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Encountering a CTD with the 4/9 beta build. Occurs at different points during my turn each time I reload, and I've eventually been able to get past it for a turn or two (many reloads required to progress two turns).

The CBP (w/ EUI) is the only mod I use. Logs, CvMiniDump and the most recent save file are attached.
 

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I am using the current version (1.3.9). I used the automatic installer and got the full version with EUI.

I'm playing a game where I conquered Addis Ababa. It is a holy city for not-enhanced eastern orthodoxy (only the first three beliefs). I don't have a religion of my own.

The turn after I conquered the city, I got a great prophet in Addis Ababa. The prophet had the option to enhance the religion, but after I clicked it, I got prompted to create a new religion. Since no more religions are available, I got stuck unable to move to next turn.

Not sure if this is a known issue.

I think i attached the save game file.
 

Attachments

I used the hotfix for the 4/9 patch midgame to address the CS mission bug and now my city banners are gone. Is there a hotfix for that hotfix?

Edit: I still have the CS mission bug too, despite clearing the cache and replacing the entire Community Patch directory with the contents of the ZIP file.
 
Current version:

Roman UA doesn't work. Conquered Zulu capital which had Statue of Zeus, but I didn't get a Forge. Many buildings like Council also seemed to be missing - while Shaka is not exactly known for his love for building stuff, I doubt he has left it like this considering how much production his start has got (he also got his capital to 17 pop when I was at 11 too).

Other conquered cities of Shaka typically have 1-2 buildings only and it's almost medieval. Maybe it's coincidence and Shaka really forgot to construct stuff (granted he DID spam me with Spearmen before), but I have reasons to suspect that the Roman UA may not work since a Forge that should have been there, wasn't.

Didn't get Ikanda despite city producing Zulu-promotion units but IIRC wall/barrack type buildings can't be captured so it's not an issue but it's weird that the UA doesn't "override" this
 
Current version:

Roman UA doesn't work. Conquered Zulu capital which had Statue of Zeus, but I didn't get a Forge. Many buildings like Council also seemed to be missing - while Shaka is not exactly known for his love for building stuff, I doubt he has left it like this considering how much production his start has got (he also got his capital to 17 pop when I was at 11 too).

Other conquered cities of Shaka typically have 1-2 buildings only and it's almost medieval. Maybe it's coincidence and Shaka really forgot to construct stuff (granted he DID spam me with Spearmen before), but I have reasons to suspect that the Roman UA may not work since a Forge that should have been there, wasn't.

Didn't get Ikanda despite city producing Zulu-promotion units but IIRC wall/barrack type buildings can't be captured so it's not an issue but it's weird that the UA doesn't "override" this

Things with nevercapture are ignored. Also free buildings, I believe. So it seems like it is working as designed.

G
 
I fixed the city banner bug, it helps to install the fixed EUI version. Yet still no improvement on the CS mission bug.
 
https://www.dropbox.com/s/yyl5envxwhuaiev/Crash%20Files%20April%2C%209th.7z?dl=0

CTD with 4/9 version during the AI's turn. Full CBP, no EUI. Repeats every time. Believe it is during England's turn. Playing a marathon game on Emperor difficulty. Playing as Carthage on YNAEMP Giant Earth. Other mods are installed.

JFD's ExCE v14 (With Corporation bug fix)
JFD's RtP v21
JFD's Cultural Diversity Core v7
Historical Religions Complete v31
Global Relations v7 (UI mod)
Convinient Start v2
Randomized City Names v2
City Limits v7 (UI mod)
Civ Names by Policies v8
Faster Aircraft Animation v3
Promotions - Ancient Ruins Choice v2
Quick Turns v10
Units - Starting Scout v1
YNAEMP v22 (with a somewhat edited Giant Earth map)
 
https://www.dropbox.com/s/yyl5envxwhuaiev/Crash%20Files%20April%2C%209th.7z?dl=0

CTD with 4/9 version during the AI's turn. Full CBP, no EUI. Repeats every time. Believe it is during England's turn. Playing a marathon game on Emperor difficulty. Playing as Carthage on YNAEMP Giant Earth. Other mods are installed.

JFD's ExCE v14 (With Corporation bug fix)
JFD's RtP v21
JFD's Cultural Diversity Core v7
Historical Religions Complete v31
Global Relations v7 (UI mod)
Convinient Start v2
Randomized City Names v2
City Limits v7 (UI mod)
Civ Names by Policies v8
Faster Aircraft Animation v3
Promotions - Ancient Ruins Choice v2
Quick Turns v10
Units - Starting Scout v1
YNAEMP v22 (with a somewhat edited Giant Earth map)

It is almost impossible for me to debug crashes with that many extensive mods active.

G
 
Sorry, part of my message didn't upload. Should have had "Breaks to disassembly" at front.

G

It's fine. The comments section was being funny when I was trying to post that. I definitely get that lots of mods can cause weird issues even when their generally considered compatible.
 
https://www.dropbox.com/s/yyl5envxwhuaiev/Crash%20Files%20April%2C%209th.7z?dl=0

CTD with 4/9 version during the AI's turn. Full CBP, no EUI. Repeats every time. Believe it is during England's turn. Playing a marathon game on Emperor difficulty. Playing as Carthage on YNAEMP Giant Earth. Other mods are installed.

JFD's ExCE v14 (With Corporation bug fix)
JFD's RtP v21
JFD's Cultural Diversity Core v7
Historical Religions Complete v31
Global Relations v7 (UI mod)
Convinient Start v2
Randomized City Names v2
City Limits v7 (UI mod)
Civ Names by Policies v8
Faster Aircraft Animation v3
Promotions - Ancient Ruins Choice v2
Quick Turns v10
Units - Starting Scout v1
YNAEMP v22 (with a somewhat edited Giant Earth map)

Isn't Faster Aircraft Animation already part of CPP?
 
Hello Gazebo, I have recently updated CP to latest version(March). However when trying to start a Modded Game an error pops after a bit of loading on the Dawn of Man. It states
"Unable to load texture
[assests\UI\Art\Notification\notificationcityeventorange.dds]"

Other mods I'm using alongside CP:

Historical Religions
Cultural Diversity
Cultural Diversity Music Add-on
Events & Decisions
Rise to Power
 
Hi Gazebo,

I have been having issues with crashing, regardless of how many times I restart the game, I tend to crash between turns 400 - 600.

I am using CBP w/EuI with these mods;

Fast Aircraft Animations v3
Fortress Borders - Outposts v6
Global - Raze Major Capitals v2
Improvement - Airbases v12
Stealth Bombers Allowed on Carriers v2
Yet (not) another Earth Maps Pack v23

Are you aware of any issues with those mods?
 
Hello Gazebo,

I am playing with the March 9th version of the CPP. In my install, colonists function as regular settlers. They do not provide any additional buildings except for free buildings from policies, etc. This problem does not affect pioneers. This occurs on epic gamespeed, I haven't checked on other speeds.

Is this a known bug or a problem with my install?

This problem has appeared in multiple games with multiple additional mods. The smallest modlist with which this bug was present included:

Example - Simple Clock
Dynamic Culture Overview
InfoAddict v 22
More Great Works
PerfectWorld3 (Active, not used)
Xia - Erlitou

Thank you for the great mod.
 
Using the hotfix for the 4/9 release there are still issues with building-related city state missions. It was a clean install for me after I got hit by the self-inflicted city banner problem I reported earlier so it's definetly tied to the hotfix. Also, I cleared the cache.

No other mods than CPP and some basic and working whoward69's or other approved mods.
 
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