Most of my cities do not appear, it is just the defense unit that shows and if it was not there, it would just be a blank space with the city name above it. I am also having the problem of the other civs not developing, building the palace (the only founded city, the first one has no star denoting it as a capital), and just producing cavemen.
Database
Lua Some warning of a fertility value tie
Database
Spoiler :
[535957.814] columns StrategicViewType, TileType are not unique
[535957.814] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[535960.888] columns StrategicViewType, TileType are not unique
[535960.888] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[535965.178]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6013176 13656944
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5611872 10272360
Scratch: 0 0
Largest Allocations:
Malloc: 130560
PageCache: 1172
Scratch: 5200
Prepared Statements:
Current: 6
------------------------------
[535965.786]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6014352 13656944
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5613048 10272360
Scratch: 0 0
Largest Allocations:
Malloc: 130560
PageCache: 1172
Scratch: 5200
Prepared Statements:
Current: 6
------------------------------
[535988.437] no such column: Tier
[535988.437] near ",": syntax error
[535990.216] PRIMARY KEY must be unique
[535990.216] PRIMARY KEY must be unique
[535990.263] near "SELECT": syntax error
[535990.263] column UnitMemberType is not unique
[535990.263] column UnitMemberType is not unique
[535990.263] columns UnitMemberType, Index, SubIndex are not unique
[535990.263] columns UnitMemberType, Index, SubIndex are not unique
[535990.263] column Type is not unique
[535990.263] column Type is not unique
[535990.263] column Type is not unique
[535990.263] column Type is not unique
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/Global - Pro-rata Buildings Purchase (v 2)/GlobalProrataBuildingsPurchase.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/Global - Pro-rata Buildings Purchase (v 2)/GlobalProrataBuildingsPurchase.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalCityForestBonus/GlobalCityForestBonus.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalCityForestBonus/GlobalCityForestBonus.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalCityWorkingDistance/GlobalCityWorkingDistance.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalCityWorkingDistance/GlobalCityWorkingDistance.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalCSRazeRarely/GlobalCSRazeRarely.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalCSRazeRarely/GlobalCSRazeRarely.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalCSUnitUpgrades/GlobalCSUnitUpgrades.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalCSUnitUpgrades/GlobalCSUnitUpgrades.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalGratefulSettlers/GlobalGratefulSettlers.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalGratefulSettlers/GlobalGratefulSettlers.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalPassableForts/GlobalPassableForts.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalPassableForts/GlobalPassableForts.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/Promotions - Terrain Crossing (v 3)/PromotionsTerrainCrossing.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/Promotions - Terrain Crossing (v 3)/PromotionsTerrainCrossing.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/Tunnel/ImprovementTunnel.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/Tunnel/ImprovementTunnel.xml.
[535997.142]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8203856 13656944
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7762776 10272360
Scratch: 0 0
Largest Allocations:
Malloc: 130560
PageCache: 1172
Scratch: 6376
Prepared Statements:
Current: 12
------------------------------
[536154.657] no such column: Type
[536154.657] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
[535957.814] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[535960.888] columns StrategicViewType, TileType are not unique
[535960.888] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[535965.178]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6013176 13656944
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5611872 10272360
Scratch: 0 0
Largest Allocations:
Malloc: 130560
PageCache: 1172
Scratch: 5200
Prepared Statements:
Current: 6
------------------------------
[535965.786]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6014352 13656944
