glider1
Deity
Sorry, life's been a bit crazy ...
Yes sometimes the unreality of life is like that. Thankfully the reality of civ is much better

Sorry, life's been a bit crazy ...
Yeah, it's been on my list for a while. I know exactly how I'll do it, the hurdle right now is that TortoiseSVN has been bluescreening my computer for the last month ... I've tried a bunch of different things so far including updating and rolling back my version to no avail. I'll give things another go and see if I can check out the current sources again.Plans to plug into WoC any time soon?
How can I prevent gc.getGame().countCivPlayersEverAlive() from counting also the Minor Civs from StartAsMinorCivs?
Yeah, it's been on my list for a while. I know exactly how I'll do it, the hurdle right now is that TortoiseSVN has been bluescreening my computer for the last month ... I've tried a bunch of different things so far including updating and rolling back my version to no avail. I'll give things another go and see if I can check out the current sources again.
If I understand correctly, you want to know how many full civs are alive or ever were alive, ignoring either living minors or dead civs who never graduated to full status. Right now when a civ dies RevEvents.py clears the minor status of the civ. It's not strictly speaking necessary, just makes things easier when reincarnating them later as their minor status doesn't need to be checked. With that there is no way right now to tell whether a dead civ was a minor when they died or not.
I'm don't know what you have in mind but if not counting dead minor civs is important then you could remove the reset of the civs minor status and add it to the bottom of Revolution.chooseRevolutionCiv and a few other places in Revolution.pickRevolutionStyle where the cities top cultural player is chosen.
Were new civs being born after you founded the colony? You won't be able to grant independence if all the civ slots have filled up.
Just an observation and minor "issue" with minor civs.
If you are in the middle of a battle on a minor civ and that minor discovers writing, the posture between the two of you is assumed peace. This expels all your units out of their territory during discussions. You can then resume the war if you like but have to reorganise all your troops back onto the battle front which takes time and means that the former minor get's time to defend that he would otherwise not have had.
Why can you not assume that war is continuing when writing envokes discussions between you and the minor? This would leave your troops at the war front and you might still discuss a cease fire and withdraw but war is still the assumed stance.
Now there's probably a very good reason why you can't do this! Hmmmmm...what would it be?
Cheers.
Hi, I'm running Revolution v1.63 (the newest) with BTS 3.17 and I think it's brilliantThe only thing that I have noticed recently (with 1.62 too) is that when I found a city on a different continent, the option to grant it independence disappears after a few turns (I think perhaps upon building the first unit). Is this a bug, or is it some in-game mechanic I haven't noticed?
Thanks
I got a problem. Is not a big one. The name of empire.
I am playing with the option of "non states" on. I don´t remember if this is the right name.
When I discovery "Writing" the name of my civlization change to my own.
Is possible to fix it?
Thanx
Is there a way to appear just the nation name (ex: american empire) in the score board? I think is much better this way...