Building Cities

djdeth

Chieftain
Joined
Apr 9, 2007
Messages
23
Hey Everyone,

It seems that half the time I play, building things take FOREVER. I always do the same settings when I play, so I figured this is where I am building. If I don't have a lot of hammer tiles, does this mean things will take longer to build? I am trying to chop rush a pyramid, so tips would be great. Maybe I should have a guy on the trees, and a guy on building mines? I don't know if that is relevant or not. Thanks.
 
djdeth,

Working :hammers:-heavy tiles

The speed of your build is determined by several factors, but in the early game the number of :hammers: is a cornerstone criteria, so 'yes' build mines and make sure that your citizens are actually working the mines - that is, in 'city view', ensure that there's a citizen (white circle) over the mine(s) or other :hammers:-heavy tiles, for example; Stone Quarries or Horse Pastures. In 'normal view' you can also see if the tiles are being worked due to the animations - small ore cars and flames coming out of Mines, Horses grazing within the Pasture, etc.

Perhaps worth also noting that Railroads over Mines and Lumbermills (and in some versions; Quarries) give a bonus :hammers:.

Specialist Engineers and Specialist Priests, and indeed 'generic' Specialists are also a souce of :hammers:. Specialist Priests (including merged Great Prophets) get a :hammers: bonus while the Angkor Wat wonder is 'active.​

Leader traits

Secondly, some leader traits lend to faster builds for some improvements - for instance Industrious leaders get faster builds on Wonders and Forges, Spiritual leaders with Temples, and so forth.​

Civics

Thirdly, your Civics can change the rate of production as well. Organised Religion sees a faster production rate for buildings if you've selected a State Religion and the city in question has that religion. Police State is another civic that gets fast builds - this time on units. The late-game State Property civic (via Communism) gives :food: to Workshops and Watermills, that while already productive by that time :hammers:-wise, are better at supporting themselves :food:-wise.​

Trade routes provide access to resources

Fourthly, some builds get an accelerated production effect due to access to a resource. Faster builds on The Pyramids for instance if you have access to the Stone resource (you have built a Quarry on Stone within your borders and have built a road or have a river connecting the Stone to the city, or you have a trade deal with another nation that gives you access to the resource and the city in question is connected to your trade network).​

+Productivity city improvements

Buildings such as Forges, Factories, Power Plants or The Three Gorges Dam, and the Ironworks improve productivity. Heroic Epic leads to faster unit builds in that city - as does a Military Academy if you've got Warlords.

Laboratories (depends on game version) and The Space Elevator provide faster builds for Spaceship Parts.​

Merging some :gp:s into a city

Settling Great Engineers, Great Prophets, and/or Great Scientists in a city provide an additional source of :hammers: if you choose to do that.​

Other 'hurry' options

Finally you can hurry productivity with tactics such as chopping Forests (as you have noted - typically more effective once you've acquired the Mathematics technology {depends on patch version}), as well as using the Slavery civic to whip the population converting citizens into :hammers:, and/or the Universal Suffrage civic to rush production with :gold:.​

Game speed - not an issue here

You mentioned that you play on the same settings - so game speed isn't an issue here, but 'things' take longer to build on 'Epic' speed and 'Marathon' speed than 'Normal' or 'Quick' speed all other things being equal.​
___________​

I've probably missed something - but hopefully all this makes sense and is of help. :)
 
Back
Top Bottom