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5613048 10272360
Scratch: 0 0
Largest Allocations:
Malloc: 130560
PageCache: 1172
Scratch: 5200
Prepared Statements:
Current: 6
------------------------------
[535988.437] no such column: Tier
[535988.437] near ",": syntax error
[535990.216] PRIMARY KEY must be unique
[535990.216] PRIMARY KEY must be unique
[535990.263] near "SELECT": syntax error
[535990.263] column UnitMemberType is not unique
[535990.263] column UnitMemberType is not unique
[535990.263] columns UnitMemberType, Index, SubIndex are not unique
[535990.263] columns UnitMemberType, Index, SubIndex are not unique
[535990.263] column Type is not unique
[535990.263] column Type is not unique
[535990.263] column Type is not unique
[535990.263] column Type is not unique
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/Global - Pro-rata Buildings Purchase (v 2)/GlobalProrataBuildingsPurchase.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/Global - Pro-rata Buildings Purchase (v 2)/GlobalProrataBuildingsPurchase.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalCityForestBonus/GlobalCityForestBonus.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalCityForestBonus/GlobalCityForestBonus.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalCityWorkingDistance/GlobalCityWorkingDistance.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalCityWorkingDistance/GlobalCityWorkingDistance.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalCSRazeRarely/GlobalCSRazeRarely.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalCSRazeRarely/GlobalCSRazeRarely.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalCSUnitUpgrades/GlobalCSUnitUpgrades.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalCSUnitUpgrades/GlobalCSUnitUpgrades.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalGratefulSettlers/GlobalGratefulSettlers.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalGratefulSettlers/GlobalGratefulSettlers.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/GlobalPassableForts/GlobalPassableForts.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/GlobalPassableForts/GlobalPassableForts.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/Promotions - Terrain Crossing (v 3)/PromotionsTerrainCrossing.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/Promotions - Terrain Crossing (v 3)/PromotionsTerrainCrossing.xml.
[535990.263] no such table: CustomModOptions
[535990.263] In Query - UPDATE CustomModOptions SET "Value" = ? WHERE "Name" = ?;
[535990.263] Database::XMLSerializer (DLL Support/Tunnel/ImprovementTunnel.xml): There was an error executing the update statement! See Database.log for details.
[535990.263] In XMLSerializer while updating table CustomModOptions from file DLL Support/Tunnel/ImprovementTunnel.xml.
[535997.142]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8203856 13656944
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7762776 10272360
Scratch: 0 0
Largest Allocations:
Malloc: 130560
PageCache: 1172
Scratch: 6376
Prepared Statements:
Current: 12
------------------------------
[536154.657] no such column: Type
[536154.657] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
Lua Some warning of a fertility value tie
Spoiler :
[535946.411] Initializing Lua 5.1.4
[535981.261] InstalledPanel: Refreshing Mods
[535981.261] InstalledPanel: GetModBrowserListings()
[535981.261] InstalledPanel: Refreshing Mods
[535981.261] InstalledPanel: GetModBrowserListings()
[535986.472] InstalledPanel: Refreshing Mods
[535986.472] InstalledPanel: GetModBrowserListings()
[535986.737] InstalledPanel: Refreshing Mods
[535986.737] InstalledPanel: GetModBrowserListings()
[536021.088] Runtime Error: Assets\UI\FrontEnd\GameSetup\UniqueBonuses.lua:217: attempt to call field '?' (a nil value)
[536154.111] Map Script: Generating Map
[536154.111] Map Script: Generating Plot Types (Lua Continents) ...
[536154.126] Map Script: Setting Plot Types (MapGenerator.Lua)
[536154.251] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[536154.267] Map Script: Expanding coasts (MapGenerator.Lua)
[536154.282] Map Script: Generating Terrain (Lua Continents) ...
[536154.298] Map Script: Setting Terrain Types (MapGenerator.Lua)
[536154.329] Map Script: Map Generation - Adding Rivers
[536154.391] Map Script: Map Generation - Adding Lakes
[536154.391] Map Script: 7 lakes added
[536154.391] Map Script: Adding Features (Lua Continents) ...
[536154.532] Map Script: Creating start plot database.
[536154.563] Map Script: Dividing the map in to Regions.
