exists for the terrain type, so you'd only be getting 1 extra food from the policy. And, as I said, this works on the DLL side, but seems to have a slow update cycle in the UI. That's not my concern (but you should let bc1 know).
The function the Tradition finisher uses is a base-game function, so it is not something that the CP has messed with.
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I'm having trouble using the Pioneer. In my city build menu it's listed as being able to found cities. In fact it's the only unit listed with that ability.
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However neither of the Pioneer's I've built are able to found a city.
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Am I missing something, or is this a bug?
I'm playing on the most recent proper release