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btw, th following lines seem to be duplicated in Buildingchanges.xml:

Spoiler :
Code:
	<Building_YieldChanges>
		<Row>
			<BuildingType>BUILDING_STABLE</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>1</Yield>
		</Row>
	</Building_YieldChanges>

\Skodkim
 
btw, th following lines seem to be duplicated in Buildingchanges.xml:

Spoiler :
Code:
	<Building_YieldChanges>
		<Row>
			<BuildingType>BUILDING_STABLE</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>1</Yield>
		</Row>
	</Building_YieldChanges>

\Skodkim

Indeed. Will fix.
G
 
strange thing just happened. playing on king level as morocco, russia is my neighbor and declares war. i beat them back and counterattack on rostov. shortly before i can take it, they offer me the city and peace. i decline and raze it.

a few turns later i ask for peace. initial offer is peace/peace, after clicking on "deal" they offer me novgorod and st. petersburg, ie all their cities except the capital - although they are not even under attack!

seems to me this must be a bug ... way too easy! savegame and logs available (cp 66.5 / cbp 12.7)
 
I cleared my cache and the Bowman still wasn't available for training.
In UnitsChanges.sql the Babylon Bowman seems to be omitted.
 
I cleared my cache and the Bowman still wasn't available for training.
In UnitsChanges.sql the Babylon Bowman seems to be omitted.

It is in the DLCChanges.xml file in the Leaders/DLC folder:

Code:
-- Babylon
UPDATE Units
SET PrereqTech = 'TECH_ENGINEERING'
WHERE Type = 'UNIT_BABYLONIAN_BOWMAN' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_CIVS' AND Value= 1 );

UPDATE Units
SET ObsoleteTech = 'TECH_GUNPOWDER'
WHERE Type = 'UNIT_BABYLONIAN_BOWMAN' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_CIVS' AND Value= 1 );

UPDATE Unit_ClassUpgrades
SET UnitClassType = 'UNITCLASS_CROSSBOWMAN'
WHERE UnitType = 'UNIT_BABYLONIAN_BOWMAN' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_LEADERS' AND Value= 1 );

UPDATE Civilization_UnitClassOverrides
Set UnitClassType = 'UNITCLASS_COMPOSITE_BOWMAN'
WHERE UnitType = 'UNIT_BABYLONIAN_BOWMAN' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_LEADERS' AND Value= 1 );

G
 
Anyone else having trouble with the trade screen?

ob2CKxL.jpg


These are my mods

E7SncAF.jpg
 
Joosegoose, try clearing your cache.

G

Updated to latest version then cleared cache. Still not showing up on tech tree.

Edit: Like phantomax and Bowman, I cannot build Naga-Malla with the appropriate tech unlocked. Done the relevant troubleshooting, no idea what could be causing it.
 
Updated to latest version then cleared cache. Still not showing up on tech tree.

Edit: Like phantomax and Bowman, I cannot build Naga-Malla with the appropriate tech unlocked. Done the relevant troubleshooting, no idea what could be causing it.

I see the bug. I've got it fixed now. Will upload CP v. 13.4.4. The class change for the unit was improperly set. Should be savegame compatible. If not, I apologize.

G
 
The Community Patch folder and CBP version of the E&D don't seem to appear in the in-game mods list. The Balance patch is there and for some reason can be enabled with Whowards DLL Various Mod Components, otherwise nothing else does :S
 
I see the bug. I've got it fixed now. Will upload CP v. 13.4.4. The class change for the unit was improperly set. Should be savegame compatible. If not, I apologize.

G

Awesome! In the meantime, probably not a bug, but--the Conscription policy of Might grants a ranged unit per city. However, if you don't have Trapping researched yet you get a Warrior instead...or apparently a Spearman if you've researched Bronze Working. Is there any way to get it to spawn an Archer even if you haven't unlocked them yet? It seems potentially powerful/exploitative as is.
 
I found another bug with the E&D. You get a decision to hire Mercenaries, If you hire them nothing happens in game, if you chose to not have them and let them have a chance to become Barbarians again nothing happens.