[536154.563] Map Script: Map Generation - Dividing the map in to Regions
[536154.563] Map Script: -
[536154.563] Map Script: Civs: 12
[536154.563] Map Script: City States: 11
[536154.579] Map Script: * * * * * * * * * *
[536154.579] Map Script: Area ID 1114188 has fertility of 7
[536154.579] Map Script: Area ID 1089609 has fertility of 4153
[536154.579] Map Script: Area ID 1286241 has fertility of 320
[536154.579] Map Script: Area ID 1155153 has fertility of 51
[536154.579] Map Script: Area ID 1261662 has fertility of 12
[536154.579] Map Script: Area ID 1228890 has fertility of 10
[536154.579] Map Script: Area ID 1073223 has fertility of 249
[536154.579] Map Script: Area ID 1065030 has fertility of 15
[536154.579] Map Script: Area ID 1138767 has fertility of 5
[536154.579] Map Script: Area ID 1245276 has fertility of 26
[536154.579] Map Script: Area ID 1278048 has fertility of 3
[536154.579] Map Script: Area ID 1302627 has fertility of -2
[536154.579] Map Script: Area ID 1056837 has fertility of 28
[536154.579] Map Script: Area ID 1122381 has fertility of 10
[536154.579] Map Script: Area ID 1294434 has fertility of -2
[536154.579] Map Script: Area ID 1048644 has fertility of 6691
[536154.579] Map Script: * * * * * * * * * *
[536154.579] Map Script: Interim Table ID 1 has fertility of -2
[536154.579] Map Script: Interim Table ID 2 has fertility of -2
[536154.579] Map Script: Interim Table ID 3 has fertility of 3
[536154.579] Map Script: Interim Table ID 4 has fertility of 5
[536154.579] Map Script: Interim Table ID 5 has fertility of 7
[536154.579] Map Script: Interim Table ID 6 has fertility of 10
[536154.579] Map Script: Interim Table ID 7 has fertility of 10
[536154.579] Map Script: Interim Table ID 8 has fertility of 12
[536154.579] Map Script: Interim Table ID 9 has fertility of 15
[536154.579] Map Script: Interim Table ID 10 has fertility of 26
[536154.579] Map Script: Interim Table ID 11 has fertility of 28
[536154.579] Map Script: Interim Table ID 12 has fertility of 51
[536154.579] Map Script: Interim Table ID 13 has fertility of 249
[536154.579] Map Script: Interim Table ID 14 has fertility of 320
[536154.579] Map Script: Interim Table ID 15 has fertility of 4153
[536154.579] Map Script: Interim Table ID 16 has fertility of 6691
[536154.579] Map Script: * * * * * * * * * *
[536154.579] Map Script: *** WARNING: Fertility Value Tie exists! ***
[536154.579] Map Script: -
[536154.579] Map Script: --- Continental Division, Initial Readout ---
[536154.579] Map Script: -
[536154.579] Map Script: - Global Fertility: 11576
[536154.579] Map Script: - Total Land Plots: 2646
[536154.579] Map Script: - Total Areas: 16
[536154.579] Map Script: - Relevant Areas: 12
[536154.579] Map Script: -
[536154.579] Map Script: * * * * * * * * * *
[536154.579] Map Script: Area ID 1048644 has fertility of 6691
[536154.579] Map Script: Area ID 1089609 has fertility of 4153
[536154.579] Map Script: Area ID 1286241 has fertility of 320
[536154.579] Map Script: Area ID 1073223 has fertility of 249
[536154.579] Map Script: Area ID 1155153 has fertility of 51
[536154.579] Map Script: Area ID 1056837 has fertility of 28
[536154.579] Map Script: Area ID 1245276 has fertility of 26
[536154.579] Map Script: Area ID 1065030 has fertility of 15
[536154.579] Map Script: Area ID 1261662 has fertility of 12
[536154.579] Map Script: Area ID 1228890 has fertility of 10
[536154.579] Map Script: Area ID 1122381 has fertility of 10
[536154.579] Map Script: Area ID 1114188 has fertility of 7
[536154.579] Map Script: * * * * * * * * * *
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 1
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 6691
[536154.579] Map Script: Civ # 1 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 2
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 3345.5
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1089609 with fertility of 4153
[536154.579] Map Script: Civ # 2 has been assigned to Area# 1089609
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 3
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 3345.5
[536154.579] Map Script: Civ # 3 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 4
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 2230.3333333333
[536154.579] Map Script: Civ # 4 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 5
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 1672.75
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1089609 with fertility of 2076.5
