Bug Reports

In the current version, the + Beakers per World Wonder belief still isn't giving extra beakers for me. Fixed for the next release, or actually something that still needs looking into?

Its a spelling bug look under Religion/CiV_CCTP_Religion , search for "WONDSCIENCE" and replace it with"WONDERSCIENCE".
Thats all, will be compatible with save games i think.

Id fixed in the next version too.
 
As far as I can tell, thee is a bug with the Aluminum resource. I have research Electricity, which is supposed to unlock Aluminum and show it. There is no Aluminum on my current map. There are no City States with Aluminum. And so none of the units that require Aluminum can be built.

I suspect that this i a bug in the CCTP Resource mod.

Hopefully it will be fixed by Friday.

I appreciate all of your hard work.
 
Seems that i missed to update the database with the handycap file "decimatus".
This file also includes the removing of free techs for the ai when playing on higher levels.
To avoid i think you could add the missing entry directly to the modinfo in the related part.
But iam not sure some tipps?


Replacing the Modinfo file should solve this problem.
 

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  • Community Call To Power V.4 (v 1).rar
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As far as I can tell, thee is a bug with the Aluminum resource. I have research Electricity, which is supposed to unlock Aluminum and show it. There is no Aluminum on my current map.

Please when you report this kind of bugs, tell us what map types you play (and even better post your enabled logs).
For some reason the resource generator may not work for all map types.
At least this was reported an other places so far....
 
There seem to be text issues in the game; the text for CCtP buildings is not loading. But there are no apparent problems with the languages you have selected. Does the new modinfo file resolve that problem as well.
 
when setting up a new game when i click on the civilization it only shows morroco and random, i can select any civ in advanced setup (cant see civ bonuses though) but i use the regular setup to figure out which civ i want to use via there bonuses.
 
when setting up a new game when i click on the civilization it only shows morroco and random, i can select any civ in advanced setup (cant see civ bonuses though) but i use the regular setup to figure out which civ i want to use via there bonuses.

Seems related to the database, try to clean your cache and moduserdata.
This should solve this problem.
 
What do you mean?

In my game, I don't have Barley, Tin, Flax, and whatnot; to get these I have to enable the CCtP Teaser. With that enabled, though, I get "TXT_KEY" problems with CCtP Buildings. Could you please release a 4.02 that fixes these issues? Then I can get started on fixing the text.
 
v4
-so far it's letting me pretty much build any building that improves resources without them like the blacksmith, apoothecary and trader.
- in exotic goods there's a txt_key error: txt_key_rubber_title and in craftsman: txt_key_coppersmith
- another txt key error: txt_key_mounted_scout.
- when building improvements the recommended to build thing shows the wrong icons everytime for the forest reserve each time it shows a different icon.
- i can build conglomerates and other monopoly buildings without the required resources
- sun gate says heach instead of each :p
- haji ali dargah the text is in german :p
- scientific revolution did not give me 2 free techs

- the ai is doing incredibly poor so far i'm in the renaissance era and they seem so far behind they don't even have writing to exchange embassies and everyone is losing gold and has no luxury resources to trade. their also not expanding and they hardly build wonders i've pretty much built nearly every wonder so far.

when i click to upgrade a worker to a civil engineer i get this error:


and that error appears every time the engineer is selected from there on i've had to delete all the engineers and never upgrade...

and finally the whole game crashed when i clicked on satellites in tech tree while still in the industrial era.
 
I just downloaded and started playing. I am consistently getting CTDs at around turn 20-23. Also there is art work missing for one of the first techs, can't remember which that caused the screen to go blank and had to go taskmanager to click out of it. Gobleki is the missing artwork I believe.

Do you need logs for the CTD posted? There are no other mods in the MOD folder.
 
I have to double the last bug in bladex's list.
AI seems to be horribly broken, the thing is, it is not "far behind" or just having troubles in technological advancement - it is not even trying to move on. After one hour of play I've got standard "Most high-tech countries" - I had 15 techs researched, while all my AI opponents had only 3-4. I also was ahead, like, 3 times more, and AI score didn't change even by one during next 10 turns (neither did their techs, I guess). Also, they all had only one town and had some serious economical issues (-15 gold while not having any gold-eating buildings, nor improvements. I can't be sure but it may be because they can only build cavemans, and they do massively).
One of those honor policies didn't give me Great General; Buildings, which are supposed to be buildable only when the necessary resource is within city's zone of influence, are always buildable. Not sure if it still provides bonus, though. Also, probably it is not a bug, but manpower doesn't increase as I build other cities - I have had one MP with just starting capital, and I still had only one after building 2 new cities (thus I could build only one worker, which is kinda lame I think). It magically jumped to 2 at some point, however.
 
In my game, I don't have Barley, Tin, Flax, and whatnot; to get these I have to enable the CCtP Teaser. With that enabled, though, I get "TXT_KEY" problems with CCtP Buildings. Could you please release a 4.02 that fixes these issues? Then I can get started on fixing the text.

Hmm i think you misunderstood the changes. All resources need a related technolgy to show up, in some cases also a policy. (this can be confusing:crazyeye:)
When Horem overlooked the SQL files, this will maybe get changed.

Also you dont need to add the teaser, this can even bring other problems to the game.
Just checked it to be sure, starting in industrial shows the resources, sure need to select a policy there for.

