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Despite having a global monopoly on iron, I am not getting the production bonus on my tiles. Unless this ties in with Russia's UA, which I doubt it does being as the strategic bonus works just fine, something's wrong here. 11/5, No-EUI version.

Edit: I'm actually noticing that I'm getting +10% production in all of my cities due to a resource monopoly... and I don't have one on copper. The iron bonus is simply wrong or written incorrectly. Hope that puts us in the right direction. :)
 
One other bug that I think has been in the CP for a while now is that Militaristic City States will quite often gift non-UU's for being allied with them instead of a UU.
 
A bug I encountered later in the game - after turn 300, but I can't pick out a specific technology (some people had the more modern version of Cargo Ships, others didn't).

Even when at war with a civ, if I moved my vessel onto their cargo ship, the tooltip showed that I had to declare war on that civ to plunder the cargo ship. Earlier in the game, this wasn't happening - it simply started at some point, and stayed that way for the rest of the game.
 
Sun God Pantheon says "farms on improved resources", but I was getting faith from farms over Incense. To my understanding that Incense isn't "improved" without a Plantation.

I'm playing with Luxury resources hidden and the Incense was revealed under an existing Farm, if that makes a difference.
 
I'm getting this weird graphics glitch which is driving me crazy, I've tried a ton of stuff to figure it out to no avail. Screenshot shows the issue.

Spoiler :
kLFNkj0.jpg


It's only on city states, I've searched around in other games and it doesn't happen to AI empires. Clicking on the city bars does nothing, even after making contact with them; only way to chat with the city state is through the diplomacy menu.
Only mods are the CBP full package, as downloaded and installed with the Automatic Installer (Non-EUI version). I initially installed the EUI version, decided I didn't like it, and got rid of it. Yes, I made sure to delete the UI_bc1 folder in DLC, deleted old mods and cache, etc (In fact, just to be safe I nuked the entire /My Games/Sid Meier's Civilization V folder). Game's fully updated, all DLC, etc. Started a game without any mods, and the problem disappears, so it's got to be something in the CBP package. The game's technically playable (I think, haven't gone very far) but it's driving me crazy to look at.
 
Using the the Mod pack with EUI from 29/10. I noticed that the tributes from City states are way to high on slower game speeds.
You get like 65 of a resource on standard, 260 on epic, and 1200 on marathon. As you can demand one every 10 turns .. they should be the same value, should they not? (or maybe a factor of 1.5 became 5 ?)
 
I'm getting this weird graphics glitch which is driving me crazy, I've tried a ton of stuff to figure it out to no avail. Screenshot shows the issue.

Spoiler :
kLFNkj0.jpg


It's only on city states, I've searched around in other games and it doesn't happen to AI empires. Clicking on the city bars does nothing, even after making contact with them; only way to chat with the city state is through the diplomacy menu.
Only mods are the CBP full package, as downloaded and installed with the Automatic Installer (Non-EUI version). I initially installed the EUI version, decided I didn't like it, and got rid of it. Yes, I made sure to delete the UI_bc1 folder in DLC, deleted old mods and cache, etc (In fact, just to be safe I nuked the entire /My Games/Sid Meier's Civilization V folder). Game's fully updated, all DLC, etc. Started a game without any mods, and the problem disappears, so it's got to be something in the CBP package. The game's technically playable (I think, haven't gone very far) but it's driving me crazy to look at.

What version of the mod are you playing on? This was a known issue that's been fixed in the latest (17-11) version.

AMalaska, I don't think CBP and Community Call to Power are compatible - they're both huge overhauls of the game mechanics and probably step on each other's toes a lot.
 
I have an AI(Pedro) claiming I demanded he shouldn't settle near me as well as demanding that he stops spying on me. I've not talked to him all game (he isn't even located anywhere near me). I don't really know how to prove this, but anyways that's how it is.
 
Really? I downloaded and installed it just yesterday, shortly after the newest version was released (or so I thought). Also did a search on here to see if anyone had similar issues recently but didn't see any. I'll redownload and check it again just to be sure.
 
