JosEPh_II
TBS WarLord
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@Joseph, it seems to me, that you are of the opinion that civics should have a minimalistic effect on the game, and that other factors, not civics, should decrease excess gold/city building/happiness/etc. It's just that civics need to do some of this decreasing, we can't rely entirely on other stuff, such as crime. They can certainly afford to have less cons, but to take away too many of their downsides would lead to great excesses. I hope I explained it well, and that you keep this in mind.![]()
I think you failed utterly to understand my point.

What is the purpose of Civics?
Why did Sid and team keep Civics few and simple in Civ's development?
Neither Civics or Leader traits (for example) should dominate game play. They should help shape the experience not command it.
My point was about arbitrary limits and over complexity. If you fail to see that then what can I say to enlighten you?

JosEPh