JosEPh_II
TBS WarLord
How about giving forges and some other building like -4 health. More importantly I think is the excessive happiness, some more negative happiness on important buildings in the mid game is needed. Its so easy to have like 21 happiness 6 unhappiness which is totally out of whack. Far too many +too little +
from things. I suggest you give out some extra negatives on key buildings that unlock a bunch of other buildings so players basically have to build them. Then if these negatives could also scale to difficulty level - a lot of the 'too easy' problem would be solved imo.
Maybe a screenshot or 2 eh Sgt? Cause my Happiness is being pushed just like my health. Show what you are talking about cause it's directly opposite of what I'm experiencing.
And adding -4 health to forge is (sorry for this) ludicrous. I rarely build forge anymore unless I have an abundance of health in that city. Way too many penalties associated with it now for a meager gain in
. Used to be that you would rush to get Forge to get your production up. Not a good idea any more.Some of the
that is strong comes from pop and tiles. Everybody wants a good source of food early in the game so you farm floodplains. This is an age old Adage for Civ (even back to Civ II). But because the mod has increased the way
is developed by Classical Era those floodplain farms are generating (imho) way too much
. And 1
per pop is also strong. Now add these 2 together throw in the new Civic
penalties and soon your swimming in the sewer lagoon.
!!!JosEPh
too little +
from things. I suggest you give out some extra negatives on key buildings that unlock a bunch of other buildings so players basically have to build them. Then if these negatives could also scale to difficulty level - a lot of the 'too easy' problem would be solved imo.

