Bugs3 - The Sid Virgin Sacrifice

Those Barbarian Horses would never have fortified in ptw, they only do that because c3c Barbs are lazy.

That was always considered one of the most important c3c bugs, until watorrey and JustusII figured out it can fixed incredibly easy by adding the line 'NoAIPatrol=0' in your conquests.ini file...

Fix the Barbarians

But it makes only sense if we all add that line while playing this SG (at least as long Barbarians are around).
 
Since we have barbarians, we ought to at least give them some teeth. I vote to add the line. Team?
 
(at least as long Barbarians are around).

This makes AI civ units walk around too..

In AVS3 an AI civ had warrior and spearmen fortified in their neighbours lands for milennia.. (they had ROP, and the other civ could not road or improve the tiles).

When I played turn with NoAIPatrol=0 on, those units moved the first turn.. and from then on the neighbour civs always had 4+ units patrolling along the borders every turn (I assume they were all fortified somewhere earlier)
 
I'm not opposed to adding the barb line. It will get rid of the from the Bcamp and we can hopefully disperse it before the MA uprising or we will have over 30 barbs in that 1 camp alone.
 
I am strongly against that. And the reasson is that tweaking ini files between different games is not what I enjoy as a gaming experience. I admit this is a bug, but I regard it as very minor. Barbs are not a big factor in any decent played game (ok, besides a 3cc or 5cc).

Edit: and to switch it off when AI units appear makes it even less appealing.
 
I was looking in my .ini file and I didn't see that line. Do you add it or modify it?
 
1) x---x style, fill our landmass, get the FP anywhere andASAP (most likely in Orleans)
2) OCP style (not perfect OCP, just about 15 tiles/city) in 2 cores: One around Paris, one around the farther away FP (most likely a still-to-be-found city at Southern Red dot in my map); tighter build outside the 2 '1st rings' (I know, no RCP) to get as many Fishing towns as possible?

I am a bit puzzled here. OCP would be like x----x and near OCP like x---x what is option 1, so I can't find much difference here, but I guess I am mistaken somehow. Could someone please enlighten me? :confused:

In general I am a fan of a tight build x--x to x---x depending on the locations.
 
I would like to get a fast FP. We have an OCN of only 7 on SID/normal size, so even with 10-12 cities we will experiece quite some corruption from being over OCN. Therefore I would like us to start the FP as soon as possible in a productive city.

As said above I would prefer at least a semi tight build, to set up for cities of size 12-15 in the core and 7-12 outside it.
 
I think we should build semi tight on the home island, and get FP up asap.
(3 or 4 tile gap between cities.. c---c placement gives each city 15 tiles to work.. more when on an island due to coast near on all sides)

Outside home island corruption will be pretty bad, so unless we plan to go for communism, we might as well go near ICS on other islands?
 
So it sounds like we'll leave the barb settings like they are. Go for a loose build in close and tight on the outside. I'll have this played by lunchtime tomorrow.
 
I vote for no tweaking of the .ini file. I'm too lazy. And IMHO SID will be hard enough even with lazy barbs. ;)
 
Pre-flight – 1500 BC – We have unmoved units. Go back and check Gator’s passdown. The settler founds Marseilles where he stands.

I bump science up to 80% for a short time hoping to cut some time off researching literature.

Change Paris to a spear so it can grow a little before the settler pops.

Portugal is far ahead, Aztecs are lagging, but still ahead of us. We have four more civs to meet.

IBT – Barely survive a barb attack
Tours: worker=>warrior
Curragh sinks.


1. 1475 BC – Orleans has grown so lux goes up 10%. MM accordingly.

IBT – I think the Romans and the Portuguese are at war. Watch a stack of three archers, three legions and two spears march next to Lagos.
Survive another barb attack

2. 1450 BC –

IBT – Survive a barb galley. Iroquois complete Statue of Zeus.

3. 1425 BC – Back science off a bit.

IBT – Paris: spear=>settler
Reims: barracks=>archer

4. 1400 BC – Are you sure these barbs don’t have teeth? A stack of three horses approach our workers, they run for cover. Our warrior is in danger.

IBT – warrior dies. Marseilles: warrior=>worker

5. 1375 BC – Kill a barb horse.

IBT – Lose a warrior to the barbs, Tours: warrior=>archer

6. 1350 BC – Kill a barb. Lux goes up another 10%, but literature will now come in before our pre-build is complete.

7. 1325 BC – Whack two barb horses that were threatening our workers.

IBT – Romans start the Lighthouse and establish an embassy with us. The Dutch complete the lighthouse. The Portuguese complete the MoM.

8. 1300 BC – Lux down 10%. Caesar and Henry are not presently fighting.

IBT – Reims: archer=>archer (it’s barb season)

9. 1275 BC – Whack a barb camp, collect 25G. We are now down 7 techs to the Portuguese and Romans, none are literature. Aztecs are up three techs.

IBT – Paris: settler=>archer
Marseilles: worker=>barracks

10. 1250 AD - Nada

After Action – I have the new settler heading south towards the peninsula. We just about have the Aztec/Roman/Portuguese landmass figured out. Time for a few more suicide runs. The pre-build is due in 20 and literature is due in 21, so eventually you’ll need to slow the build down.

The barbs have been pretty restless.

Not much has changed.

Save: http://www.civfanatics.net/uploads8/Bugs3,_1250_BC.SAV
 
The game does back across the pond

grs - up
Ankka - on deck
Gyathaar
Doc T
Gator
Bugs
 
Well these - non ordered - barbs are from the uprising, so 2 civs are in the next age at least. We should really use the knowledge of their movement and either leave them where they are till we have pikes in about 20 turns (safest) or position at least 2 or 3 spears on the hills like marked below, coming from the incense warrior.

Do you think we should wait and leave incense where it is? There are 9 horses and 3 warriors.
 

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PreTurn: Change Tours to curragh, Paris and Reims to settler.

IBT: Lyon settler - worker.

1225BC: Start a suicide curragh.

IBT: Lose the curragh.

1200BC: --

IBT: Tours curragh - curragh.

1175BC: Chartres founded on incense. Worker started.

IBT: --

1150BC: Avignon founded - warrior.

IBT: Reims settler - spear.

1125BC: Start two more suicide runs.

IBT: Caesar demands 22gold and I give in. Both curraghs survive.

1100BC: One curragh spots land and would be safe next turn. The other one spots an isle settled by the Aztechs and would be safe too.

IBT: Both curraghs survive again! Tours curragh - settler.

1075BC: We spot an orange border. Orleans gets a scientist.

IBT: Paris settler - barracks. The Potugese start The Temple of Artemis.

1050BC: Orange border is the Dutch - they have literature and contact to the other civs (now or at least soon as they share a remote isle with the Potugese). Besancon founded. Literature research turned off. We can buy it from the Dutch when we need it, but won't do now. Lux up - this will get very close.

IBT: Lyons worker - barracks. Avignon warrior - worker. Dutch start The Great Library.

1025BC: Join a settler to Orleans. Lux to 50%.

IBT: --

1000BC: Literature has not been traded yet. I moved all workers to Orleans. To make things worse, there is a Portugese curragh about to land, try to block it.

Edit: Something is amiss with the attachment feature. Will try again later.
It could be here Save
 
I could not retrieve the save file from the attachment.
 
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