Bug Reports

I have a problem with policies tree, because I can't open it. I click on Your policies button and nothing happens. Can someone help me with it?
 
I am not getting any manpower from buildings or policies. I removed the "Advance Screen" folder to fix the policy bug but it did not solve the Manpower issue.
Help appreciated
GQ
 
Installed and loaded ok. Found some minor issues, but none of these interfere with the game running.

At start the Choose research listed "language" and "idols" as the choices for the starting tech. . But if I open the tech tree, it was allowing me to pick "fire" as my starting tech.

On turn one I got notified that seven NPC countries went into the classical age. (I have sometimes seen this behavior in the prior version.)

Caveman is in the Civopedia twice.

I had a unit get a promotion just for discovering ruins. Guess that is a new behavior.

Wolves was an unexpected surprise but not a bug.
 
Installed and loaded ok. Found some minor issues, but none of these interfere with the game running.

At start the Choose research listed "language" and "idols" as the choices for the starting tech. . But if I open the tech tree, it was allowing me to pick "fire" as my starting tech.

On turn one I got notified that seven NPC countries went into the classical age. (I have sometimes seen this behavior in the prior version.)

Caveman is in the Civopedia twice.

I had a unit get a promotion just for discovering ruins. Guess that is a new behavior.

Wolves was an unexpected surprise but not a bug.

Thanks for the report. I haven't checked, but unless Gilga changed it, you get experience for ruins, and so can earn promotion when discovering.

Let me know if any issues with wolf, I had a couple problems implementing it so am unsure if it works completely correctly.

I am currently tracking down the bit causing longer load time, but will look into other things when I'm done.(as I'm sure Gilga will too)
 
Installed and loaded ok. Found some minor issues, but none of these interfere with the game running.

At start the Choose research listed "language" and "idols" as the choices for the starting tech. . But if I open the tech tree, it was allowing me to pick "fire" as my starting tech.

On turn one I got notified that seven NPC countries went into the classical age. (I have sometimes seen this behavior in the prior version.)

Caveman is in the Civopedia twice.

I had a unit get a promotion just for discovering ruins. Guess that is a new behavior.

Wolves was an unexpected surprise but not a bug.

Oh Yeah i do tracking them...
With startinging the game the tree (palace pre) grants one free technlogy.
Due the high number of technologies we have so far, i allowed each player and even barbarians(lol) and ai a free technology.
For the sakes of a endless loop, i tried to keep my changes clear, but there is a nasty troll hanging there, will catch him..


More Seriously, when you already discovered (and Fire is one the 2/3 place) Technologies, the chance that you might get a op tech is high.#


PS My spelling is awfull, when i will read this in the next morning i need to wash my head twice.
 
Hi Gilgamesch and gyogen2,

unfortunately the game crashes after 21 to 33 turns. If played with Pocatelloit's the turn when the first policy should be chosen, after enough culture was gathered by visiting a hut. Same behavior with Whowards DLL and without DLL.
Logfile without DLL attached.

Regards,
Dionysos
 

Attachments

Hi Gilgamesch and gyogen2,

unfortunately the game crashes after 21 to 33 turns. If played with Pocatelloit's the turn when the first policy should be chosen, after enough culture was gathered by visiting a hut. Same behavior with Whowards DLL and without DLL.
Logfile without DLL attached.

Regards,
Dionysos

Thanks for the report, i will look what is causing this.
 
Thanks for the report, i will look what is causing this.

Started a new game to check something. It's working now. Main diference is that in previous games the number of civs was reduced down to 7 from the default number of 10 for the map size and this game uses all 10 civs.

This time honey is shown on the map. Is that correct? DLL is active

More general: Appriciate your work and effort for this Mod
 
Hi Gilgamesch and gyogen2,

unfortunately the game crashes after 21 to 33 turns. If played with Pocatelloit's the turn when the first policy should be chosen, after enough culture was gathered by visiting a hut. Same behavior with Whowards DLL and without DLL.
Logfile without DLL attached.

Regards,
Dionysos

Your database log is pretty empty, it looks like you don't have logging enabled. You can find instructions here:

http://forums.civfanatics.com/showthread.php?t=487482

thanks for reporting though.
 
The Labor unit, isnt a real worker, he can just build some improvements.
For this it doesnt require Manpower and also doesnt give you -1 Happiness.

Hmm the Fire Unit looks starnge on the picture.
 
Maybe you know how fix problem with that unit Gilga?

Never encountered this problem before, but it looks that something in the unit art defines causes this.
Or at least i think this should be the reason, will take a look at it.
 
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