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I've noticed that on the diplomacy screens (leader scenes) the leaderheads no longer say "yes." In other words, they will accept an offer, but now only nod instead of actually saying "yes" out loud. Has something changed here?
 
I've noticed that on the diplomacy screens (leader scenes) the leaderheads no longer say "yes." In other words, they will accept an offer, but now only nod instead of actually saying "yes" out loud. Has something changed here?

Depends on the deal. If they really like it, they'll exclaim. Otherwise, they just nod. I felt this was a little more...dignified.
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I'm not entirely sure what might be causing it, but I've been discovering two civilizations at once sometimes. I'd go there with my scout, and meet two leaders, despite only one leader being actually there. I'm using a lot of civilizations from JFD with CBP, so perhaps that's the cause?
 
I'm not entirely sure what might be causing it, but I've been discovering two civilizations at once sometimes. I'd go there with my scout, and meet two leaders, despite only one leader being actually there. I'm using a lot of civilizations from JFD with CBP, so perhaps that's the cause?

Probably.

I like hearing them cheer on in the diplomacy whenever a deal is done, it feels like a little reward. I miss it

Heh. The UI works best for updates in text if you have separate animations based on the outcome of a deal. It was partially aesthetic, but also partially a technical choice.

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So if they're ripping me off they use the "yes" animation? That's worth an extra couple GPT on my deals :p

They're wheelin and dealin. I told you I made the AI a little more shrew in their deals. They'll pretty much always try to undercut, unless they are good friends.
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They're wheelin and dealin. I told you I made the AI a little more shrew in their deals. They'll pretty much always try to undercut, unless they are good friends.
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Idk if this thread is the right place for this discussion, but I really dislike that mechanic. It just makes the game tedious when the AI makes initial low ball offers but will agree to more if you offer it. It means you have to offer a lux for 20 gpt. AI won't give you 20, then what about 19? 18? 17? 16? 15? 14? 13? 12? 11? 10? 9? OK DEAL! It adds nothing but tedium to trading, IMO. If I click "what will you give me for this" it should just tell me the max agreeable gpt
 
Idk if this thread is the right place for this discussion, but I really dislike that mechanic. It just makes the game tedious when the AI makes initial low ball offers but will agree to more if you offer it. It means you have to offer a lux for 20 gpt. AI won't give you 20, then what about 19? 18? 17? 16? 15? 14? 13? 12? 11? 10? 9? OK DEAL! It adds nothing but tedium to trading, IMO. If I click "what will you give me for this" it should just tell me the max agreeable gpt

And here I thought we all wanted more human-like AI players.

AI is shrewd now. It is to their benefit to be so.

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And here I thought we all wanted more human-like AI players.

AI is shrewd now. It is to their benefit to be so.

G

I understand the sentiment and it's generally a great goal. Just in this specific instance it really feels like it doesn't add value. If you go wide on a map with a lot of civs, you can spend a lot of time just min/maxing you trade deals every turn and doesn't require any thinking beyond "start high, go down one until AI says yes." The AI should be strategic in what it will agree to, not obstructionist to making a deal for tedium's sake.
 
Is this normal? Mods: CP, CBP, Ingame Editor only
Spoiler :
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I had that problem with Arabia for a little while when they first got some major changes about city connection desert tiles (i.e., with roads) or desert tiles with trade routes passing over them, getting bonuses. I was getting all those bonuses out the gate, no roads / trade routes required. Clearing cache, clearing moduserdata never helped that I could tell. Then some day a version or two later I didn't have the problem any more and I still don't know why.

So no it's not normal, but it is not a unique experience either. Someone with more textured advice than "clear cache" may be able to speak up though.
 
I had that problem with Arabia for a little while when they first got some major changes about city connection desert tiles (i.e., with roads) or desert tiles with trade routes passing over them, getting bonuses. I was getting all those bonuses out the gate, no roads / trade routes required. Clearing cache, clearing moduserdata never helped that I could tell. Then some day a version or two later I didn't have the problem any more and I still don't know why.

So no it's not normal, but it is not a unique experience either. Someone with more textured advice than "clear cache" may be able to speak up though.

Yeah, it's not related to cache. It affects BOTH players and AIs playing as Arabia. Too OP :lol:.
 
I understand the sentiment and it's generally a great goal. Just in this specific instance it really feels like it doesn't add value. If you go wide on a map with a lot of civs, you can spend a lot of time just min/maxing you trade deals every turn and doesn't require any thinking beyond "start high, go down one until AI says yes." The AI should be strategic in what it will agree to, not obstructionist to making a deal for tedium's sake.

Its not obstructionist. It is the AI trying to make their resources and gold go further.
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If I ask you to buy a sandwich for 20 bucks, and you say no, so I say what about nineteen, and you say no, so I say 18, you say no, I say 17, you say no..... how many times can I do this before it makes you mad?

I try not to do that because I RP a bit when I play and this CPP makes RP easier and more realistic (imo).

Can the AI dislike being offered deals it wont accept, even a little bit? Like I am just at the threshold where he is willing to trade, I offer a few bad deals.. and now he dislikes me just enough to tip the scales.

Or is that a hateful idea that makes the faithful spit poison in my eyes?
 
Though the haggling AI deal system does get tedious, I don't really mind. Because in real life, people can be pretty tedious too when negotiating.

Also, I've noticed that on the Communitas Map, I'm getting quite a few maps generated with just one hideous supercontinent (or rather a messy set of continents joined by a couple tiles of shallow water) despite ocean rifts being activated. This happens mostly on Large maps. Has anyone else noticed this?
 
I tweak the map script often.. it is easy to make weird land off that thing. Try 2 random rifts that is what I do each time I get a pangea, and it corrects. I'm not sure it is a fix, just a procedure I use.
 
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