Bug Reports

Look in Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version (v 3)\CCTP\Faith Specialist and see if you still have a file called "FaithSpecialistsBuildings.sql" if so, this is what is causing the great person bug to still appear. I meant to remove it, but with doing other things with the build I think I forgot.

If it is there, you can just delete it, all the proper settings have been added to regular building files.
 
Look in Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version (v 3)\CCTP\Faith Specialist and see if you still have a file called "FaithSpecialistsBuildings.sql" if so, this is what is causing the great person bug to still appear. I meant to remove it, but with doing other things with the build I think I forgot.

If it is there, you can just delete it, all the proper settings have been added to regular building files.

No i dont think you forogt i just applied the fix according to the readme which was in the combined one just to paste the file. All you need to do is to add a line that says delte the coresponding file you mentioned.

Any idea why most improvements not showing up?
 
No i dont think you forogt i just applied the fix according to the readme which was in the combined one just to paste the file. All you need to do is to add a line that says delte the coresponding file you mentioned.

Any idea why most improvements not showing up?

Could be a issues with the settings you use for civ.
Do you play civ one a high level, then try to reduce it all and see if it works.

Civ use only a limited number of ram, and this can cause this.
 
Could be a issues with the settings you use for civ.
Do you play civ one a high level, then try to reduce it all and see if it works.

Civ use only a limited number of ram, and this can cause this.

I was on all around medium for a bit more speed and oddly it was only for some improvements as said im testing with high settings and low now to see if it makes a difference. If no new post follows up i edit this if not i answer as usual.

edit: Setting things on high did not change anything. My asusmption is that is has nothing to do with the graphics settings since some things show up and others dont i still will test low just to be sure.
 
As for improvements, I have no idea. All improvements I add are showing up(there are a few like quarry that will not show up unless you've discovered the corresponding resource and built on it)

Could you send your logs so we can see if something is amiss

I mean the actual graphic and to actually build those i need the necessary tech to build em. For now i can say for sure what is not showing up for me: Plantation,Pastures,mines,camps, fish improvment, squid improvement.

I currently play totally legit without the ingame thingie to edit things in so i can test in a enviroment a player normally sees.

Edit: Its not the graphics card or drivers or the likes since only those things dont show up. I assume there is a more underlying bug somewhere.
 
There are several reports about IGE compatibility with whowards Dll mod.

I dont blame any of them, but i cant say for sure that both mods are working without any issue.
 
There are several reports about IGE compatibility with whowards Dll mod.

I dont blame any of them, but i cant say for sure that both mods are working without any issue.

Thats good to know.
I can not be perfectly sure if something went wrong since i did apply the fixes provided and while i tried to follow the steps i might been doing something wrong in between.

If you two dont mind i continue on for now and live with it and see if it still happens in the next game i start so i can at least see the end of a cctp game once :)
 
Thats good to know.
I can not be perfectly sure if something went wrong since i did apply the fixes provided and while i tried to follow the steps i might been doing something wrong in between.

If you two dont mind i continue on for now and live with it and see if it still happens in the next game i start so i can at least see the end of a cctp game once :)

I wish i could play a game with CCTP, it feels like years since i played with this mod.
 
I wish i could play a game with CCTP, it feels like years since i played with this mod.

Awww thats not good to hear. On the other had you guys do something absolutly awesome.

On a more bug report related note if i see things correctly i cleared the cache after applying the combined fix is it possible that that caused the vanishing improvements?

Oh the joys of fileref that show me what files i mucked around with ^^
 
I dont like to spam the bug thread but iam to busy with coding, and this is fine.
But i played my last game with this mod (it was intense and really awesome December-january 2013-14)
 
Hope it´s not my fault again. :lol:
Btw., horse and cattle are 24 per resource, is it because of my custom map?

Edit:, deer as well, all between 24 and 27.
 

Attachments

I couldn't find reason in logs for graphics.

As for the resources, there is a resource modifier that is supposed to fire when the era is changed. It seems to have fired way more often, increasing your resources.

For now you can remove the file to solve issue. It is ResourceEraUpdate.lua located in:
Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version (v 3)\CCTP\Resources
 
Hope it´s not my fault again. :lol:
Btw., horse and cattle are 24 per resource, is it because of my custom map?

Edit:, deer as well, all between 24 and 27.

Well i think the issues are all related to the custom map, there are no erros in the logs.
 
Hope it´s not my fault again. :lol:
Btw., horse and cattle are 24 per resource, is it because of my custom map?

Edit:, deer as well, all between 24 and 27.

I couldn't find a reason why the resources lua over fired in your game, and I couldn't reproduce it.

I did however find another error, I accidentally put 0 where a 1 should have been, causing it to effect all resources instead of just strategic.

I've attached a quickfix for that(and also a typo in the lua that spawns randon barbs)
 

Attachments

That´s a pity, the map is really nice. Is there a way for me to fix this? Do you have any maps wich work smoothly with the mod?
About the resource file, when i remove it, will it change other things too or only the modificator?

Edit: Thank you, will try it now.
 
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