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C2C: Promotions

Discussion in 'Civ4 - Caveman 2 Cosmos' started by ls612, Apr 3, 2012.

  1. BlueGenie

    BlueGenie Emperor

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    @ls612:
    I've mentioned some time ago about how I feel the Recon Unit specific promotions would be good to have for Hunter Units too. I've also now figured out that the Recon Units with the tag
    <Special>SPECIALUNIT_PEOPLE</Special>
    can not get those promotions at all anyway, meaning there's only one unit that can get those promotions in the early game: Wanderer.

    Looking through the Civilopedia to see what the other Recon Units have available in way of promotions I see that not a single one other than the Wanderer has these promotions available so it's only the Wanderer that can get them, so it might not have to do with the special tag at all, in which case I don't know and can't see what is blocking them from those promotions.

    I hope you can solve it, either for the Recon Units or by adding Hunter Units to the eligible lists.
    It's a shame too see such interesting promotions basically go to waste.

    Though, is it just me or do others also get the same availability on those promotions? If it's only me I might have to revert some change I do to make it work.

    Cheers
     
  2. Dancing Hoskuld

    Dancing Hoskuld Deity

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    No problem, I wont be able to release the units that can use these until AIAndy finishes adding the expression stuff to the outcome system anyway.

    Put Silver Tongue III at Political Philosophy.

    Each promotion has a list of who can get it. When I split the hunters from the recon units I may have not given them the same promotions because they are different specialists.
     
  3. BlueGenie

    BlueGenie Emperor

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    I'm talking about the Hit-and-Run, Forward Observers, Loose Formation, (and Suppressive Fire??) promotions that ls612 set up for Recon units long after recon and hunter units split up.

    Cheers
     
  4. Dancing Hoskuld

    Dancing Hoskuld Deity

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    OK. My excuse is that have not had my coffee yet.:D
     
  5. BlueGenie

    BlueGenie Emperor

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    *grin* Mine would be being tired, but coffee works too.

    Cheers and goodnight.
     
  6. ls612

    ls612 Deity Moderator

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    OK, I'll fix those tomorrow.
     
  7. ls612

    ls612 Deity Moderator

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    @Dancing Hoskuld:

    I added the Silver Tongue promotions, but as yet they do nothing. To enable them just set them to give bonuses in whatever Outcomes you see appropriate. I also fixed the recon promotions as BG suggested, now they are also available to Hunter units.
     
  8. Dancing Hoskuld

    Dancing Hoskuld Deity

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    I can't find the silver tongue promotions on the Promotions Infof XML file in XML/Units/ should I be looking somewhere else?
     
  9. ls612

    ls612 Deity Moderator

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    Modules/ls612/Promotions/ls612_CIV4PromotionInfos.xml is where they are.
     
  10. Hydromancerx

    Hydromancerx C2C Modder

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    Re-posting this here since it gets lost in the other topic.

    @ls612

    Can you add Mounted Archery tech as a requirement for Marksmanship Promotions II and III? Thanks! :goodjob:
     
  11. BlueGenie

    BlueGenie Emperor

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    It'll be fixed by simply making them AND instead of OR for Combat and Marksmanship lines.

    Cheers
     
  12. Thunderbrd

    Thunderbrd C2C War Dog

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    Yeah, unfortunately that's really not possible right now. I've just been playing with that segment of coding and AND is not really established there. AIAndy's changes haven't been merged into my version yet so some of what he has done might enable that but from what I can see at least it hasn't been established as possible.
     
  13. BlueGenie

    BlueGenie Emperor

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    Mmm. I beg to differ. I fixed it for my games. It's PreReq AND (PreReqOr1 or PreReqOr2). So this here makes it needing Marksmanship I AND Combat IV to take Marksmanship II:

    <Description>TXT_KEY_PROMOTION_MARKSMAN2</Description>
    <PromotionPrereq>PROMOTION_MARKSMAN1</PromotionPrereq>
    <PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
    <PromotionPrereqOr2>NONE</PromotionPrereqOr2>

    You can have it require than 2 AND prerequisites (by doing as above), or one AND with (2 OR), or just 2 OR for two different paths to get it.

    Cheers
     
  14. Thunderbrd

    Thunderbrd C2C War Dog

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  15. ls612

    ls612 Deity Moderator

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    I have done this solution on the SVN.
     
  16. zeinul

    zeinul Warlord

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    I don't know if it was fixed or not, but Siege Engineering requires combat III promotion, which is unavailable for siege units.
     
  17. Actuarian

    Actuarian Warlord

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    From v24: I can't remember exactly what the promotion is called, but early in a game I had a rock thrower get the fire arrow III promotion and then get the fire arrow II later (never had fire arrow I), both through combat promotions. I thought it was strange to have those promotions available in prehistoric times (and for rock throwers :) ); it seems like that promotion line is missing prerequisites.
     
  18. ls612

    ls612 Deity Moderator

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    Oops, fixed now.
     
  19. strategyonly

    strategyonly C2C Supreme Commander

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    I have alot of Atl Atl now, but i NEVER upgrade to Archer, because then i lose the ability to have a better fight against an Archer itself:rolleyes:

    Now i just looked (see attached) and my Atl Atl have 165% vs is i upgrade to Jav or Archer i lose it all the way down to 50%, it just doesn't make sense??

    I wonder if there is a way that a unit could KEEP their present promotions and especially the %'s of fighting , just a thought?

    Maybe talk to the C++ or even python personnel, they would know alot better.:p
     
  20. BlueGenie

    BlueGenie Emperor

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    You're kidding SO, right?
    You do keep the promotions a unit has as long as it's a legal promotion for the unit you upgrade to.
    What you see when mousing over an upgrade button is the base stats for said unit type, not the final version with your promotions.
    Don't trust it? Save first, then upgrade and check it's stats after the upgrade.

    Cheers
     

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