C2C Advanced Civics 2.0

Under Religions Civics Atheist needs Fixed. It's the Uber Non Religion Religion Civic again. +10% Gold AND +25% :science:to start with. If anything these should be on Secular.

We've been over this before, Atheism is Not more scientific than the other religions. Stop giving this pseudo Religion this lopsided bonus. It's biased and prejudiced.

JosEPh :mad:
 
Under Religions Civics Atheist needs Fixed. It's the Uber Non Religion Religion Civic again. +10% Gold AND +25% :science:to start with. If anything these should be on Secular.

We've been over this before, Atheism is Not more scientific than the other religions. Stop giving this pseudo Religion this lopsided bonus. It's biased and prejudiced.

JosEPh :mad:

I think that this bonus is because with Atheism you have no State Religion and all monasteries don't function. It is there for purely balance reasons.
 
Someone's gonna have to prove to me that Monasteries don't work under Atheism for me to accept this.

JosEPh
 
Someone's gonna have to prove to me that Monasteries don't work under Atheism for me to accept this.

JosEPh

OK, I got that slightly wrong. Monasteries DO function, but for each religion in your cities you get +1 :mad:, and since there is no non-state religion spread and you obviously have no state religion, so religion will decay and the monasteries will stop functioning over time.
 
so religion will decay and the monasteries will stop functioning over time...

That is "only" if you have the Option on that allows for decay. Many ppl do not use that option. So the +25 :science: is a Big Fat bonus on top of the monasteries. Way too big.

And another prime example of why I say Atheism should not be in the Religion Civics. It's a cultural/societal phenomenon.

JosEPh

JosEPh
 
And another prime example of why I say Atheism should not be in the Religion Civics. It's a cultural/societal phenomenon.

JosEPh

JosEPh

Well actually isn't it the other way around:p
 
That is "only" if you have the Option on that allows for decay. Many ppl do not use that option. So the +25 :science: is a Big Fat bonus on top of the monasteries. Way too big.

And another prime example of why I say Atheism should not be in the Religion Civics. It's a cultural/societal phenomenon.

JosEPh

JosEPh

Hm, it probably would be OP with REV off, as it has some nasty REV penalties if you own Holy Cities. I really think that REV penalties should be converted to :mad: to balance things with REV off.
 
That is "only" if you have the Option on that allows for decay. Many ppl do not use that option. So the +25 :science: is a Big Fat bonus on top of the monasteries. Way too big.

And another prime example of why I say Atheism should not be in the Religion Civics. It's a cultural/societal phenomenon.

JosEPh

JosEPh

Being a bit of a Zealot, aren't you? Complaining on the forums of a mod not because of a game mechanic but because your beliefs contradict it. You wouldn't be complaining if you were atheist.

I would complain about game mechanics if the religions in game gave you 10k happiness in each city, and atheism gave 10 unhappy, purely because of obvious bias in game mechanics. But uh yeah, atheism isn't a Cultural/Societal phenomenon, religion is... Animals are atheist, and most humans were for a longer time than not.

Anyways, in terms of making sense in society, the USSR was an atheist state, so yeah, you should be able to be one. And I'm fairly sure +25% science is rightfully due because religion can produce zealots in a non-stable society that ignore all science that contradicts scripture/belief.

Moderator Action: Please don't insult anyone here. Argue in a civilized way please.
 
+1 to this.

Well, It is technically; yes? Early Prehistoric people had no beliefs (in a religious sense) and animals have no beliefs, then it would be true that religion is a phenomenon rooted in society and human culture?
 
Early Prehistoric people had no beliefs (in a religious sense) and animals have no beliefs, then it would be true that religion is a phenomenon rooted in society and human culture?

+1 to this.:p
 
Well, It is technically; yes? Early Prehistoric people had no beliefs (in a religious sense) and animals have no beliefs, then it would be true that religion is a phenomenon rooted in society and human culture?

It would be interesting to ask creatures we can communicate with such as Chimps and Gorillas if they have a belief in god(s) or at least a spiritual side. Chimps can have culture and society. They are self aware and have empathy. So it would be very interesting if they have such a concept. Likewise if dolphins could be asked the same thing.
 
Well, It is technically; yes? Early Prehistoric people had no beliefs (in a religious sense) and animals have no beliefs, then it would be true that religion is a phenomenon rooted in society and human culture?

Really? Archaeological records show that early humans going back into the neolithic and paleolithic era worshiped the sun. That predates any human society other than basic hunter-gathering groups.
 
Really? Archaeological records show that early humans going back into the neolithic and paleolithic era worshiped the sun. That predates any human society other than basic hunter-gathering groups.

Okay the articles he sourced convinced me that maybe they do maybe they don't; but even so, I am sure that the belief that understanding things in a scientific matter rather than religious would add to beakers; since beakers are scientific understanding?

Anyways I am not going to argue on this anymore as I don't feel like trying to argue a hopeless case against you guys.
 
Is there a way to scale negative aspects of traits to the difficulty level?
Things such as war wariness, unit maintenance, distance maintenance and such?

This would go along way to making the game a bit more difficult imo. Like instead of say +50% war wariness it would become +250% on deity, +200% immortal and so on.

There would be the problem of certain civics that are somewhat neutral (not many benefits and not many negatives) therefore becoming super overpowered because other civics that have negatives become far less attractive at higher difficulty.
 
I thought Joseph WAS an atheist. Lol. Anyway, I think atheists do tend to be smarter on average than theists because religion naturally attracts blind believers. That's not to say that there aren't theists that are just as smart or that theists can't become smart. If you raised two identical children exactly the same way, except that one was taught that religion was a farce and the other was raised as a devout Christian, I doubt you'd see much difference in their intelligence in general. It's just a bunch of irrational bible-thumpers that don't know anything about philosophy or theology that skew the statistics.

But yeah, the civics are biased. Ya'll are a bunch of Marxists. :nono:
 
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