Thunderbrd
C2C War Dog
Well in my view the unit should be the spear man with promotions (starts with wooden tip no armour and no shield; upgrades promotions to hardened wood tip, stone tip, obsidian tip, copper tip, bronze tip and iron tip; no armour, hide armour, metal armour; no shield, whicker shield, wooden shield, metal shield) upgrades to phalanx (starts with copper tip, metal armour and metal shield) or pikeman ( starts with iron tip; metal shield and armour)
Or maybe abetter way of saying it is promotions available to spearman are:-
start with wooden tip -> hardened wood tip -> stone tip -> obsidian tip -> copper tip -> bronze tip -> iron tip
start with no armour -> leather armour -> metal armour
start with no shield -> wicker shield -> wooden shield -> metal shield
Promotions are preserved or merged to base unit in the line
Spearman -> Phalanx -> Pikeman
Atl-Atl still get spear upgrades but can't have shield and can only get up to leather armour. Same for archers.
One advantage to this is that you could get away with fewer unit graphics![]()
This is not far off from what I've got envisioned actually. But the javelin line will be somewhat uniquely different than the spear line. Spears would be the earliest form of polearm whereas javelins represent the skirmish line. I'm thinking they should get a little first strike, light armors and weaponry, and be considered both melee and archery. Their current anti-archery factor is something I'm debating. I may end up looking to remove that in favor of a support factor they may offer. One of the dynamics of early battlefields that we have so far found impossible to replicate in Civ is the teamwork dynamic between a frontal melee line and a back distance line. I'm considering a way to implement this dynamic and Archers and Javelineer units, which would give the javelineer style role its strength as a unit that can functionally operate in either role.
I won't do any of this without thorough discussion with you guys but this is kinda a heads up as to what this whole conversation has been causing to mull about in my head. In short, it would mean implementing a new tag 'iSupportStrength' and whenever a unit is in a fight, it references the other units in its own plot and asks for the strongest of iSupportStrength values in that stack of allies and adds that as a percentage bonus modifier for its own combat strength in the fight.