hi jdog5000,
i wonder,
why wont the button of rev watch (che gavara) is invisible ?
ive managed to show it, but why have you done it like that?
just a thought.
hi jdog5000,
why wont the button of rev watch (che gavara) is invisible ?
Okay, version 1.62 works much better with the scoreboard. Thanks a lot.
But may I ask you again for some bugfixing? Have a look at the screens. If I point with the mouse over the BTS areas for culture and nationality appears a panel. But those panels look absolutly different from yours. Can you make the panel and font look like the others?
I've been lurking in this forum for a long time, and I just wanted to say thanks for all your work in making and maintaining this great mod. I was introduced to it via the Rise of Mankind add-on, and it's totally rekindled my passion for Civ IV.
I have a small bug (I think), and a search didn't turn up any other mention of it. I understand Revolution gives me an extra Warrior when I "start as minor civs" and it works OK when I start a new game. If I use the "Regenerate Map" function, though, that extra Warrior disappears. If I save the map, then reload, I get the extra Warrior back as if I had started a new game.
I tested it with just your Mod, completely separate from Rise of Mankind. I'm also using a clean install of Civ IV patched to 3.17, with Revolution 1.62. Not a huge problem, and easily worked around, but I thought you might like to know. Thanks!
I don't know if it'll help, but below is the save with the problem mentioned.
Also, I'm unsure if this would have an effect, but this save took place over several versions (i.e. when I started it was with version 1.6, now it's with 1.62, but so far no problems concerning that).
EDIT: After fiddling about with the worldbuilder in a new game, the error seems to have disappeared. Must be something about that save in particular (the multi-version playing?). Could be due to new nations appearing and messing up elections too... Anyways, I'll post if anything else comes up.
EDIT2: After some more checking around, I think the bug was due to a new civ arising between voting starting and ending, and thus putting the election out of sync.
EDIT2: After some more checking around, I think the bug was due to a new civ arising between voting starting and ending, and thus putting the election out of sync.
Recently in a game where the Celts were my vassal, the Germans rose up in rebellion and took a couple of their cities. I sent in my own troops, retook the cities and returned them to the Celts. After I took the last German city, they did not drop off the scoreboard. I entered diplomacy and they capitulated to me. I thought this was odd so I entered debug mode and checked the military advisor screen to see if they had any troops but none showed up and they had no cities.
By the way, glad to see you are still updating the mod. It gets better all the time.
Recently in a game where the Celts were my vassal, the Germans rose up in rebellion and took a couple of their cities. I sent in my own troops, retook the cities and returned them to the Celts. After I took the last German city, they did not drop off the scoreboard. I entered diplomacy and they capitulated to me. I thought this was odd so I entered debug mode and checked the military advisor screen to see if they had any troops but none showed up and they had no cities.
Thanks for doing all that digging! It really helps a lot ... I wonder if the same thing happens when a colony forms? Have to try it out.