C2C : Empire Earth

I can move the Sanctuaries to Gardening, that makes more sense to me because:

1) Sanctuaries require gardens, trees, and ponds .
2) It Separates the Ornamental Gatherers from Sanctuaries.
3) It helps with the load, 21 buildings appear at Sericulture and 10 appear at Gardening.

Sounds good.

Did you read post 76
?agree on all???

Now I did.

EDIT I can make each individual insect be its own resource, should I do that ? Butterfly unlocks Butterfly resource etc.

I would advise against it. Not every fruit, vegetable, etc are posted. I think they should just all be called "Bugs" just like we have "Fruit", "Nuts", "Grain", etc.

EDIT2 Is it possible for a building to unlock multiple resources?

Yes. See the Apiary for code since it gives both Honey and Wax resources.

Add Firefly Gatherer
Add Firefly Sanctuary
Silk + Pistachio

Sounds good I guess. I cannot really think of anything better.

Military Standard
At Tech Military Training
Requires the Sanctuarity

I really like these. Great job!
 
Cool, and a Medieval or Renaissance eras Military tech can have new military standard that are more general like Eagle ,Snake , Lion, Shark, Wolf, Tortoise, Monkey, etc.. From the Animilia phylums. They would be more unique than just giving experience . Those I'll do later in the future or thunder bird can do them.
 
The current Military Standards are part of the Subdued Animals mod.

Thank you, I saw them in Cultural Identity

Changes

Sanctuaries
+1 :) with Floristry
+1 :) with Wilderness Conservation
+1 :science: with Anatomy
+1 :science: with Biology
+1 :culture: with Paper
+1 :culture: with Ecology

+1 :) with Floristy because the Sanctuaries get flowers added
+1 :science: with Anatomy because insects get dissected
+1:culture: with Paper because insects get detailed drawings in science books and got toxonomized

Spoiler :
insect+taxonomy.jpg


Military Standards
Obsolete with Military Science
 
0.15
Currently not on SVN.


Before I add new Buildings I must make the following Tweaks.



Tweaks!
Elder Council from from 25% :science: to 10 :science:
Disease Property Threshold from 5,000 to `10,000.

Green = Empire Earth Tech



moved to Ornamentation
Jewelry Store
Jade Mask Carvers

from Boat Fishing (Prehistoric) to Fishing Reel (Medieval)
Mackerel Fisherman
Salmon Fisherman
Squid Fisherman
Sardine Fisherman
Eel Fisherman
Cod Fisherman
Flounder Fisherman


from Boat Fishing (Prehistoric) to Sports Fishing (Renassiance)
Tuna Fisherman
Marlin Fisherman
SwordFish Fisherman
Snapper Fisherman
Seabass Fisherman
Shark Fisherman
Parrotfish Fisherman

from Mining (Ancient) moved to Minerology (classical)
Quartz Mine
Jade Mine
Garnet Mine
Turquoise Mine
Fluorite Mine
Amber Mine


moved to Gemcutting (Medieval)
Gemcutter
Diamond Mine
Sapphire Mine
Emerald Mine
Ruby Mine
Topaz Mine
Amethyst Mine

moved to Heritage
National Camel Breeder
National Elephant Breeder
National Horse Breeder



moved from Gardening (Ancient) to Botanical Garden (Medieval)

Botanical Garden :
Ibn Wafid (999–1075 CE)
Ibn Bassal (fl. 1085 CE)

Butterfly Sanctuary
Junebug Sanctuary
Dragonfly Sanctuary
Scarab Beetle Sanctuary
Goliath Beetle Sanctuary
Cricket Sanctuary
Ladybug Sanctuary
Praying Mantis Sanctuary
Scorpion Sanctuary
Firefly Sanctuary
Cicada Sanctuary
Hercules Beetle Sanctuary
Weaving Spider Sanctuary
Assassin Bug Sanctuary


from Fungiculture (Ancient) to Botanical Science (Classical)

Botanical Science:
Theophrastos of Eressos (371-288 B.C.)
Pliny the elder (23–79 A.D.)

