charlesb96
King
Would it be possible for the volcano event to replace the current graphic of a mountain with the graphic of the volcano? Volcano is different than mountain peak, can't found cities, impassible, destroys any resource on that peak.
Would it be possible for the volcano event to replace the current graphic of a mountain with the graphic of the volcano? Volcano is different than mountain peak, can't found cities, impassible, destroys any resource on that peak.
It already does that, doesn't it?
Btw, lava flow looks weird on the volcano: part of moving lava goes down and other part goes up.
I think your all completely missing the somewhat obscure thing about my 'werewolf' event. This is a real, French, historical event. People kept getting chew up and necks were bitten clear through and limbs bitten clear off. Literally dozens of them. The king paid for multiple high profile hunts to slay the beast... more died.
To harvest wikepedea:
"Some werewolf lore in France is based on documented events. The Beast of Gévaudan terrorized the general area of the former province of Gévaudan in south-central France (it is now called Lozère). From the years 1764 to 1767, an unknown entity killed upwards of 80 men, women and children. The creature was described as a giant wolf by the sole survivor of the attacks, which ceased after several wolves were killed in the area."
I saw a History/History International Channel thing on this and one of the slayers (he has a statue and everything) was a church sponsered guy. One who ended up killing the beast with single shot. The tested a silver musket ball and found you can't hit the broad side of a bar from more that like 50-75ish feet with it. The guy wiould need absurd luck to not have to fight something that melee. 30 second reload on a thing with a body count over 80 is going to fail. He got within spitting distance and killed it with the opening shot. They figure he was the trainer of the beast and shot it at point blank when it came for din-din.
Its well documented that the Beast of Gévaudan routenly severed spines with a bite. Dogs (even a skull hitched to a hydrolic press against a pig spine) can not do this without shattering to powder and likely not then. The only animal that can is one they have all kinds of stuffed ones the nobility had during that time period. This includes one reported to be the beast stuff (though a nobel got credit for it) a hyena.
So I wasn't talking alternate timeline stuff with my half baked quest opening event... that apparently happened. 80+ people slaughter for a Church recruiting campaign. That statue of the local 'hero' is still there... he is still a local hero. Though the Church hired animal trainer is only one major theory... a hyena did appaently do it according to multiple reported slayers. They figure the one guy who got away saw the trainer crossing the river and was too freaked to note it was two entities and not one.
I'll try to get this done this week.
I think Koshling changed the main event schema in XML/Events and you just have to copy that schema to your subfolders and replace your current ones.well, I fail to get it into the schema file - now admittedly its the first time I need to add a new tag so I don't actually know what I am doing![]()
now I got them into a test event, but they don't seem to be doing anything... Are they working on the city or a building, if a building: how do I specify the one to change?
<BuildingExtraCommerces>
<BuildingExtraCommerce>
<BuildingClass>BUILDINGCLASS_FAIR_GROUNDS</BuildingClass>
<CommerceType>COMMERCE_GOLD</CommerceType>
<iExtraCommerce>-5</iExtraCommerce>
</BuildingExtraCommerce>
</BuildingExtraCommerces>
<commercemodifiers>
<buildingcommermodifiers>
<buildingclass>SOMETHINGOROTHER</buildingclass>
<iChange>1000</iChange>
<iChange>1000</iChange>
<iChange>1000</iChange>
<iChange>1000</iChange>
</buildingcommermodifiers>
</commercemodifiers>
yeah I was looking at the output, but I was to timid for my test setup
anyhow it works - though in order to let people know what is happening I'll probably need to create python help text calls for these events then (not terribly bad - but I have to remember doing so since all other tags come with their own help text already).
However: would it be possible to do these tags on a building or building class base? similar to e.g. the buildingextracommerce tag:
Code:<BuildingExtraCommerces> <BuildingExtraCommerce> <BuildingClass>BUILDINGCLASS_FAIR_GROUNDS</BuildingClass> <CommerceType>COMMERCE_GOLD</CommerceType> <iExtraCommerce>-5</iExtraCommerce> </BuildingExtraCommerce> </BuildingExtraCommerces>
essentially what I'd like to be able to do is to specify a buildingclass and then change the modifier(s) for that buildingclass - so that only those cities with this building get the change (or if bpickcity is 1 then the city gets the change only if it has the specific building).
E.g. to have something like this:
Code:<commercemodifiers> <buildingcommermodifiers> <buildingclass>SOMETHINGOROTHER</buildingclass> <iChange>1000</iChange> <iChange>1000</iChange> <iChange>1000</iChange> <iChange>1000</iChange> </buildingcommermodifiers> </commercemodifiers>
That's not really a very negative event in my opinion.![]()
I know, but, you'd think an alien invasion would be negative...![]()