Okay guys, this is the start of the new discussion I mentioned yesterday about the civics. Here, we will discuss the civics, one by one, to help get to where we want to be with civics. I will see things I didn't know before, and we will make appropriate changes. First on the list is the first 3 Government Civics, Anarchism, Chiefdom, and Despotism.
Start of New Discussion:
Anarchism: No Upkeep, No Tech Prereq
-Pros: No Upkeep
-Cons: 200% Distance maintenance, 300% # cities Maintenance, 2 Local Instability, 3 National Instability, 100 instability for adopting, 50% more unstable from distance issues, -20% National Stability, 100% War

, +3
My Thoughts: As the first Government civic, it is important to keep it as undesirable as possible, so all civilizations adopt away from it ASAP. However, I'am thinking I might have gone a little overkill. We need to keep maintenance and instability, for difficulty expanding in early era. However, maybe we could afford to lose extra war

.
Chiefdom:Low Upkeep, Chiefdom Tech Prereq
-Pros: Free military units for 15% of population, 15% Great General Emergence, -20% War

-Cons: Low Upkeep, 150% Distance/# of cities Maintenance, 2 Local/National Instability, 50 Instability for Adopting, 40% more unstable from Distance issues, -10% National Stability, +1

per 20% Taxes (Running Gold on the science slider)
My Thoughts: Similar to Anarchism, this is an early civic that we
want civilizations to, in general, move away from. However, with this civic, the player often starts to acquire more cities, so it is important to keep some positives on this civic. Overall, I think this is a good civic.
Despotism: Low Upkeep, Bronze Working
-Pros: +20% Great General Emergence, Free Military Units for 20% of population, +1

per Military Unit, -30% War

, +5%

-Cons: Low Upkeep, 30% Distance Maintenance, 50% # of cities/Overseas Cities Maintenance, 3 Local/National Instability, 60 instability for adopting civic, 35% more unstable from Distance issues, -30% National Instability, +1

for 20% Taxes, +3

, -15%
My Thoughts: personally, and I'm sure most of you guys too, want to see this as the "military" option of the Government Civics. I think this civic has too many cons, with too little pros. I see myself making military units cheaper and possible increasing

, and reducing # of cities/overseas maintenance.
Well that is all for today. Remember to post what you feel about these 3 civics, and I might post more tomorrow, probably the next day though.