Bug Reports

I have been playing with Augustus Caesar on great plains plus and found there were no resources like coffee, tabacco, poppy, etc. Have they been removed from this mod or is it a bug?

I've been looking at the resource files, I've found some errors and been fixing them, but still not sure why some resources not showing.
 
I've been looking at the resource files, I've found some errors and been fixing them, but still not sure why some resources not showing.

Many resources need a technologý to show up in game, some resources also need a policies to show up.

Anyway iam not sure if all maps (only sure that continents and pangäae works fine) are supporting our resource generator.

To be sure that this is a map problem, try to start in modern era and look if the resources are placed, or use IGE to get a look.

Also the lua.log will tell you if the resources are placed......
 
The resources appear in IGE, and icons appear when IGE is open, however, they do not all actually appear on the map. Some, like platinum and olives do show up, others, such as coffee, tobacco, honey, etc. do not.

I had one other question you may know, I've taken care of most all of the errors that were showing up in my logs, however I'm still getting a Primary Key must be unique in regards to the autoincrement file, do you happen to know why?

BTW, good to see you on, how life hasn't been too hectic:goodjob:
 
The resources appear in IGE, and icons appear when IGE is open, however, they do not all actually appear on the map. Some, like platinum and olives do show up, others, such as coffee, tobacco, honey, etc. do not.

I had one other question you may know, I've taken care of most all of the errors that were showing up in my logs, however I'm still getting a Primary Key must be unique in regards to the autoincrement file, do you happen to know why?

BTW, good to see you on, how life hasn't been too hectic:goodjob:

For the primary key, this is a good question, i bet Horem could help on this part, iam out of clue.

Beside of the known problems, the resources should be placed and working fine

For my business, i got serious health problems, so like i said before iam struggling in real life.

Thanks for all the work you are doing here;).


P.S. After digging my current work, iam not sure if i can setup a new version.
And iam thinking it would be better if we will implend them in the future.
 
Hi, I've been getting a glitch where the difficulty changes ingame to Chieftain after I set up a game. It's been doing this ever since I installed the latest hotfix. However, if I load an older match before the hotfix the difficulty stays the same. Any idea on how to fix this or do I wait for the next version?

Hope you get better Gilgamesch, I'm a big fan of your work!

EDIT: Happens with every civ.
 
Not sure if this is a bug.
I am playing on emperor difficulty on small continents and have progressed to the renaissance era. The problem is that the ai is still using only cavemen. I have seen this in all my games so far. This makes it incredibly boring. Are there some other settings I should use?
 
Hi, I've been getting a glitch where the difficulty changes ingame to Chieftain after I set up a game. It's been doing this ever since I installed the latest hotfix. However, if I load an older match before the hotfix the difficulty stays the same. Any idea on how to fix this or do I wait for the next version?

Hope you get better Gilgamesch, I'm a big fan of your work!

EDIT: Happens with every civ.[/QUOTE

How many turns before you it changes? I've tried with several different difficulties and haven't had any ingame changes. I'm not sure why anything in the fix would effect difficulty but I'll look through it. I'm currently out of town, but I'll check on my laptop when I can.

BTW, are you using other mods, and if you have logging enabled, could you upload logs?
 
Not sure if this is a bug.
I am playing on emperor difficulty on small continents and have progressed to the renaissance era. The problem is that the ai is still using only cavemen. I have seen this in all my games so far. This makes it incredibly boring. Are there some other settings I should use?

I personally haven't experienced this, and haven't looked over the AI files in mod too much yet, so I'll have to check when I can (I'm out of town right now).

It doesn't seem like your research should outpace the AI that much on emp. Usually by the time I get a few techs into an era, the other civs start entering it. In the meantime, if you wanted to speed up the other civs, you could either use IGE or the firetuner to help them catch up on techs so you're not to far ahead.

Hopefully I can find something, like I said before, I just started helping with this mod, so I'm not completely familiar with all the files. Gilga would definitely know more, hopefully he'll be better soon.
 
The ai is a big problem. I tried to focus the flavors of the technologies, to force the ai to beeline the most important techs.

Anyway it seems in some cases (some settings like random personaly) changes the way how the ai handle the technologies.

Thats know.

To fix this, we included a lua tool, that shares technolgies with known civs, on a % level.
This means every civ, got the chance to discover already known techs from there friends.