[536154.579] Map Script: Civ # 5 has been assigned to Area# 1089609
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 6
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 1672.75
[536154.579] Map Script: Civ # 6 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 7
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 1338.2
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1089609 with fertility of 1384.3333333333
[536154.579] Map Script: Civ # 7 has been assigned to Area# 1089609
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 8
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 1338.2
[536154.579] Map Script: Civ # 8 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 9
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 1115.1666666667
[536154.579] Map Script: Civ # 9 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 10
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 955.85714285714
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1089609 with fertility of 1038.25
[536154.579] Map Script: Civ # 10 has been assigned to Area# 1089609
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 11
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 955.85714285714
[536154.579] Map Script: Civ # 11 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 12
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 836.375
[536154.579] Map Script: Civ # 12 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: -
[536154.579] Map Script: --- End of Initial Readout ---
[535981.261] InstalledPanel: Refreshing Mods
[535981.261] InstalledPanel: GetModBrowserListings()
[535981.261] InstalledPanel: Refreshing Mods
[535981.261] InstalledPanel: GetModBrowserListings()
[535986.472] InstalledPanel: Refreshing Mods
[535986.472] InstalledPanel: GetModBrowserListings()
[535986.737] InstalledPanel: Refreshing Mods
[535986.737] InstalledPanel: GetModBrowserListings()
[536021.088] Runtime Error: Assets\UI\FrontEnd\GameSetup\UniqueBonuses.lua:217: attempt to call field '?' (a nil value)
[536154.111] Map Script: Generating Map
[536154.111] Map Script: Generating Plot Types (Lua Continents) ...
[536154.126] Map Script: Setting Plot Types (MapGenerator.Lua)
[536154.251] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[536154.267] Map Script: Expanding coasts (MapGenerator.Lua)
[536154.282] Map Script: Generating Terrain (Lua Continents) ...
[536154.298] Map Script: Setting Terrain Types (MapGenerator.Lua)
[536154.329] Map Script: Map Generation - Adding Rivers
[536154.391] Map Script: Map Generation - Adding Lakes
[536154.391] Map Script: 7 lakes added
[536154.391] Map Script: Adding Features (Lua Continents) ...
[536154.532] Map Script: Creating start plot database.
[536154.563] Map Script: Dividing the map in to Regions.
[536154.563] Map Script: Map Generation - Dividing the map in to Regions
[536154.563] Map Script: -
[536154.563] Map Script: Civs: 12
[536154.563] Map Script: City States: 11
[536154.579] Map Script: * * * * * * * * * *
[536154.579] Map Script: Area ID 1114188 has fertility of 7
[536154.579] Map Script: Area ID 1089609 has fertility of 4153
[536154.579] Map Script: Area ID 1286241 has fertility of 320
[536154.579] Map Script: Area ID 1155153 has fertility of 51
[536154.579] Map Script: Area ID 1261662 has fertility of 12
[536154.579] Map Script: Area ID 1228890 has fertility of 10
[536154.579] Map Script: Area ID 1073223 has fertility of 249
[536154.579] Map Script: Area ID 1065030 has fertility of 15
[536154.579] Map Script: Area ID 1138767 has fertility of 5
[536154.579] Map Script: Area ID 1245276 has fertility of 26
[536154.579] Map Script: Area ID 1278048 has fertility of 3
[536154.579] Map Script: Area ID 1302627 has fertility of -2
[536154.579] Map Script: Area ID 1056837 has fertility of 28
[536154.579] Map Script: Area ID 1122381 has fertility of 10
[536154.579] Map Script: Area ID 1294434 has fertility of -2
[536154.579] Map Script: Area ID 1048644 has fertility of 6691
[536154.579] Map Script: * * * * * * * * * *
[536154.579] Map Script: Interim Table ID 1 has fertility of -2
[536154.579] Map Script: Interim Table ID 2 has fertility of -2
[536154.579] Map Script: Interim Table ID 3 has fertility of 3
[536154.579] Map Script: Interim Table ID 4 has fertility of 5
[536154.579] Map Script: Interim Table ID 5 has fertility of 7
[536154.579] Map Script: Interim Table ID 6 has fertility of 10
[536154.579] Map Script: Interim Table ID 7 has fertility of 10
