JosEPh_II
TBS WarLord
How about giving forges and some other building like -4 health. More importantly I think is the excessive happiness, some more negative happiness on important buildings in the mid game is needed. Its so easy to have like 21 happiness 6 unhappiness which is totally out of whack. Far too many +too little +
from things. I suggest you give out some extra negatives on key buildings that unlock a bunch of other buildings so players basically have to build them. Then if these negatives could also scale to difficulty level - a lot of the 'too easy' problem would be solved imo.
Maybe a screenshot or 2 eh Sgt? Cause my Happiness is being pushed just like my health. Show what you are talking about cause it's directly opposite of what I'm experiencing.
And adding -4 health to forge is (sorry for this) ludicrous. I rarely build forge anymore unless I have an abundance of health in that city. Way too many penalties associated with it now for a meager gain in

Some of the






JosEPh