This is taken form the lua log.
Spoiler :
[13676.373] EnactDescisionsPopup: Augustus Caesar(6) Enacting Panem et Circenses
[13681.100] TurnProcessing: Hiding TurnProcessing
[13691.365] TurnProcessing: Hiding TurnProcessing
[13702.800] TurnProcessing: Hiding TurnProcessing
[13713.813] NotificationPanel: Unknown Notification, Adding generic 156
[13714.827] TurnProcessing: Hiding TurnProcessing
[13731.722] Runtime Error: [string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:131: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:131: in function 'GetStrongestMilitaryUnit'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:860: in function 'DoFunc'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:317: in function <[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:242>
[C]: at 0x00e0b5a0
[C]: in function 'ShowRandomEventPopup'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:228: in function <[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:163>
[13736.886] TurnProcessing: Hiding TurnProcessing
[13756.651] TurnProcessing: Hiding TurnProcessing
[13782.906] TurnProcessing: Hiding TurnProcessing
[13797.758] TurnProcessing: Hiding TurnProcessing
[13802.032] LeaderHeadRoot: Handling LeaderMessage: 0, Greetings. I am the Empress Wu Zetian. China seeks peace to pursue its own development. Leave us alone and we shall do the same for you.
[13806.275] LeaderHeadRoot: Handling LeaderMessage: 4, You have a fine assortment of Luxury Resources. Shall we make a deal?
[13813.233] TurnProcessing: Hiding TurnProcessing
[13820.674] LeaderHeadRoot: Handling LeaderMessage: 4, You have a Luxury Resource that my people want. On their behalf, let's trade, shall we?
[13827.413] TurnProcessing: Hiding TurnProcessing
[13840.065] TurnProcessing: Hiding TurnProcessing
[13851.500] TurnProcessing: Hiding TurnProcessing
[13858.816] TurnProcessing: Hiding TurnProcessing
[13872.092] TurnProcessing: Hiding TurnProcessing
[13883.012] TurnProcessing: Hiding TurnProcessing
[13902.715] TurnProcessing: Hiding TurnProcessing
[13914.493] EnactDescisionsPopup: Kamehameha(1) Enacting Request the Services of a Great Person
[13916.256] EnactDescisionsPopup: Dido(4) Enacting Dispatch Hanno's Voyage
[13921.981] TurnProcessing: Hiding TurnProcessing
[13942.027] NotificationPanel: Unknown Notification, Adding generic 173
[13943.026] TurnProcessing: Hiding TurnProcessing
[13947.019] Runtime Error: [string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:131: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:131: in function 'GetStrongestMilitaryUnit'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:860: in function 'DoFunc'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:267: in function <[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:263>
[13952.869] SocialPolicyPopup: In UpdateDisplay()
[13956.754] SocialPolicyPopup: In UpdateDisplay()
[13965.599] Plague_Main: Target Cities: 1
[13965.677] Plague_Main: Plague city, turns: Neapolis 7
[13966.254] NotificationPanel: Unknown Notification, Adding generic 175
[13966.254] NotificationPanel: Unknown Notification, Adding generic 176
[13966.863] TurnProcessing: Hiding TurnProcessing
[13977.283] Plague_Main: Neapolis #targetCities: 2
 
I found another bug with the E&D. You get a decision to hire Mercenaries, If you hire them nothing happens in game, if you chose to not have them and let them have a chance to become Barbarians again nothing happens.