Botanical Gardens
White Truffle Gatherer
Black Truffle Gatherer
Button Mushroom Farm
Portabello Mushroom Farm
Shitake Mushroom Farm
Shemiji Mushroom Farm
Enokikake Mushroom Farm
Oyster Mushroom Farm
Snow Fungus Farm
Corn Smut Farm
Straw Mushroom Farm
Cauliflower Mushroom Farm

moved form Aesthetics to Ornithology(Classical)

Ornithology:
Aristotle
Pliny the Elder

Parrot Catcher
Macaw Catcher
Cockatoo Catcher
Cockatiel Catcher
Parakeet Catcher
Toucan Catcher
Bird of Paradise Catcher
Lyrebird Catcher
Quetzal Catcher
Peacock Catcher
Junglefowl Catcher
Hummingbird Catcher
Canary Catcher

moved from Poultry Domestication(Prehistoric) to Aviary (Medieval)

Parrot Aviary
Macaw Catcher Aviary
Cockatoo Catcher Aviary
Cockatiel Catcher Aviary
Parakeet Catcher Aviary
Toucan Catcher Aviary
Bird of Paradise Catcher Aviary
Lyrebird Catcher Aviary
Quetzal Catcher Aviary
Peacock Catcher Aviary
Junglefowl Catcher Aviary
Hummingbird Catcher Aviary
Canary Catcher Aviary

moved from Spice Trade (Classical) to Emporiums (Medieval)

http://books.google.com/books?id=cHRvtwTLcMAC&pg=PA226&lpg#v=onepage&q&f=false

http://books.google.com/books?id=iZ1gfyA7dG4C&pg=PA239&lpg

Sugarcane Plantation
Coffee Plantation
Maple Grove
Cocoa Plantation
Peppermint Farm
Liquorice Farm
Nutmeg Farm
Acacia Grove
Wasabi Farm
Sassafras Grove

moved from Drug Trade (Classical) to Pharmacology (Medieval)
Ginger Farm
Gingko Grove


moved from Floristy (Classical) to Floral Design (Renassiance)
FRENCH PERIOD (AD 1600-1814)

Daisy Farm
Tulip Farm
Lilly Farm
Carnation Farm
Jasmine Farm
Marigold Farm

moved from Irrigation (Classical) to Crop Rotation (Medieval)

Tomato Farm
Pumpkin Farm
Bean Farm
Squash Farm
Strawberry Farm
Watermelon Farm
Tomatillo Farm
Raspberry Farm
Blackberry Farm
Elderberry Farm
Gooseberry Farm
Cranberry Farm
Bearberry Farm
Cantaloupe Farm
Honeydew Farm
Zucchini Farm



moved from Orchard (Classical) to Colonialism (Renassiance)
Lemon Orchard
Orange Orchard
Lime Orchard
Peach Orchard
Plum Orchard
Apricot Orchard
Cherry Orchard
Pineapple Plantation
Grapefruit Orchard
Kiwifruit Orchard
Tangerine Orchard

moved from Orchard (Classical) to Botany (Renassiance)
Persimmon Orchard
Plantain Plantation
Breadfruit Orchard
Pitaya Orchard
Durian Orchard
Cardon Cactus Plantation
Lychee Orchard
Kumquat Orchard
Paw Paw Orchard
Loquat Orchard
Cherimoya Orchard
Atemoya Orchard
Sapote Orchard
Longon Orchard
Jujube Orchard
Starfruit Orchard


moved from Orchard (Ancient) to Arboriculture(Classical)
Aboretum
Cashew Grove
Walnut Grove
Pecan Grove
Chestnut Grove
Macademia Grove
Fustic Grove
Hazelnut Grove
Brazil Nut Grove
Pinenut Grove
Mongogo Grove
Gevuina Grove



Added


Since I am going to add quite a bit of Anti-Crime buildings, I am going to add new Crimes. Some are only triggered by Specific Buildings as well as a Crime Level.


