C2C : Empire Earth

@MrAzure

Ok then here are the vicinity stuff ...

- Centipede = Silk AND Lobster
- Dragonfly = Silk AND Fish
- Junebug = Silk AND Indigo
- Dung Beetle = Silk AND Elephant
- Pillbug = Silk AND Shrimp
- Rice Bettle = Silk AND Rice

By having them as combo buildings means not every city will have them and thus make them more unique.

Anthill I thin should stay like the Termite mound and not give culture. Also like the termite mound it comes at Tool making and goes obsolete early at cooking.

Here are my tweaks ...

Early
+1 :food:
Anthill
Termite Mound

Edible
+1 :food:, + 1 :culture:, +1:gold: (gold because selling a product)
Mezcal Worm Gatherer = Silk AND Peyote
Bamboo Worm Gatherer = Silk AND Bamboo
Cicada Gatherer = Silk AND Almonds
Giant Cockroach Gatherer = Silk AND Coffee
Jumiles Gatherer = Silk AND Corn
Tarantula Gatherer = Silk AND Mangos
Mopane Worm Gatherer = Silk AND Resin
Mealworm Gatherer = Silk AND Wheat
Palm Weevil Gather = Silk AND Dates
Rice Beetle Gatherer = Silk AND Rice
Grasshopper Gatherer = Silk AND Barley
Bogong Moth Gatherer = Silk AND Kangaroo

Ornamental
+ 2 :culture: +1:gold: (gold because selling a product)
Butterfly Gatherer = Silk AND Flax
Junebug Gatherer = Silk AND Indigo
Dragonfly Gatherer = Silk AND Fish
Scarab Beetle Gatherer = Silk AND Incense
Goliath Beetle Gatherer = Silk AND Watermelon
Cricket Gatherer = Silk AND Spices
Ladybug Gatherer = Silk AND Sugar
Praying Mantis Gatherer = Silk AND Tea
Scorpion Gatherer = Silk AND Cocoa

I think the Sanctuaries should require Zoology tech and give science.

For Ornamental I can make Sanctuaries.
Require the Gatherer
+ 1 :culture: + 1 :gold: +1 :science: (Studying the insects)
Butterfly Sanctuary
Junebug Sanctuary
Dragonfly Sanctuary
Scarab Beetle Sanctuary
Goliath Beetle Sanctuary
Cricket Sanctuary
Ladybug Sanctuary
Praying Mantis Sanctuary
Scorpion Sanctuary

-----

EDIT: Also for reference ...

Apiary = None
Silk Farm = Silk
Cochineal Farm = Silk AND Prickly Pear
Snail Gatherer = Silk AND Murex
Earthworm Gatherer = Silk AND Peat
 
Sounds like a good plan, ill put all the bugs under its own Folder called Bugs.
I will make two resources. Bugs and Ornamental Bugs.

I will start doing the practice of segregating content with Folders. The new Festivals will go under a Festival Folder. That way if they do end up in C2C you can put them neatly under MrAzure Module or wherever without hassle.

Edit I have a feeling this might end up being a skunkworks mod rather than a true modomod lol.

A skunkworks is a group of people who, in order to achieve unusual results, work on a project in a way that is outside the usual rules or mainstream.
 
Hydro: I'd still put the Insect "Farms" before Sericulture.

SO: Nice list, but a sad one also :sad:
For your information: I'm busy until mid of November, then 1 have 1 Month a lot of time for doing stuff here, then I'm on vacation for 3 Weeks and in January I start my Master's Thesis and don't know how much time I have then.
 
What about putting edible at Apiculture and Ornamental at Sericulture
 
Updated Main Post with new layout.
 
Hydro: I'd still put the Insect "Farms" before Sericulture.

Ok so it works like this ...

Early PrehsitoricPseudo-Buildings -> Proper Resource buildings

Here are some examples ...

Bug Catcher -> Grasshopper Gatherer

Wild Herbs -> Clove Farm

Berry Bushes -> Blackberry Farm

Wild Mushrooms -> Portobello Mushroom Farm

Basically the early prehistoric stuff are not linked to a specific resource, but go obsolete in the Early ancient era when the other buildings appear.

Its the difference from generic buildings to specific buildings having specific species.
 