This is taken form the lua log.
Spoiler :
[13676.373] EnactDescisionsPopup: Augustus Caesar(6) Enacting Panem et Circenses
[13681.100] TurnProcessing: Hiding TurnProcessing
[13691.365] TurnProcessing: Hiding TurnProcessing
[13702.800] TurnProcessing: Hiding TurnProcessing
[13713.813] NotificationPanel: Unknown Notification, Adding generic 156
[13714.827] TurnProcessing: Hiding TurnProcessing
[13731.722] Runtime Error: [string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:131: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:131: in function 'GetStrongestMilitaryUnit'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:860: in function 'DoFunc'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:317: in function <[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:242>
[C]: at 0x00e0b5a0
[C]: in function 'ShowRandomEventPopup'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:228: in function <[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:163>
[13736.886] TurnProcessing: Hiding TurnProcessing
[13756.651] TurnProcessing: Hiding TurnProcessing
[13782.906] TurnProcessing: Hiding TurnProcessing
[13797.758] TurnProcessing: Hiding TurnProcessing
[13802.032] LeaderHeadRoot: Handling LeaderMessage: 0, Greetings. I am the Empress Wu Zetian. China seeks peace to pursue its own development. Leave us alone and we shall do the same for you.
[13806.275] LeaderHeadRoot: Handling LeaderMessage: 4, You have a fine assortment of Luxury Resources. Shall we make a deal?
[13813.233] TurnProcessing: Hiding TurnProcessing
[13820.674] LeaderHeadRoot: Handling LeaderMessage: 4, You have a Luxury Resource that my people want. On their behalf, let's trade, shall we?
[13827.413] TurnProcessing: Hiding TurnProcessing
[13840.065] TurnProcessing: Hiding TurnProcessing
[13851.500] TurnProcessing: Hiding TurnProcessing
[13858.816] TurnProcessing: Hiding TurnProcessing
[13872.092] TurnProcessing: Hiding TurnProcessing
[13883.012] TurnProcessing: Hiding TurnProcessing
[13902.715] TurnProcessing: Hiding TurnProcessing
[13914.493] EnactDescisionsPopup: Kamehameha(1) Enacting Request the Services of a Great Person
[13916.256] EnactDescisionsPopup: Dido(4) Enacting Dispatch Hanno's Voyage
[13921.981] TurnProcessing: Hiding TurnProcessing
[13942.027] NotificationPanel: Unknown Notification, Adding generic 173
[13943.026] TurnProcessing: Hiding TurnProcessing
[13947.019] Runtime Error: [string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:131: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:131: in function 'GetStrongestMilitaryUnit'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:860: in function 'DoFunc'
[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:267: in function <[string "C:\Users\Horem\Documents\My Games\Sid Meier's..."]:263>
[13952.869] SocialPolicyPopup: In UpdateDisplay()
[13956.754] SocialPolicyPopup: In UpdateDisplay()
[13965.599] Plague_Main: Target Cities: 1
[13965.677] Plague_Main: Plague city, turns: Neapolis 7
[13966.254] NotificationPanel: Unknown Notification, Adding generic 175
[13966.254] NotificationPanel: Unknown Notification, Adding generic 176
[13966.863] TurnProcessing: Hiding TurnProcessing
[13977.283] Plague_Main: Neapolis #targetCities: 2

I would report this to sukritact, as he's in charge of E&D. I haven't done anything that would cause that bug.
G
 
Someone else had that problem, and switched to the Near Perfect Earth maps to get it to work.
G
I was the one ;) And after some investigation I was able to use Ynaemp again.

Thank you very much!

Oh, and I just had a game where the game got stuck at city state turn (turn 1), and when I pressed menu the game crashed.
Hey Lucas, I was able to fix my Crash during the loading screen by disabling the map option below. Maybe you have also checked this option? (See attachment)
Hey Gazebo,

it is working now. I had to deactivate "Add specific resources at starting positions". The Game is not crashing anymore. I don't know why but something causes the Game to crash when I activate this option.
LvAYNTK.jpg

To your problem with "Calculating City States":
I also had this problem, I was able to fix it by adding the mod "Ynaemp City States Extended (v 4)". It is an official AddOn for Ynaemp. I don't know why but there is a problem with one or more City States which seem not compatible with Ynaemp and CBP/CP, or they are missing in Ynaemp.. I don't know. Anyway it worked for me after I added the Mod "Ynaemp City States Extended (v 4)", so I was able to continue my turn after turn one.

Here is the AddOn: Ynaemp City States Extended (v 4).zip

Furthermore I re-edited the "Yet (not) Another Earth Maps Pack (v 22)" Mod, because it was throwing errors in the lua.log, because there were several mistakes in the Map-Tables for requested resources etc. You can try it out, too: Yet (not) Another Earth Maps Pack (v 22).zip

_____________________________________
BTW: How can I reuse uploaded pictures? I am only able to re-upload pictures by downloading and renaming them, otherwise I will get the message: "You have already attached this file in thread.. "
 
Hey all. You are all still doing an awesome job. I twice started a game with the Incas, using only the mods in the how to install page, and both times the game did not manage to process beyond the first turn: durring the city-states phase my computer started overheating, and I could not get out of civ. Had to restart the pc. I unfortunatelly did not have logging enabled since I reinstalled civ only recently. The strange thing is that I played another game with the lattese version 12/1/2015, as Maria, and everything was going well. Any thoughts on the issue?
 
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