Crime

(Crime) Assisted Suicide
(Crime) Invasion of Privacy
(Crime) Bribery
(Crime) Heavy Debt
(Crime) Webcam Blackmail
(Crime) Concealing Birth
(Crime) Home invasion
(Crime) A.I Manipulation (Artificial Intelligence)
(Crime) Obesity
(Crime) Weapon Possession
(Crime) War Profiteering
(Crime) Blackmail
(Crime) Adultery
(Crime) Public Intoxication
(Crime) Poisoning
(Crime) Abusive Language
(Crime) Art Theft
(Crime) Sabotage
(Crime) Witness Tampering
(Crime) Infanticide
(Crime) Jaywalking
(Crime) Loitering
(Crime) Racism
(Crime) Heresy
(Crime) Gluttony
(Crime) Conspiracy
(Crime) Disturbing the Peace
(Crime) Paraphernalia
(Crime) False Imprisonment
(Crime) Eavesdropping
(Crime) Elder Abuse
(Crime) Extortion
(Crime) Mail Fraud
(Crime) Poor Hygiene
(Crime) Anarchism
(Crime) Securities Fraud
(Crime) Trolling
(Crime) Hazing
(Crime) Looting
(Crime) Lynching
(Crime) Resisting Arrest
(Crime) Wiretapping
(Crime) Biological Hacking
(Crime) Snake Oil
(Crime) Wasting Time
(Crime) Promiscuity
(Crime) Treason
(Crime) Noble Impersonation
(Crime) Illegal Street Vending
(Crime) Stowaway
(Crime) Lying
(Crime) Censorship
(Crime) Rudeness
(Crime) Grave Robbery
(Crime) Cattle Raiding
(Crime) Disorderly Conduct
(Crime) Evidence Tampering
(Crime) Terrorism
(Crime) Bomb Threat
(Crime) Massacre
(Crime) War Crimes
(Crime) Genocide
(Crime) Mutinies
(Crime) Perjury
(Crime) Genetic Eugentics

Disease
Since I am going to add many Anti-Disease Buildings I have added some new Diseases. Majority require a specific resource or resources.


  1. Non-Infectious Diseases
    1. Lifestyle
    [Disease] Heart Disease
    [Disease] Food Poisoning
    [Disease] Diabetes
    [Disease] Malnutrition
    [Disease] Stroke
    [Disease] Cancer
    [Disease] Arthritis
    [Disease] Osteoporosis
    [Disease] Atherosclerosis
    [Disease] Hypertension
    [Disease] Parkinson's Disease
    [Disease] Asthma
    [Disease] Fibromyalgia
    [Disease] Narcolepsy

    Bacterial Infectious Diseases
    [Disease] Meningitis
    [Disease] Botulism
    [Disease] Lyme
    [Disease] Melioidosis
    [Disease] Whooping Cough
    [Disease] Pneumonia
    [Disease] Syphilis
    [Disease] Tetanus
    [Disease] Tuberculosis
    [Disease] Typhus


    Viral Infectious Diseases
    [Disease] AIDS
    [Disease] Chickenpox
    [Disease] Cytomegalovirus
    [Disease] Colorado Tick Fever
    [Disease] Dengue fever
    [Disease] Ebola
    [Disease] Hepatitis
    [Disease] Herpes
    [Disease] Human papillomavirus
    [Disease] Influenza (Flu)
    [Disease] Lassa fever
    [Disease] Mumps
    [Disease] Polio
    [Disease] Rabies
    [Disease] Rubella
    [Disease] SARS
    [Disease] Encephalitis
    [Disease] Gastroenteritis
    [Disease] Yellow fever


Added Culture (Meso American)



Tech Conduct
Added Honor codes
Added Labor Codes
Added Breeding Restrictions
Added Dishonored Banishment

Tech Binding
Added Tree Hanging

Tech Nomadic Lifestyle
Added River Bath

Tech Pottery
Added Pottery Laundromat
 
What's Next

New Religions with own Buildings and Wonders!

For my game I am going to add major religions that are listed in http://religions.findthedata.org/.