For the text issues i have no idea why you get them, all Language supports are for en_US, and i didnt changed the Monopoly Texts since last version.
 
v4
-so far it's letting me pretty much build any building that improves resources without them like the blacksmith, apoothecary and trader.
- in exotic goods there's a txt_key error: txt_key_rubber_title and in craftsman: txt_key_coppersmith
- another txt key error: txt_key_mounted_scout.
- when building improvements the recommended to build thing shows the wrong icons everytime for the forest reserve each time it shows a different icon.
- i can build conglomerates and other monopoly buildings without the required resources
- sun gate says heach instead of each :p
- haji ali dargah the text is in german :p
- scientific revolution did not give me 2 free techs

- the ai is doing incredibly poor so far i'm in the renaissance era and they seem so far behind they don't even have writing to exchange embassies and everyone is losing gold and has no luxury resources to trade. their also not expanding and they hardly build wonders i've pretty much built nearly every wonder so far.

when i click to upgrade a worker to a civil engineer i get this error:


and that error appears every time the engineer is selected from there on i've had to delete all the engineers and never upgrade...

and finally the whole game crashed when i clicked on satellites in tech tree while still in the industrial era.

Well long list, missed the unit flags thanks for this report is fixid.

Cant see a reason for the monopoly buildings, the all have prequest....
For the crash, it only happen when you pick a tech (that is in the future), that is known dont know why... maybe be a mislinking pretech.
For the other crash, with the satellites, its seems that is related while showing the whole map.
Fixed the problem with the free techs.
Again post your log files when reporting problems....
 
I have to double the last bug in bladex's list.
AI seems to be horribly broken, the thing is, it is not "far behind" or just having troubles in technological advancement - it is not even trying to move on. After one hour of play of play I've got standard "Most high-tech countries" - I had 15 techs researched, while all my AI opponents had only 3-4. I also was ahead, like, 3 times more, and AI score didn't change even by one during next 10 turns (neither did their techs, I guess). Also, they all had only one town and had some serious economical issues (-15 gold while not having any gold-eating buildings, nor improvements. I can't be sure but it may be because they can only build cavemans, and they do massively).
One of those honor policies didn't give me Great General; Buildings, which are supposed to be buildable only when the necessary resource is within city's zone of influence, are always buildable. Not sure if it still provides bonus, though. Also, probably it is not a bug, but manpower doesn't increase as I build other cities - I have had one MP with just starting capital, and I still had only one after building 2 new cities (thus I could build only one worker, which is kinda lame I think). It magically jumped to 2 at some point, however.

Hey :band::high5:[party]:rockon:,
welcome to the forum.

Please tell me when reporting ai problems , one what difficulty level you are playing.
It could be that the flavors for technolgy needs a rework, so that the ai will better decide, but we will see.

For the Great General not granded per policy, this is new for me, wil have a look at it.

Manpower, is now also used by workers, workboats, inquisitors and missonaries.
Look at the pedia, when you are not sure, there will always be shown the request.

This is the list of the buildings that produce MP.
Spoiler :
<!-- Provides Manpower-->
<Building_ResourceQuantity>
<!-- Vanilla Buildings -->
<Row>
<BuildingType>BUILDING_IRONWORKS</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>3</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_PUBLIC_SCHOOL</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_UNIVERSITY</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_LIBRARY</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_BANK</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_MARKET</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_GRANARY</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_WORKSHOP</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_CARAVANSARY</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_MILITARY_ACADEMY</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_ARMORY</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_BARRACKS</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_HARBOR</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_WINDMILL</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>2</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_FORGE</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>2</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_WATERMILL</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_PALACE</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>2</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_AQUEDUCT</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>

<!-- CCTP Buildings -->
<!-- Provides Manpower-->

<!--StoneAge-->
<Row>
<BuildingType>BUILDING_HUETTE</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>

<!--Classic-->
<Row>
<BuildingType>BUILDING_ARBEITSLAGER</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>2</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_LUMBERJACK</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_FEUERWEHR</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_ARCHITEKT</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>2</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_INQUISATION</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_PUBLISHING_HOUSE</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>2</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_TOWN_HALL</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_CITY_CLOCK</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_SEWER_SYSTEM</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_DOCK</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_BREWERY</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>

<!-- ANCIENT ERA (SMALL)-->
<Row>
<BuildingType>BUILDING_APOTHECARY</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_GARDEN2</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_HERDER</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>

<!--CLASSICAL ERA (MEDIUM)-->
<Row>
<BuildingType>BUILDING_MERCHANT</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_SMITH</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_SAGE</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_GROCER2</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_BUTCHER</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_TRADER</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_MINER</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>

<!--MEDIEVAL ERA (LARGE)-->
<Row>
<BuildingType>BUILDING_VENDER</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTURER</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_ALCHEMIST</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_ESTATE</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_CATTLE_DRIVER</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<!--RENAISSANCE ERA (HUGE)-->
<Row>
<BuildingType>BUILDING_RANCHER</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_PLANTATION</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_HERBALIST</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_RANCHER</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_CONGLOMERATE</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_GUILD</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>

<!-- Monopoly -->
<Row>
<BuildingType>BUILDING_CCTPPB10</BuildingType>
<ResourceType>RESOURCE_MANPOWER</ResourceType>
<Quantity>1</Quantity>
</Row>


At least for the buildings, all have prequests, dont know why you can build them without any instances.
 
sorry i can't post any logs the game constantly crashes for me if i enable any logging
 
I just downloaded and started playing. I am consistently getting CTDs at around turn 20-23. Also there is art work missing for one of the first techs, can't remember which that caused the screen to go blank and had to go taskmanager to click out of it. Gobleki is the missing artwork I believe.

Do you need logs for the CTD posted? There are no other mods in the MOD folder.

When getting crashs logs are the best to find what is buggy.
Also when you encounter always a ctd at the same time, this is most a sign for a related problem.

Anyway maps, and what civ you play is also very usefull to know for me...

For Gobekli, it should show correct do you mean jelling maybe?
 
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