Not a bug actually but a request... Can you please make LocalPopRequired to show the buildings at Building Tab just like NationalPopRequired ?
techflavors ...
G
Hmm, I'll look further into it. Thanks for the report!
G
there is a prob with the congress.
the treasury fleet was passed and i build it.
after some rounds, it was passed a second time in congress ...
i can again contribute but there is the information, i have already xxxxx contributed and it is 100% complete.
think, it should be passed only 1 time?
<Building_ResourceYieldChanges>
<Row>
<BuildingType>BUILDING_BATH</BuildingType>
<ResourceType>RESOURCE_CITRUS</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_BATH</BuildingType>
<ResourceType>RESOURCE_WINE</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
</Building_ResourceYieldChanges>
<UnitPromotions>
<Row>
<Type>PROMOTION_ROYAL_GUARD</Type>
<Description>TXT_KEY_PROMOTION_ROYAL_GUARD</Description>
<Help>TXT_KEY_PROMOTION_ROYAL_GUARD_HELP</Help>
<Sound>AS2D_IF_LEVELUP</Sound>
<AttackMod>33</AttackMod>
<PortraitIndex>4</PortraitIndex>
<IconAtlas>EXPANSION2_PROMOTION_ATLAS</IconAtlas>
<PediaType>PEDIA_ATTRIBUTES</PediaType>
<PediaEntry>TXT_KEY_PROMOTION_ROYAL_GUARD</PediaEntry>
<CannotBeChosen>true</CannotBeChosen>
</Row>
</UnitPromotions>
Not a bug but I have problem with adding unit promotions to CBP, I'm working on adaptation 3rd Unique Component mod for CBP and there is a code that add new unit promotions, like this:
and other promotions, they are not visible in the game, but if copy this code to Community Balance Patch (v 13)\Balance Changes\Units\PromotionChanges.xml it works fine, sir Gazebo could you give me advise what is wrong here.Spoiler :Code:<UnitPromotions> <Row> <Type>PROMOTION_ROYAL_GUARD</Type> <Description>TXT_KEY_PROMOTION_ROYAL_GUARD</Description> <Help>TXT_KEY_PROMOTION_ROYAL_GUARD_HELP</Help> <Sound>AS2D_IF_LEVELUP</Sound> <AttackMod>33</AttackMod> <PortraitIndex>4</PortraitIndex> <IconAtlas>EXPANSION2_PROMOTION_ATLAS</IconAtlas> <PediaType>PEDIA_ATTRIBUTES</PediaType> <PediaEntry>TXT_KEY_PROMOTION_ROYAL_GUARD</PediaEntry> <CannotBeChosen>true</CannotBeChosen> </Row> </UnitPromotions>
update: I figured out add Dependencies to Community Patch fixed this problem.
Feb27 build:
Bug - Cannot assign policy. The policy window no longer pops up. Last taken actions were adopting Autocracy (Futurism + Citadel Tile Acquisition) and using a Great General a couple turns later. Citadel Tiles interacted with Liberty granting me enough Culture for a new policy, however now the policy window no longer opens. It stops me from ending turn.
The UnitPromotions columns "CanCrossIce" and "CanCrossMountains" don't seem to work - even with Whoward's original 'Promotions - Terrain Crossing' mod being the applicant of those effects.