Mr Azure, because of recent opposition to the massive growth of rate of expansion of C2C, I will ask if I could start working on Empire Earth for any Wonders/Cultures/Buildings etc... the team might reject. I see that we have similar views on the development of the mod, and do not want to see it quenched
I agree, if they are rejected you could start working on them or/and add your own. My vision is to make each Era feel more complete while providing balance and more strategy options to players. We can add new content IF it requires combinations so the player has to plan a bit more what to build rather than have it show on he Build List just because the Technology unlocks it.
Right now I am balancing buildings so they require a bit more to be built, and going Tech by Tech. I am visualizing how to connect buildings to other buildings so you have to work to have the chance to build them.
Also I will probably edit the Starting Date to 400,000 B.C.
Tweaks
now requires = in addition to what it currently requires.
Gathering
Seed Camp now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
AND River Access
Berry Bushesnow requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Root Tubers now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Wild Mushrooms now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Stick Gatherer now requires Forest or Jungle or Bamboo or Ancient Forest
Scavenging
Carrion now Obsolete with Heat Treatment
Bug Catcher now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Bandit's Hideout Now requires Caves or Hill in City
Herbalism
Wild Herbs now Requires Berry Bushes
AND ( Wild Mushrooms or Root Tubers)
Lichen Gatherer now Requires Wild Mushrooms
OR Root Tubers
Cooking
Slaughterhouse moved to Carving. Now Provides 1 Raw Meat.
Butchery moved to Earth Oven. now requires Drying Frame and Slaughterhouse.
Tracking
Trailsnow requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Trapping
Hunting Instruction now obsolete with Globalization (from Semi-Auto Weapons)
Master Hunter now obsolete with Globalization (from Semi-Auto Weapons)
Pit Traps now requires Hunting Instruction
Sea Otter's Hunter Camp now require Hunting Instruction
Beaver Traps now require Hunting Instruction
Chinchilla Traps now require Hunting Instruction
Fox Hunter's Camp now require Hunting Instruction
Mink Traps now require Hunting Instruction
Rabbit Traps now require Hunting Instruction
Raccon Traps now require Hunting Instruction
Animal Snare Traps now require Master Hunter
Tool Working
Termite Mound now requires Base Terrain in City: Grassland , Lush, Marsh, Muddy, or Plains
Anthill now requires Termite Mound and Bug Catcher
Hard Hammer Precussion
Stone Quarry now requires Baskets or Pottery
Stone Tool Maker now requires Stone Quarry
AND Rock Gatherer
Ground Stone
Wheat Gatherer now requires Baskets or Pottery
Barley Gatherer now requires Baskets or Pottery
Rice Gatherer now requires Baskets or Pottery
Wheat Gatherer now requires Baskets or Pottery
Corn Gatherer now requires Baskets or Pottery
Quern now requires Stone Tool Maker or
Handyman Hut*
Handyman Hut appears at Standardization, gives 1 Tools and upgrades to a new building called
Hardware Store.
Prehistoric Music
Snake Charmer now requires Baskets or Pottery
Percussion Instrument Maker now Requires (Wood or Prime Timber) and (Cloth or Rope)
Woodwind Instrument Maker now Requires (Wood or Prime Timber) and (Stone Tools or Tools)
Music Hut now requires Percussion Instrument Maker
AND Woodwind Instrument Maker
Prehistoric Dance
Dance Hut now requires Music Hut or Storyteller Hut
Rain Dance now requires Creation Myth or Village Hall or Town Hall
War Dance now requires Creation Myth or Village Hall or Town Hall
Moon Dancenow requires Creation Myth or Village Hall or Town Hall
Nature Dancenow requires Creation Myth or Village Hall or Town Hall
Blood Dancenow requires Creation Myth or Village Hall or Town Hall
Hunting
All the camps now require Hunting Instruction OR Master Hunter
Natural Pigments
Healing Clay now requires Baskets or Pottery
Mud Bath now requires Baskets or Pottery
Clay Pit now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Chalk Pit now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Hematite Pit now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Sand Pit (Beach) now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Sand Pit (Stone) now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Sand Pit (Desert) now requires (Baskets or Pottery) AND (Stone Tools or Tools )
Ritualism
Monument now requires (Stone Tools or Tools )
Obelisk now (Stone Tools or Tools )
Vision Quest now requires Drugs
Bathing Ritual now requires Mud Bath
Carving
Venus of Willendorf now requires Fertility Dance
Skinning
Hunter's Camp now requires Hunting Instruction
Adhesives
Tar Pit now requires (Baskets or Pottery)
Resin Grove now requires (Baskets or Pottery)