They are:

Catholico
Spoiler :
Fk4R2t1.png


Rastafarian
Spoiler :
rasta_peace_sign-555px.png


Tenrikyo
Spoiler :
DEUS-PARENS.png


Wicca
Spoiler :
Pentacle.gif


Unitarian
Spoiler :
178.jpg


LaVeyan
Spoiler :
Baphomet_II.jpg


Raelianism
Spoiler :
rael_symbol_logo_ufo.jpg


Cheondogyo
Spoiler :
1104051407.jpg


Kharijite
Spoiler :
Kalam_48494.


Anglicanism
Spoiler :
AnglicanCommunion_symbol_342x339.jpg


Seventh-day Adventists
Spoiler :
2116108.gif


Pentecostalism
Spoiler :
church_of_god_cleveland_tennessee.jpg


Evangelicalism
Spoiler :
Fish%20logo%20new.png


Baptist
Spoiler :
sdb_logo.jpg


Shaivism
Spoiler :
Shaivism_barnstar.png


Tantrism
Spoiler :
Sri-Yantra-2.jpg


Mahayana
Spoiler :
170px-Dharma_Wheel.svg.png


Lutheranism
Spoiler :
Lutheranism_48507.


Sunni
Spoiler :
Sunni_Islam_48496.


Shia
Spoiler :
Shia_Islam_48500.jpg


Smartism
Spoiler :
31-hinduism-solar-plexus.jpg


Santeria
Spoiler :
Erzulie+Freda.jpg
 
Catching sardines with a rod makes no sense. They're not worth catching unless in a net ie. in large numbers at once.
 
For the religions you may like to look at the Rapture mod for art eg units.

Thanks for letting me know, its a long term project, adding one at a time over a long time. If you want to do them for your Custom Religions please let me know.



Catching sardines with a rod makes no sense. They're not worth catching unless in a net ie. in large numbers at once.

Yeah its a typo I made, you catch them using nets.


World Wonders
Planning Stage


Plumbing
Pool of Bethesda
https://en.wikipedia.org/wiki/Pool_of_Bethesda

Exploration

Babylonian Map of the World
https://en.wikipedia.org/wiki/Babylonian_Map_of_the_World

Phoenician Galley Sailings
The Phoenicians (1550 BCE–300 BCE) traded throughout the Mediterranean Sea and Asia Minor though many of their routes are still unknown today. The presence of tin in some Phoenician artifacts suggests that they may have traveled to Britain. Some scientists speculate that they voyaged all the way to Central America, although this is disputed. According to Virgil's Aeneid and other ancient sources, the legendary Queen Dido was a Phoenician from Asia Minor who sailed to North Africa and founded the city of Carthage.

Taxonomy
Divine Farmer's Materia Medica
https://en.wikipedia.org/wiki/Shennong_Ben_Cao_Jing

Folk Medicine
The Canon of Internal Medicine
https://en.wikipedia.org/wiki/Huangdi_Neijing


Furniture Making
Tutankhamun's Gold Throne
http://www.touregypt.net/museum/tutl57.htm


Linguistics
Rosetta Stone*
https://en.wikipedia.org/wiki/Rosetta_Stone
*Only if we don't have it already

Mail
The Royal Road
https://en.wikipedia.org/wiki/Royal_Road

Road Building
Main Andean Road
https://en.wikipedia.org/wiki/Inca_road_system#Main_routes


Hydraulic Mining
Las Medulas
https://en.wikipedia.org/wiki/Las_Médulas
 
The Rosetta Stone is not a work of ancient linguistics. It's an aid to (industrial/)modern linguists. And it was not any kind of wonder when it was produced. It became one by being discovered so many centuries later.
 
