(0) 1910AD
I start by offloading a galley onto two Spanish workers. Our cities are micromanaged to avoid starvation with the exception of Antium, which has pollution on three tiles.
Antium gets a FOURTH tile of pollution during the interturn.
(1) 1912AD
Ships are positioned to block any Spanish Galleons that may want to recolonize the former Mongol lands.
I go for Toledo, but there are loads of defenders there. We only lose one cavalry.
(2) 1914AD
Murcia razed.
(3) 1916AD
Wall Street gets started in Rome. Due in 4.
(4) 1918AD
(5) 1920AD
I finally bombard raze the Spanish capital, defeating a seemingly endless array of rifles and the odd guerilla or two. In the last four turns it was pop-rushed from size 7 to size 1. Capital moves to Seville.
(6) 1922AD
Wall Street is completed.
(7) 1924AD
Our lands are finally pollution-free. Wonder how long it'll last though.
(8) 1926AD
One more spot of orange goo cleaned up.
The spanish city of Zamora is destroyed, and their empire is split into two. We get a bumper crop of six workers from the size 1 city.
(9) 1928AD
For some strange reason Neapolis is no longer happy at size 20. It'll have to starve.
(10) 1930AD
Spain is down to three cities. Many cavalry are headed towards Seville, while another troupe is heading towards Zaragoza.
Since Betazed wants this game finished, I may as well do so, since I should have this game nailed in ten turns or so.
(11) 1932AD
WTH??? Cumae riots for no apparent reason. It certainly didn't grow.
And more bad news. Our redlined Knight army is killed by a Guerilla.
(13) 1936AD
Seville is razed. Capital jumps to Santiago. Two more cities to go...
(15) 1940AD
Zaragoza succumbs to the cannon and the Cavalry.
I have 17 cavalry and an army in range of Santiago. With the best defender there being a regular Rifleman, I go for it. The Cavalry Army defeats the final conscript rifle and...
Fortify the remaining units, clean up the last orange goo in or land and...
Score 1450 - Caesar the "Terrible"
Many thanks to everyone involved for an excellent game!
