C2C: Maps & Scenarios

Which map/mapscript do you usually play with? I've tried perfectworld which looks great but I've seen there's never any source of mammoth, and salt is very rare (max 3 sources on a huge map usually). Is this intentional?
 
I generally stick with RoM_Fractal. It's not quite PW in quality, but it gives nice varied landmasses, decent resource distribution, oh, and it generates a new game about 10x faster. Plus it doesn't have those giant deserts. They might be realistic, but they're No Fun.
 
RoM_Fractal is good enough, althoug I've seen that with that script either mammoth aren't placed on the map, so I suppose there's something else wrong. I've also tried PerfectMongoose_v310 which I used with Rom/AND and from a quick test it looks like resources are ok (still no mammoth anyway) but features like kelp, reef and similar aren't included in the map at all. Since I don't know how mapscripts work, I suppose this is normal anyway and probably the mapscript has to be altered in some way.
 
45°38'N-13°47'E;10862401 said:
RoM_Fractal is good enough, althoug I've seen that with that script either mammoth aren't placed on the map, so I suppose there's something else wrong. I've also tried PerfectMongoose_v310 which I used with Rom/AND and from a quick test it looks like resources are ok (still no mammoth anyway) but features like kelp, reef and similar aren't included in the map at all. Since I don't know how mapscripts work, I suppose this is normal anyway and probably the mapscript has to be altered in some way.

I had a post map script that added the new C2C features and resources to all maps, but that was the problem, it was also adding them to scenarios.

It looks like we are going to have to have special C2C versions of all the map scripts.
 
Latest edit to the GEM. Updated terrain types, added dates, coconut palms, cacti, removed Celts, added Yue and Cholan Empires to give China and India some company, increased default difficulty for India (since it always seems to blast ahead of everyone else). Added Huns.

Next step:
I need more locations for savannah and muddy terrain types. As of now, I only have East Africa for savannah, and I have no idea where muddy should go since peat bog, swamp, and marsh already exist.

On a more personal note, I find this map exceedingly easily if you play a civ outside of western europe. Ridiculously easy. Even with flexible difficulty and city limits, I find myself with clearly evident victory by 2000 BC at latest. Kinda bums me out.

Fyi Game crashes if you try to play as Cholan empire.

Way down the line: I want to adapt the 200 bc scenario to C2C.
 

Attachments

Awesome. I support this. Anything I can do to help??
As far as locations, I think you can google a search for climate maps or biome distribution to get good information on updating GEM with these features.
Also resource distribution maps can help update the resources.
 
Next step:
I need more locations for savannah and muddy terrain types. As of now, I only have East Africa for savannah, and I have no idea where muddy should go since peat bog, swamp, and marsh already exist.

Make sure the South American Pampas region has Savanna.

Also don't forget to use the new bamboo for China and southeast Asia if you have not already.
 
Bamboo's already taken care of.

If anyone wants to help out with the 200 bc scenario, I'd love the help. Attached is what I've edited so far. I don't know where to go next, on account of the map CTDing whenever I try to start it. As soon as it doesn't ctd, I will finish the editing in full. Until then, I'm stuck.
 

Attachments

Bamboo's already taken care of.

If anyone wants to help out with the 200 bc scenario, I'd love the help. Attached is what I've edited so far. I don't know where to go next, on account of the map CTDing whenever I try to start it. As soon as it doesn't ctd, I will finish the editing in full. Until then, I'm stuck.

philipschall, I've tried your original map (4 posts up) but it looks like it has a similar problem; everything's fine if I start the game "Playing a scenario" but if I use "Custom scenario" the game always CTD before finishing loading the map...
 
I had this problem before when converting the GEM map for the AND mod. I just experimented and stripped out code till it worked.
 
45°38'N-13°47'E;10879942 said:
philipschall, I've tried your original map (4 posts up) but it looks like it has a similar problem; everything's fine if I start the game "Playing a scenario" but if I use "Custom scenario" the game always CTD before finishing loading the map...