Deletions
Planning Stage
Cochineal Farm
Lacquerware Hut

Since we have Aviary
(Combine Stats)
Parrot Catcher
Macaw Catcher
Cockatoo Catcher
Cockatiel Catcher
Parakeet Catcher
Toucan Catcher
Bird of Paradise Catcher
Lyrebird Catcher
Quetzal Catcher
Peacock Catcher
Junglefowl Catcher
Hummingbird Catcher
Canary Catcher

Move the Resource or Add Resource to other building
Beadmaker's Workshop
Book Publisher
Coffee Factory
Parking Lot
Parking Meters
Public Stoning
Television Factory
Pasta Factory
Perfume Factory
Pharmaceutical Factory
Porcelain Factory
Terracotta Factory
Bead Factory
Book Factory
Brick Factory
Ceramics Factory
Cheese Factory
Furniture Factory
Hat Factory
Potato Chip Factory
Soda Factory
Water Bottle Factory
Soap Factory
Copper Wiring Factory
Rope Factory
Sausage Factory
Sculpture Factory
Shoe Factory
Toy Factory
Energy Drink Factory
Cloth Factory
Carpet Factory
Cellphone Factory
Coffee Factory
Confections Factory
Nutella Factory
Blender Factory
Barrel Factory
Washer Dryer Factory
Power Tool Factory

Plastic Reclamation Plant
Aluminum Reclamation Plant
Steel Reclamation Plant
Titanium Reclamation Plant
Copper Reclamation Plant
Iron Reclamation Plant
Lead Reclamation Plant
Tin Reclamation Plant
Silver Reclamation Plant
Gold Reclamation Plant
Platinum Reclamation Plant
Rubber Reclamation Plant
Paper Reclamation Plant
Glass Reclamation Plant

Resource Deletions
Some resources we do not need. Make list later.


Tweaks
All Alternative Timelines "World Wonders" aka Culture (Clockpunk) are now National Wonders (very expensive).
 
Mr Azure, because of recent opposition to the massive growth of rate of expansion of C2C, I will ask if I could start working on Empire Earth for any Wonders/Cultures/Buildings etc... the team might reject. I see that we have similar views on the development of the mod, and do not want to see it quenched
 
Mr Azure, because of recent opposition to the massive growth of rate of expansion of C2C, I will ask if I could start working on Empire Earth for any Wonders/Cultures/Buildings etc... the team might reject. I see that we have similar views on the development of the mod, and do not want to see it quenched

I agree, if they are rejected you could start working on them or/and add your own. My vision is to make each Era feel more complete while providing balance and more strategy options to players. We can add new content IF it requires combinations so the player has to plan a bit more what to build rather than have it show on he Build List just because the Technology unlocks it.

Right now I am balancing buildings so they require a bit more to be built, and going Tech by Tech. I am visualizing how to connect buildings to other buildings so you have to work to have the chance to build them.

Also I will probably edit the Starting Date to 400,000 B.C.


Tweaks

now requires = in addition to what it currently requires.

Gathering
Seed Camp now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains AND River Access
Berry Bushesnow requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Root Tubers now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Wild Mushrooms now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Stick Gatherer now requires Forest or Jungle or Bamboo or Ancient Forest

Scavenging
Carrion now Obsolete with Heat Treatment
Bug Catcher now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Bandit's Hideout Now requires Caves or Hill in City

Herbalism
Wild Herbs now Requires Berry Bushes AND ( Wild Mushrooms or Root Tubers)

Lichen Gatherer now Requires Wild Mushrooms OR Root Tubers

Cooking
Slaughterhouse moved to Carving. Now Provides 1 Raw Meat.
Butchery moved to Earth Oven. now requires Drying Frame and Slaughterhouse.

Tracking
Trailsnow requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains

Trapping
Hunting Instruction now obsolete with Globalization (from Semi-Auto Weapons)
Master Hunter now obsolete with Globalization (from Semi-Auto Weapons)
Pit Traps now requires Hunting Instruction
Sea Otter's Hunter Camp now require Hunting Instruction
Beaver Traps now require Hunting Instruction
Chinchilla Traps now require Hunting Instruction
Fox Hunter's Camp now require Hunting Instruction
Mink Traps now require Hunting Instruction
Rabbit Traps now require Hunting Instruction
Raccon Traps now require Hunting Instruction
Animal Snare Traps now require Master Hunter


Tool Working
Termite Mound now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Anthill now requires Termite Mound and Bug Catcher


Hard Hammer Precussion
Stone Quarry now requires Baskets or Pottery
Stone Tool Maker now requires Stone Quarry AND Rock Gatherer


Ground Stone
Wheat Gatherer now requires Baskets or Pottery
Barley Gatherer now requires Baskets or Pottery
Rice Gatherer now requires Baskets or Pottery
Wheat Gatherer now requires Baskets or Pottery
Corn Gatherer now requires Baskets or Pottery
Quern now requires Stone Tool Maker or Handyman Hut*

Handyman Hut appears at Standardization, gives 1 Tools and upgrades to a new building called Hardware Store.


