Hydromancerx
C2C Modder
So like Housing (Homeless) would be 20% more to grow instead of +4 ?
So like Housing (Homeless) would be 20% more to grow instead of +4 ?
Food Kept is a different mechanic (the one that lets you keep some food when you grow). It might be that there is no tag for that on buildings yet.I tried to give -10% Food Kept but it would not work. You can put in positive values but apparently not negative values.
Note that Civics have a different value for making cities grow slower that cannot be applied to buildings.
You can give 5% more to grow instead every unhealthy from early housing.
So since it was not working I am taking away the +1 and +1 from the first tier housing.
Thus they become ...
Lean-Tos = Nothing
Bone Huts = +1
Treehouse = +1 +1 +1
This means that the sole purpose of the Lean-Tos is to cancel out the harmful stats of the Homeless building.
Homeless has be also reduced to just +2 and +2 .
This is about as far as I am willing to compromise. The +2 is WAY less than the +8 I originally had. And now that the other 3 buildings have taken 1 way from each that's an additional 3 more you don't have to deal with.
In short I am going to upload to the SVN and hopefully we can move on to other more important things. Since housing has been redone like 10 times now!
Based on your previous tests on Unhealth, that all sounds about right to me actually. But perhaps part of the 'point' here is you could replace some of the 'unhealth' from homelessness with some causes the city to grow x% slower tags.
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And to comment on Joe's statement, I don't mind the auto build. It makes the effect a game process rather than a choice. Where the building provides a natural negative, or represents a fundamental element of the developing city that a government wouldn't control (they're really just a reflection of the natural growth of human habitation), what you've done by making them autobuild is the way to go imo.
Besides, we get enough complaints we have 'too many buildings' anyhow so it helps to cut back on some of that a little (which is not something we find ways of doing very easily )
@Hydro
Dont listen the old men words. Autobuild is awesome leave it as it is.
It is normal that people build shelter (houses) themself. They dont wait until their government do it for them
@JosEPh_II
In my play testing I can see where the is a bit big. However I think another or 2 buildings could help supplement this. Same goes for crime I think. Rather than cutting back we may just need more options. I have not had any crime yet in my test game but only because its much too early.
Herbalism tech could probably use some love with another building besides Wild Herbs.
giving forges and some other building like -4 health