That's odd... works fine for me.... do you have the latest svn?
 
Latest edit to the GEM. Updated terrain types, added dates, coconut palms, cacti, removed Celts, added Yue and Cholan Empires to give China and India some company, increased default difficulty for India (since it always seems to blast ahead of everyone else). Added Huns.

Next step:
I need more locations for savannah and muddy terrain types. As of now, I only have East Africa for savannah, and I have no idea where muddy should go since peat bog, swamp, and marsh already exist.

On a more personal note, I find this map exceedingly easily if you play a civ outside of western europe. Ridiculously easy. Even with flexible difficulty and city limits, I find myself with clearly evident victory by 2000 BC at latest. Kinda bums me out.

Fyi Game crashes if you try to play as Cholan empire.

Way down the line: I want to adapt the 200 bc scenario to C2C.

I haven't tried to play it yet, but I've looked at the map and there's a couple things I feel you should know about (which were also off with the previous version of the map).

First, each (or most, since you've changed the civ list since the last version) civ has two different start locations as listed in the xml file of the map: one set of coordinates listed with the rest of the civ's information, and then the tile where the starting units are actually supposed to spawn. For instance, the Arabs' units spawn at x=44,y=41 in the Arabian peninsula, but the xml has their start location listed as x=30,y=70 which is on the coast of the Baltic Sea. Normally this doesn't matter, unless you happen to check 'start as minor civs' which causes the normal starting units to spawn correctly, but the extra Clubman you start with as a minor spawns at the other start location which can cause oddities like knowing of a civ that you really shouldn't at a given time period, the most glaring of which that I know of is the Inca, who gets their extra unit at x=28,y=58, which is around Albania.

Second, at the very least Carthage (and probably others) don't have the proper resources/terrain in their historical area - there's no Ivory+Coast+Desert spots in North Africa, which the Carthaginian Culture requires.

I know that I can easily fix these in the xml, and I intend to do so, but I think it's a good idea that you fix these issues in your master copy of the map.

EDIT: Ugh, continued looking through the xml of the map. You realize you added the Hittites too, right? Placed them on the Ottoman's old starting location at Ankara, and threw the Ottomans off past the Aral Sea.

EDIT2: Didn't realize v17 had come out today.
 
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Second, at the very least Carthage (and probably others) don't have the proper resources/terrain in their historical area - there's no Ivory+Coast+Desert spots in North Africa, which the Carthaginian Culture requires.
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Actually I changed the Carthaginian Culture to fish instead of Ivory since Zulu Culture already had Ivory.

You can see the updated list here.
 
EDIT: Ugh, continued looking through the xml of the map. You realize you added the Hittites too, right? Placed them on the Ottoman's old starting location at Ankara, and threw the Ottomans off past the Aral Sea.

Thanks for the info on the XML stuff, I'll get that wrapped up!

As far as the hittite-ottoman thing, the reason I changed those spots was to have the ottomans as a representative of the turkic steppe peoples, and have the hittites at their original location. I could place the huns where the turks are currently located, but that wouldn't be as accurate IMO, and it would give Russia too much room to expand. I'll look through the culture buildings and do accurate resource placement for all the civs in the next release (in the next couple days).

Thanks!
 
Actually I changed the Carthaginian Culture to fish instead of Ivory since Zulu Culture already had Ivory.

You can see the updated list here.

Ooh, neat.

Thanks for the info on the XML stuff, I'll get that wrapped up!

As far as the hittite-ottoman thing, the reason I changed those spots was to have the ottomans as a representative of the turkic steppe peoples, and have the hittites at their original location. I could place the huns where the turks are currently located, but that wouldn't be as accurate IMO, and it would give Russia too much room to expand. I'll look through the culture buildings and do accurate resource placement for all the civs in the next release (in the next couple days).

Thanks!

No problem, just glad to see it's being worked on, and that there was a reason behind the odd starting location for the Ottomans.
 
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