[536154.579] Map Script: Interim Table ID 8 has fertility of 12
[536154.579] Map Script: Interim Table ID 9 has fertility of 15
[536154.579] Map Script: Interim Table ID 10 has fertility of 26
[536154.579] Map Script: Interim Table ID 11 has fertility of 28
[536154.579] Map Script: Interim Table ID 12 has fertility of 51
[536154.579] Map Script: Interim Table ID 13 has fertility of 249
[536154.579] Map Script: Interim Table ID 14 has fertility of 320
[536154.579] Map Script: Interim Table ID 15 has fertility of 4153
[536154.579] Map Script: Interim Table ID 16 has fertility of 6691
[536154.579] Map Script: * * * * * * * * * *
[536154.579] Map Script: *** WARNING: Fertility Value Tie exists! ***
[536154.579] Map Script: -
[536154.579] Map Script: --- Continental Division, Initial Readout ---
[536154.579] Map Script: -
[536154.579] Map Script: - Global Fertility: 11576
[536154.579] Map Script: - Total Land Plots: 2646
[536154.579] Map Script: - Total Areas: 16
[536154.579] Map Script: - Relevant Areas: 12
[536154.579] Map Script: -
[536154.579] Map Script: * * * * * * * * * *
[536154.579] Map Script: Area ID 1048644 has fertility of 6691
[536154.579] Map Script: Area ID 1089609 has fertility of 4153
[536154.579] Map Script: Area ID 1286241 has fertility of 320
[536154.579] Map Script: Area ID 1073223 has fertility of 249
[536154.579] Map Script: Area ID 1155153 has fertility of 51
[536154.579] Map Script: Area ID 1056837 has fertility of 28
[536154.579] Map Script: Area ID 1245276 has fertility of 26
[536154.579] Map Script: Area ID 1065030 has fertility of 15
[536154.579] Map Script: Area ID 1261662 has fertility of 12
[536154.579] Map Script: Area ID 1228890 has fertility of 10
[536154.579] Map Script: Area ID 1122381 has fertility of 10
[536154.579] Map Script: Area ID 1114188 has fertility of 7
[536154.579] Map Script: * * * * * * * * * *
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 1
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 6691
[536154.579] Map Script: Civ # 1 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 2
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 3345.5
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1089609 with fertility of 4153
[536154.579] Map Script: Civ # 2 has been assigned to Area# 1089609
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 3
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 3345.5
[536154.579] Map Script: Civ # 3 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 4
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 2230.3333333333
[536154.579] Map Script: Civ # 4 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 5
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 1672.75
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1089609 with fertility of 2076.5
[536154.579] Map Script: Civ # 5 has been assigned to Area# 1089609
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 6
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 1672.75
[536154.579] Map Script: Civ # 6 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 7
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 1338.2
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1089609 with fertility of 1384.3333333333
[536154.579] Map Script: Civ # 7 has been assigned to Area# 1089609
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 8
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 1338.2
[536154.579] Map Script: Civ # 8 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 9
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 1115.1666666667
[536154.579] Map Script: Civ # 9 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 10
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 955.85714285714
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1089609 with fertility of 1038.25
[536154.579] Map Script: Civ # 10 has been assigned to Area# 1089609
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 11
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 955.85714285714
[536154.579] Map Script: Civ # 11 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: - - Searching landmasses in order to place Civ # 12
[536154.579] Map Script: -
[536154.579] Map Script: - Found new candidate landmass with Area ID#: 1048644 with fertility of 836.375
[536154.579] Map Script: Civ # 12 has been assigned to Area# 1048644
[536154.579] Map Script: -
[536154.579] Map Script: -
[536154.579] Map Script: --- End of Initial Readout ---