Prehistoric Music
Snake Charmer now requires Baskets or Pottery
Percussion Instrument Maker now Requires (Wood or Prime Timber) and (Cloth or Rope)
Woodwind Instrument Maker now Requires (Wood or Prime Timber) and (Stone Tools or Tools)
Music Hut now requires Percussion Instrument Maker AND Woodwind Instrument Maker

Prehistoric Dance
Dance Hut now requires Music Hut or Storyteller Hut
Rain Dance now requires Creation Myth or Village Hall or Town Hall
War Dance now requires Creation Myth or Village Hall or Town Hall
Moon Dancenow requires Creation Myth or Village Hall or Town Hall
Nature Dancenow requires Creation Myth or Village Hall or Town Hall
Blood Dancenow requires Creation Myth or Village Hall or Town Hall

Hunting
All the camps now require Hunting Instruction OR Master Hunter


Natural Pigments
Healing Clay now requires Baskets or Pottery
Mud Bath now requires Baskets or Pottery
Clay Pit now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Chalk Pit now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Hematite Pit now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Sand Pit (Beach) now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Sand Pit (Stone) now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Sand Pit (Desert) now requires (Baskets or Pottery) AND (Stone Tools or Tools )

Ritualism
Monument now requires (Stone Tools or Tools )
Obelisk now (Stone Tools or Tools )
Vision Quest now requires Drugs
Bathing Ritual now requires Mud Bath

Carving
Venus of Willendorf now requires Fertility Dance

Skinning
Hunter's Camp now requires Hunting Instruction

Adhesives
Tar Pit now requires (Baskets or Pottery)
Resin Grove now requires (Baskets or Pottery)
 
Thanks for letting me know, its a long term project, adding one at a time over a long time. If you want to do them for your Custom Religions please let me know.

I think I pillaged reused everything that had enough art work to make a BtS style religion.
 
1) Why does Animal Snare Traps require Master Hunter when all the other traps require Hunting Instruction?

2) The GG buildings that provide free (Master Hunter/Hunting Instruction) in all cities would also need to have there obsolete date changed. When we get the Great Hunter these will be built by them rather than the GG.

3) for the gatherers the grain gatherers go obsolete at agriculture which is required for pottery so I would remove pottery. Lacquer ware on the other hand may be available early enough.

4) ants and termites are enemies, I thought, why would you need one to have the other.

4) Archaeology suggests that the earliest percussion instruments were stone. Actually unless it has changed since I checked up on it 10 years ago, these are the only ones of this type that survive from even the ancient/classical era. Yes "the idea is to bang the rocks together, guys!". Hollow logs would also work.
 
Stone Tool Maker now requires Stone Quarry AND Rock Gatherer

This would make it nearly impossible to get the Stone Tool Maker. Stone and marble are rare resources to get. The Stone Tool Maker is suppose to be a common building everyone can get in the beginning of the game.

Tracking
Trailsnow requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains

But Trails the road type, can go on any terrain. Why would Trails the building be limited?

Music Hut now requires Percussion Instrument Maker AND Woodwind Instrument Maker

What about singing? One could sing music without needing an instrument. Not to mention other body percussion. I do not think it needs any of those.

Carrion now Obsolete with Heat Treatment

those have no relation to each other. The point of having cooking is so you can counter the effects of carrion. Thus you no longer need to depend upon it.

Mud Bath now requires Baskets or Pottery

Tell that to pigs and other animals that roll around in the mud.

Butchery moved to Earth Oven. now requires Drying Frame and Slaughterhouse.

