Bug Reports

Is there a way to add over 12 civilizations on a custom game? My menu goes up to 22, but they won't actually appear on the map.
 
Is there a way to add over 12 civilizations on a custom game? My menu goes up to 22, but they won't actually appear on the map.

Thanks for the report, seems that a bug has crept in if you go for the full 22 civs. If you choose 21 civs then it seems to be ok, I just tested it with the LEM FFA map.

You can tell when its bugged because the marsh tiles are black.

I will look into fixing it :)
 
GK version 1.0.1.705
CCTP version v3c

Bug 1:
YNAEM - Standard Europe does not seem to work. You get units when you start but after a few turns you win by Domination.

Bug 2:
You can't change map type in advanced mode after choosing "Randomly generated map scripts".
 
You will always get less than the total number of city states so make sure you choose more than you want. For the other bugs am on it :)
 
GK version 1.0.1.705
CCTP version v3c

Bug 1:
Police Station is not attached to Socialism, meaning I can build the Police Station before researching Socialism.

Bug 2:
Landship and Destroyer is not attached to Combustion. I can't build them before either, not sure yet when they're available.
 
Playing 3B version.... not sure if this was covered before, but the tech trees are missing the techs.... just the lines pointing from one empty slot to another.
 
Playing 3B version.... not sure if this was covered before, but the tech trees are missing the techs.... just the lines pointing from one empty slot to another.

You have Gods and Kings right?
 
I have uploaded a fix to the maps on github.

I have removed the start game button from the advanced screen so you now have to press back to go to the basic setup and then press start from there.
 
I am playing V3C... If the game was started with IGE the game will not produce a Great Prophet. I cannot start a religion... Pantheon yes, but religion no. I have the points necessary but the icon never appears and the religion box does not give the option. It is also blacked out in IGE.

**edit*** great prophet finally appeared 68 points after the religion box said it should.... not sure why it took so long. However, this is the first game where IGE was started and the GP actually appeared.
 
Why would anyone build this building?

-5 production per pop
-5 gold per pop
-5 science per pop

I think it should be +5 per pop...
 
GK version 1.0.1.705
CCTP version v3c

The AI can't balance loans of Gold per Turn for gold - I they value 4 gold as equal 1GPT, even though GpT goes for 25 turns. This goes both ways - they undervalue my GpT and theirs. This makes it incredibly easy to take them all to the cleaners and build up a gigantic treasury, and very difficult to effectively trade.
 
I have a game that I have been playing for several days. IGE worked fine until I saved the game in the modern era. When I restart it, it is no longer on the list of mods being played, and cannot be started.

Oddly the Scouting mod does not show up any more on the list either.
 
have a problem whern i use legend earth FFA the city states settlers just sit there they never move or make cities. using the latest version g&k
 
Back
Top Bottom