Holidays

I
New Culture
Name | Holiday
Aborigine | Dreamtime
Ainu |Kamuy Fuchi (Goddess of the Hearth)
Aka |Ngandu (Market Ceremonial)
Thirteen Colonies |Thanksgiving
American| Fourth of July (Independence Day)
Apache |Giver of Life
Arabian | Caliphate Ceremony
Arawak | Areyto (Ball Tournament) Note: Make Batey Unique Building
Argentinian |Papá Noel (Father Christmas)
Armenian |Hambartsum (Ascension Day)
Assyrian |Eda Sura (Little Festival)
Australian |Melbourne Cup Carnival (Horse Races)
Austrian |Neujahr (New Year's Day)
Aztec | Pyramid Equinox
Babylonian |Akitu (Spring Festival)
Bandanese | Nutmeg Festival
Basque |Euskal Jaiak (Summer Festival)
Belgian |Carnival of Binche
Bengali |Durga Puja (Worship of Durga)
Benin | Gelede (Mother Earth)
Berber |Cult of the Dead
Brazilian |Samba Carnival
Burmese |Waso (Full Moon Festival)
Byzantine |Constantinopolis Day
Californian | Rose Parade
Canadian |Boxing Day
Cantonese |Duanwu (Dragon Boat Festival)
Carib |Garifuna Dance
Carthaginian |Dea Caelestis (Heavenly Goddess Celebration)
Celtic | Druid Harvest Festival
 
Well I guess it was time for me to get my own SVN and Installer :lol: Thanks for being clear, I was in a state of confusion, I thought modmods were a symbiotic relationship not an independent one. I will mention everything Empire Earth related here. If someone posts in the bug Thread, tell them to post here. I will of course have C2C stuff posted, that will that is C2C Exclusive, posted in the C2C Main forum. I can really modify the game as an Independent entity.

When there is a new complete version, I announce it here right?

Caveman 2 Cosmos Modmod Index
http://forums.civfanatics.com/showthread.php?t=458129

@Mr. Azure,
Where you around civfanatics when Afforess designed A New Dawn (AND) as a Modmod for Rise of Mankind (RoM)? To use AND you 1st had to have RoM installed then you installed AND over RoM to get AND's changes. Of course all this was before Sourceforge (SVN) became the standard modding method.

God Emporer's Modmod Rocks to Rockets is Not a Modmod in the old sense like AND was to RoM. R2R is actually a stand alone mod based off of C2C.

Eventually (after Zappara left) Afforess made AND into a Stand a lone mod in its own right and with Afforess permission 45*38'N has taken over AND to create AND2.0 and now AND2.1.

That's a bit of modding history on related Mods and Modmods that were C2C predecessors.

I encourage you to continue in the path that you want, not what is dictated to you. Of course collaboration is a wonderful thing, but this is Your project. And with all mods and Modmods using someone else's work as a basis it is protocol to ask for permission (which I think you've done).

Looking forward to see where you take this.

As I've posted before C2C is in reality 3 mods: Prehistoric, Revised RoM-AND, and Future. If your vision is an Enhanced Prehistoric then if it's to be played as a Mod Mod to C2C it would flow into the Main Mod rather seamlessly. But if you goal is what God Emporer has done then do that. Either way keep at it! Be the creator you Want to be. ;)

Go Forth and Mod my young man! We like very much to see new works of art/mods as it were. :D

JosEPh
 
@MrAzure

I have a better suggestion for the California holiday, the Rose Parade. Its a bit more unique than a State Fair.

Agree 100%.

1.With Bugs, I am going to make the Edible appear at Apiculture and the Ornamental at Sericulture.
2.Now I am going to add Weaving Spider and Scorpion to Ornamental, have any ideas for resources needed?

https://en.wikipedia.org/wiki/Cultural_depictions_of_spiders


One of earliest occurrences of the scorpion in culture is its inclusion, as Scorpio, in the twelve signs of the series of constellations known as the Zodiac by Babylonian astronomers during the Chaldean period.

In North Africa and South Asia, the scorpion is a significant animal culturally, appearing as a motif in art, especially in Islamic art in the Middle East. It is perceived both as an embodiment of evil as well as a protective force that counters evil, such as a dervish's powers to combat evil. In another context, the scorpion portrays human sexuality. Scorpions are used in folk medicine in South Asia especially in antidotes for scorpion stings

https://en.wikipedia.org/wiki/Scorpion
 
1.With Bugs, I am going to make the Edible appear at Apiculture and the Ornamental at Sericulture.
2.Now I am going to add Weaving Spider and Scorpion to Ornamental, have any ideas for resources needed?

1. Sounds logical. I approve of that idea.

2. How about ...

Scorpion Gatherer = Silk AND Cocoa
Weaving Spider Gatherer = Silk AND Hemp

EDIT: I updated my Resource Combo Chart with your bugs.
 
@MrAzure

Oh wait! Since all the bugs require Silk resource they may need to be at Sericulture anyways since that's when Silk is unlocked. So while it may make more sense to be at Apiculture they would still have to wait until Sericulture to have silk unlocked.