The drying frame is for drying meat and other things not for hanging raw meat to cook.

Bathing Ritual now requires Mud Bath

This makes no sense why would you have to get muddy to then bathe in say the river?

Animal Snare Traps now require Master Hunter

Why? Animal Snare Traps come before Master Hunter is unlocked.

Vision Quest now requires Drugs

I think you could never build this in the prehistoric era since drugs come later. Not to mention one doesn't need drugs to go on a vision quest. Such as using meditation, or sweat lodges, or fasting, etc.

Gathering
Seed Camp now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains AND River Access
Berry Bushesnow requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Root Tubers now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Wild Mushrooms now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Stick Gatherer now requires Forest or Jungle or Bamboo or Ancient Forest

A lot of these could be found anywhere. Especially sticks such as Sticks in the Scrub or Desert. Likewise Roots, Berries, Seeds and Fungi can be found in just about every type of terrain we have. From the Small tundra shrubs with berries to the sonoran desert mushroom.

I could go on and on about your tweaks. They are fine for your separate modmod, but don't expect them to get accepted into the core mod. Likewise if I do add anything that involves building tweaking on your list I will tweak my own buildings.

When and If I want any of your new buildings I will let you know. However like you said we are on a bit of a building freeze for the moment.

Venus of Willendorf now requires Fertility Dance

EDIT: This is about the only one I agree with.
 
Now isnt that normal:eek:, you guys not agreeing :wallbash:

That's good news, since I am not looking at having the majority of this in the core mod. I am not seeking approval at all or seek to have things "approved" because I am not adding this to Caveman2Cosmos. While feedback is important the opinion of C2C approval or not is irrelevant since its two different systems.

I am using the Theories of:

Accelerated Change
http://en.wikipedia.org/wiki/Accelerating_change

Complex Systems
http://en.wikipedia.org/wiki/Complex_systems

Technological determinism
https://en.wikipedia.org/wiki/Technological_determinism
For example take Termites and Anthill.

Compatibilism
https://en.wikipedia.org/wiki/Compatibilism_and_incompatibilism

Sociocultural evolution
https://en.wikipedia.org/wiki/Sociocultural_evolution

Technological somnambulism
https://en.wikipedia.org/wiki/Technological_somnambulism

Social_constructivism
https://en.wikipedia.org/wiki/Social_constructivism

Actor–network theory
https://en.wikipedia.org/wiki/Actor-Network_Theory

Normalization process theory
https://en.wikipedia.org/wiki/Normalization_Process_Theory

Social construction of technology
https://en.wikipedia.org/wiki/Social_construction_of_technology

Determinism
https://en.wikipedia.org/wiki/Determinism

Inevitability thesis
https://en.wikipedia.org/wiki/Inevitability_thesis

Lets say the "art" or "science" of collecting Termites requires a certain skill to catch them without getting stung. Anthill is the next complex system that requires more skill then Termites to successfully catch them.

Termites =
Using a rotating motion, a monkey/human inserts the stick into the nest. Upon retrieval, he inspects the stick and then eats the attached termites.

Ants =
Catching ants can be done by using bait over a few days. Sugar water in a small bottle in a large jar is sufficient to attract most ants. Ants can be collected periodically to be placed in the terrarium.

Another way to catch ants is to dig up a colony and sort the ants, pupae, larvae and eggs manually from the site. However, this can prove very difficult in the case of Wood Ants since extracting them from the wood nest is a very tedious task. Rotting boards and logs are always good candidates for finding ants. Carpenter Ants can easily be found during cool temperatures by locating a large tree stand with a fair amount of downed and rotting logs. A Carpenter Queen ant with her first brood can be found by carefully peeling off the bark. There will be an egg-shaped chamber between the bark and wood of the tree which can be extracted with the use of a sharp, long knife. The oval chamber and surrounding wood is taken by placing a small section of bark over the chamber and cutting into the tree.

So Ants are harder to catch then Termites. Your people have to first develop the ability to catch Termites in above ground mounds with Sticks, so they develop the skills to succeed in a more complex system that is an Anthill, which requires baits and possibly underground excavation with soilder ants attacking.