Really? I downloaded and installed it just yesterday, shortly after the newest version was released (or so I thought). Also did a search on here to see if anyone had similar issues recently but didn't see any. I'll redownload and check it again just to be sure.

Post your lua.log if you have logging enabled. If you do not have logging enabled, enable it, start up a game, then post the log.

G
 
I have a minor question and then a CTD to report.

Minor Question: Are certain consulates intended to provide no benefits? E.g., their description has no benefits, only maintenance cost. (If this is NOT intended, I can post a picture of what this looks like in game for me.) (EDIT: I'm thinking that may be more of a JFD ExCE thing, maybe?)

CTD: I have a CTD that occurs between 311-312 on standard speed. It seems to occur on Isabella's turn during the AI, so I don't know what she's doing.

Here are my logs, game save, and minidump.

EDIT: Mods folder includes
Civ IV Diplomatic Features
Community Balance Patch
Community Balance Patch - Compatibility Files
Community Balance Patch - Compatibility Files (EUI)
Community Patch
CSD for CBP
JFD's Cultural Diversity (Core) (v 3)
JFD's Cultural Diversity (Soundtrack) (v 1)
JFD's Exploration Continued Expanded (v 6)
More Luxuries
R.E.D. Modpack (v 27)
 

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I have a minor question and then a CTD to report.

Minor Question: Are certain consulates intended to provide no benefits? E.g., their description has no benefits, only maintenance cost. (If this is NOT intended, I can post a picture of what this looks like in game for me.) (EDIT: I'm thinking that may be more of a JFD ExCE thing, maybe?)

CTD: I have a CTD that occurs between 311-312 on standard speed. It seems to occur on Isabella's turn during the AI, so I don't know what she's doing.

Here are my logs, game save, and minidump.

EDIT: Mods folder includes
Civ IV Diplomatic Features
Community Balance Patch
Community Balance Patch - Compatibility Files
Community Balance Patch - Compatibility Files (EUI)
Community Patch
CSD for CBP
JFD's Cultural Diversity (Core) (v 3)
JFD's Cultural Diversity (Soundtrack) (v 1)
JFD's Exploration Continued Expanded (v 6)
More Luxuries
R.E.D. Modpack (v 27)

Your question is related to ExCE. I'd also report the CTD to him, as I know he's been working on CTDs for ExCE lately.

G
 
Bug where pantheons are being picked more than once.

Also, how do you post images directly into the post?
 

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Nope, I was wrong, I must have just barely missed the update by a matter of minutes or so. Reinstalling the current version fixed it all up. Sorry for the false alarm, at least it was an easy fix for me.
 
Anyone unable to build Observatories in the latest update? I have two cities that should be qualified, with only 1 tile between them and the mountain.
 
This is the last of the 11/13 fix updates things, not the 11/17, sorry if this is known and dealt with already. I did scroll back some, and I didn't see it.

Civs are offering to renew trades twice, the turn before the deal ends and the turn after. Even when I accept the first time, and even when its something like paying for open borders that can't happen twice functionally. If I accept both, both go through.

I've weened myself other mods that say they affect gameplay, tho one I kept might somehow. Or, wait, we had to go back to the manual install for this one. I wouldn't be surprised if I did the wrong thing. Suppose I'll post this just in case others are having this too I guess.
 
This isn't a bug, but just a nuisance. When your civilian units are stacked under another civ's units, it can be a pain to select them from under the other civ's unit. Preferably it would work the way it does with your own units, if you click the stack more than once, it begins to cycle selection between the units on the tile.
 
This isn't a bug, but just a nuisance. When your civilian units are stacked under another civ's units, it can be a pain to select them from under the other civ's unit. Preferably it would work the way it does with your own units, if you click the stack more than once, it begins to cycle selection between the units on the tile.

Well, it's a drawback, but it's definitely better than having your civilian units blocked by everything.
 
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