The problem here is, if a civ is isolated on a isle for example, and never met another civ, doesnt get that bonus.

In the game setting i changed the research bonus for the ai a lot, so that the ai is massiv improved.
But for some reasons this doesnt work always.

Instead the dumb ai is focussing on units, even when they got enough.......
 
I've figured out that if I play on King, the difficulty stays on King. Anything lower for me causes the difficulty to lower to Chieftain. It's not much of an issue for me because I normally play on King, I was learning how to play the newest version of CCTP on Prince.

I have noticed the system where you get free techs, I never knew that came from allies/friends. Nice to know!
 
started a game in the modern era as the english. I get this errormessage: unable to load texture [UnitFlagAtlasWhiteTwo.dds]
there is a red square above the civil engineer
 
For the primary key, this is a good question, i bet Horem could help on this part, iam out of clue..

I figured out the primary key. I was able to add order by ID to all except techs, and that fixed it.

I had to remove the technologies from the remapper because it was set to order by gridx, however with the three trees, multiple tech would have the same grid position, resulting in a duplicate entry. since all the techs are assigned an ID, and the original tech table has been dropped, this shouldn't be a problem.(I hope)

Beside of the known problems, the resources should be placed and working fine

I don't know it effects every one(it may have been something I did while messing around), but the problem I was having was because honey was in the resources xml and sql. In xml it was not activated, but was still being read for some reason. After I removed the other resources showed up once their required techs & policies were activated.

Also you have several resources not activated, apples, bison, etc. just wondering if they just weren't working or something?
 
How would i remove the honey, i would love to have the other resources again :)

playing any map with very high resources causes a crash, i have to test it a bit more though.
 
I am not sure if that is your problem or not, as it may have been something I was doing while working on a v4.04 rebuild.

The new resources require both a tech and a policy, for instance coffee requires coffee trade tech and exploration policy.

If you have researched the tech and got the policy and still no resources then you can remove honey by searching for it in the CCTP_Resources.xml file and deleting it. It is also in the Resources.sql file but this is the one you want to keep.
 
playing any map with very high resources causes a crash, i have to test it a bit more though.

I'll test it out and see what I can find.

Edit: I tried on a standard and a huge(which I have set to 152x96), I only went about 10 turns though. Is the crash happening right away for you, or does it take a while. Also are you using any other mods?
 
Here is a short list of some of the required techs and policies for resources:
RUBBER TECH_RUBBER POLICY_COMMERCE
COCONUT TECH_ECONOMY_OF_SCALE POLICY_TRADITION
TEA TECH_AGRICULTURAL_REVOLUTION POLICY_EXPLORATION
FLAX TECH_SCOUTING POLICY_HONOR
BERRIES TECH_FRUITS POLICY_PIETY
CACAO TECH_SACRIFICE_CULT POLICY_EXPLORATION
TIN TECH_COPPER_WORKING POLICY_LIBERTY
AMBER TECH_WOOD_CLEARING POLICY_LIBERTY
MANGANESE TECH_AGRICULTURAL_SCIENCES POLICY_COMMERCE
ALOE_VERA TECH_AGRICULTURAL_SCIENCES POLICY_PIETY
TITANIUM TECH_METALLURGY POLICY_RATIONALISM
POPPY TECH_AGRICULTURAL_SCIENCES POLICY_COMMERCE
COFFEE TECH_COFFEE_TRADE POLICY_EXPLORATION
MANGO TECH_FRUITS POLICY_TRADITION
BARLEY TECH_AGRICULTURE POLICY_TRADITION
CORN TECH_AGRICULTURE POLICY_TRADITION
TOBACCO TECH_TOBACCO_TRADING POLICY_COMMERCE
HONEY TECH_SACRIFICE_CULT POLICY_EXPLORATION
JADE TECH_RAW_MATERIALS POLICY_COMMERCE
 
I'll test it out and see what I can find.

Edit: I tried on a standard and a huge(which I have set to 152x96), I only went about 10 turns though. Is the crash happening right away for you, or does it take a while. Also are you using any other mods?

when testing i don't use any other mods.
It usually crashes after a couple of turns
 
I'll try to post the re-build this weekend, I just wanted to make sure Gilga didn't mind.

:lol: Nah i am fine with this, i only wished i would do more modding this days, but i cant motivate myself:rolleyes:
 
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