Let me use a metaphor. You must first learn how to ride a bike in order to ride a motocycle. A bike has a different social, technological, cultural "signature" and rate of adoption over time then a motorcycle.

n this case a Bicycle doesn't just represent Bicycles, but the "strings" Bicylces represent to a civilization.

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Understanding this system is the key to balancing the game.

One of the systems Hydro talks about is redundancy, but his world view of redundancy is All Eras while mine is Era Specific. That is one of the foundationtional disagreements we have.

An example is Land mines. To him since we have a Mines technology in Industrial or Modern, we cannot have a Mines technology in Medieval. This theme continues with other things like:

Drug Trade (Classical) vs Pharmacology (Medieval)

Ceramics (Classical) vs Porcelain (Medieval)

etc.


Why Era Specific vs All Eras?

The reason is that most technologies are a complexity change that have the majority of its history in one time period.

In:
Drug Trade (Classical) vs Pharmacology (Medieval), he said that since we have Drug Trade we can't have Pharmacology.


While similar in name they occurred 600 years apart, with Pharmacology later advancing to Pharmacognosy in Industrial.

Herbalism (Prehistoric)
Taxonomy (Ancient)
Drug Trade (Classical)
Pharmacology (Medieval)
Pharmacognosy (Industrial)
Behavioral Pharmacology (Modern)


One of my main concerns is Hydro and his understanding about science, technology, and history. I have to explain to him why I chosed to post X. One of his claims is:

Hydro said:
I could see some working while others just seem like they will just become empty techs.

This thinking is a symptom of not having a deep understanding about science, technology, and history.

I spend time reading scientific journals, academic texts, going on history forums, and asking history majors to come to my decisions. I do all this to be told No by him in 10 minutes because of a quick wikipedia search, when I have more than sufficient evidence to prove I am correct. I don't like this system.Its incompatible with me.

Caveman2Cosmos is Hydro's project, while Empire Earth is my project. We will not agree on many things because we are incompatible. This is why when he talks about Drugs, its irrelevant since I am moving Vision Quest to Ceremony. The same for other concerns. What happens in Cavemna2Cosmos does not happen in Empire earth, there are some rearrangements, new resources, new chains, and new paths. Mathematical analysis with Mathmatica is key which I doubt few actually do. I have the relevation of understanding how much :gold: is in an era, and if the :health: and :yuck: ratio is off.

While I will have to fix some logical loops with new Buildings Tweaks, in the end with the mathmatical analysis I am doing thanks to Nimek's Parser believe I can balance the game, rather than wait for others to tweak their buildings.

Again nothing personal, I just want the best game experience possible for myself and my friends with the least bureaucracy.

1) Why does Animal Snare Traps require Master Hunter when all the other traps require Hunting Instruction?

2) The GG buildings that provide free (Master Hunter/Hunting Instruction) in all cities would also need to have there obsolete date changed. When we get the Great Hunter these will be built by them rather than the GG.

3) for the gatherers the grain gatherers go obsolete at agriculture which is required for pottery so I would remove pottery. Lacquer ware on the other hand may be available early enough.

4) ants and termites are enemies, I thought, why would you need one to have the other.

4) Archaeology suggests that the earliest percussion instruments were stone. Actually unless it has changed since I checked up on it 10 years ago, these are the only ones of this type that survive from even the ancient/classical era. Yes "the idea is to bang the rocks together, guys!". Hollow logs would also work.

1. Yeah, it would be better if it just required Hunting Instruction.

2. I actually reverted those changes because I don't want to mess with Hunting too much. Is adding Great People XmL? I want to add Great Chef, Great Detective and Great Fashionista.

Great Chef.
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Great Detective
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Great Fashionista
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3. Good logical loop discovery. I will remove Pottery for those that obsolete at Agriculture.

4. Its more about the skill required, I explained it in the above post.


5. This one is tricky, as the definition of percussion can either mean rocks or like you said hollow logs. I think it should require some sort of material.
 
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