By the way -- why does Housing (Homeless) have +8 unhealth? You're going to get stuck with it at the beginning of the game, and there are enough penalties to early city growth as it is.
I haven't started a new game since these changes were made, but if you autobuild something with an 8 health penalty then the game is unplayable IMO. At a diety start you already have typically about net 3 or 4 unhealthy at the start of the game, which makes food building irrelevant until you can stack several up (usually at herbalism), but add this much extra and you can forget about building anything food yielding for some time as it is just pointless.