Well this is the code for Silk in C2C, as you can see it appears at Tech Weaving. For simplicity, I guess we can make them all Sericulure since its not that far from Apicultire and both are Ancient Era.


I can move the Sanctuaries to Gardening, that makes more sense to me because:

1) Sanctuaries require gardens, trees, and ponds .
2) It Separates the Ornamental Gatherers from Sanctuaries.
3) It helps with the load, 21 buildings appear at Sericulture and 10 appear at Gardening.

Also the Weaving Spider is getting Sanctuary.

EDIT I can make each individual insect be its own resource, should I do that ? Butterfly unlocks Butterfly resource etc.
EDIT2 Is it possible for a building to unlock multiple resources?

Code:
<BonusInfo>
			<Type>BONUS_SILK</Type>
			<Description>TXT_KEY_BONUS_SILK</Description>
			<Civilopedia>TXT_KEY_BONUS_SILK_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SILK</ArtDefineTag>
		[COLOR="Blue"]	<TechReveal>TECH_WEAVING</TechReveal>
			<TechCityTrade>TECH_SERICULTURE</TechCityTrade>[/COLOR]
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>6</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>3</iPlacementOrder>
			<iConstAppearance>42</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>80</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>3</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bCurrency>1</bCurrency>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans/>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_BAMBOO</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_LUSH</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_MUDDY</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
 
Glad everyone now is getting along, at least better, thx guys.:)


:) Sometimes, the best ideas are refined with the cooperation of many people.

---
Holidays

If SargontheGreat2 wants to do them, fine by me, i'll continue to create the list.

This is what I had in mind, but he can mod them how he wants:

Schema

*National Wonder
*Use the same Cultural Buttons
* Keep the whole name even the parenthesis part.
*Requires the Cultural Bonus. Example = American required to build Fourth of July
*Requires a Map Bonus/Manufactured Bonus and a Building.
*Population of 6.
*-15 Revolution Modifier
*10 Turn Golden Age
*+20% Culture
Cost between National Wonder and World Wonder.

II
Culture|Holiday
Cetacea Sapien |Echolocation
Ceylonese |Aluth Avurudhu (New Year)
Cham |Karoeh Ceremony
Cherokee |Summer Festival
Cheyenne |Little Wolf Homecoming
Chinese |Chinese New Year
Chola | Adiperukku (Flood Festival)
Chumash |Moymoy
Comanche |Children Celebration
Confederate |Jefferson Davis Day
 
Add Firefly Gatherer
Add Firefly Sanctuary
Silk + Pistachio
Give Cicada a Sanctuary


Military Standard
At Tech Military Training
Requires the Sanctuarity

Military Standard (Butterfly)
Military Standard (Junebug)
Military Standard (Dragonfly)
Military Standard (Scarab Beetle)
Military Standard (Goliath Beetle)
Military Standard (Cricket)
Military Standard (Ladybug)
Military Standard (Praying Mantis)
Military Standard (Scorpion)
Military Standard (Weaving Spider)
Military Standard (Firefly)
Military Standard (Honeybee) (requires Apiary)
Military Standard (Cicada)



Military Standard (Butterfly)
New Health Care Units Receive +4 Experience
National Wonder
Requires Butterfly Sanctuary

Military Standard (Junebug)
New Archer Units Receive +4 Experience
National Wonder
Requires Junebug Sanctuary

Military Standard (Dragonfly)
New Throwing Units Recieve +4 Experience
National Wonder
Requires Dragonfly Sanctuary


Military Standard (Scarab Beetle)
New Mounted Units Receive +4 Experience
National Wonder
Requires Dragonfly Sanctuary

Military Standard (Goliath Beetle)
New Melee Units Receive +4 Experience
National Wonder
Requires Goliath Beetle Sanctuary

Military Standard (Cricket)
New Civilian Units Receive +4 Experience
National Wonder
Requires Cricket Sanctuary

Military Standard (Ladybug)
Workers Build 25% Faster
National Wonder
Requires Ladybug Sanctuary

Military Standard (Praying Mantis)
New Hunter Units Receive +4 Experience
National Wonder
Requires Ladybug Sanctuary

Military Standard (Scorpion)
New Criminal Units Receive +4 Experience
National Wonder
Requires Scorpion Sanctuary

Military Standard (Weaving Spider)
New Law Enforcement Units Receive +4 Experience
National Wonder
Requires Weaving Spider Sanctuary

Military Standard (Firefly)
New Siege Units Receive +4 Experience
National Wonder
Requires Firefly Sanctuary

Military Standard (Honeybee)
New Recon Units Receive +4 Experience
National Wonder
Requires Apiary

Military Standard (Cicada)
New Wooden Ships Receive +4 Experience
National Wonder
Requires Cicada Sanctuary
 
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