C2C: Promotions

@ls612

You should look over that tutorial. I know you don't like making art but its really simple to learn.

I know how to do that already, but it is a lot of work and my time is generally more limited. I guess one may even call me lazy. :p

@Thunderbrd:

Thanks for the icon. :goodjob:
 
In Platyping python thread you will find 20 python promotions.

one of them is instant promotion that heals unit to 100%. It is a civ 5 regenerate equivalent.

Now AI is also programed to use that promotions.
 
Looking over Platyping's promos, the most impressive element was the graphics on the promos. Don't get me wrong, I like the effects, but most were better suited for a fantasy game.

Some of them would also have a lot of overlap with current plans so I'd ask to hold off on implementing any of them until we get a better picture of our needs down the road. If we bring them up one at a time I could give more direct feedback commentary.
 
Looking over Platyping's promos, the most impressive element was the graphics on the promos. Don't get me wrong, I like the effects, but most were better suited for a fantasy game.

Some of them would also have a lot of overlap with current plans so I'd ask to hold off on implementing any of them until we get a better picture of our needs down the road. If we bring them up one at a time I could give more direct feedback commentary.

Some of them I agree wouldn't work well in C2C. There are however some that I could see myself adding. I have a small idea for getting the AI to use them. We'll see about that though.
 
Which ones were you considering? I just want to have an idea of what I should be expecting to need to be prepared to 'blend with' and I may offer some assistance if its wanted.
 
OK, i just ran across a problem with the New Heroic Promotion that we just put in, I didnt know but there is a Heroic Promotion 2 also, so when i got to pick the Heroic Promotion2, it got rid of the regular Heroic Promotion and the Leader Promotion, which had the extra stuff added?
 
OK, i just ran across a problem with the New Heroic Promotion that we just put in, I didnt know but there is a Heroic Promotion 2 also, so when i got to pick the Heroic Promotion2, it got rid of the regular Heroic Promotion and the Leader Promotion, which had the extra stuff added?

The New Heroic promotion had a fix with LS early I believe? Did you attend it to have two or is it a bug?
 
The New Heroic promotion had a fix with LS early I believe? Did you attend it to have two or is it a bug?

I'm not certain what SO's issue is. Is he saying that there are 2 heroic promotions somehow? If so then we can just rename one of them, but I didn't change any naming or stuff like that, just the effects.
 
There was one already in the modules/promotions folder.

OK. Does that have any purpose anymore with the new model for Heroic, or can it be deleted? It looks like it is just an upgrade to the XML stats in Heroic I, so I'd vote for deletion given how powerful Heroic is now.

Edit: Nevermind, I have a better idea. Heroic will require Combat IV AND being lead by a GG, and Heroic II will give the GA bonus. How does that sound?
 
OK. Does that have any purpose anymore with the new model for Heroic, or can it be deleted? It looks like it is just an upgrade to the XML stats in Heroic I, so I'd vote for deletion given how powerful Heroic is now.

Edit: Nevermind, I have a better idea. Heroic will require Combat IV AND being lead by a GG, and Heroic II will give the GA bonus. How does that sound?

Now your on the right track, you just got to be careful, as to PromotionLine NOT deleting what promotion the Heroic I is giving and more importantly what IT can do more than HPII.
 
OK. Does that have any purpose anymore with the new model for Heroic, or can it be deleted? It looks like it is just an upgrade to the XML stats in Heroic I, so I'd vote for deletion given how powerful Heroic is now.

Edit: Nevermind, I have a better idea. Heroic will require Combat IV AND being lead by a GG, and Heroic II will give the GA bonus. How does that sound?
You wanted to change it to Combat IV and Led by Warlord.
But Heroic does now need Led by warlord and Morale IV.
 
You wanted to change it to Combat IV and Led by Warlord.
But Heroic does now need Led by warlord and Morale IV.

I know that, I messed up on that, I thought is was for GGs as Great Commanders, not GGs attached to units. :rolleyes: I'm going to fix that soon.
 
Can we PLS get a different colored Mountain Leader background, just looks weird in-game 2 promotion that look exactly the same:crazyeye: (pic 1)

Also the PromotionLine for City Raider I, II, and III, are not working, because they ALL show-up even when you have one over the other from upgrading?? (pic 2)

Plus Track Scent has a "Join City" on the end of the text???(pic 3)
 
Its still NOT working correctly. When you promote yourself to Heroic II you LOSE the 5% chance of getting a Golden Age, not thats not right, IMHO (still)

Can we PLS get a different colored Mountain Leader background, just looks weird in-game 2 promotion that look exactly the same:crazyeye: (pic 2)

Also the PromotionLine for City Raider I, II, and III, are not working, because they ALL show-up even when you have one over the other from upgrading?? (pic 3)

Plus Track Scent has a "Join City" on the end of the text???(pic 4)

1. Sorry, I'm not too good at Python stuff, here is the code in question.

PHP:
	if pLoser.getUnitCombatType() > -1:
		if pWinner.isHasPromotion(gc.getInfoTypeForString("PROMOTION_HEROIC2")):
			if CyGame().getSorenRandNum(20, "Golden Age") == 0:
				pPlayer = gc.getPlayer(pWinner.getOwner())
				pPlayer.changeGoldenAgeTurns((pPlayer.getGoldenAgeLength() / 5))

So it should work OK, but the text may be screwed up. Would you be willing to fix the game text for that?

3, 4. Those look like more Combat Mod issues. :rolleyes:
 
Koshling restructured much of the PromotionLine display. To MY understanding, I'm not really sure HOW the city raider issue is taking place. I wonder... if the XML is removed for the anit-gunpowder tag and whatever else is there, just leaving the city attack, does it still have a problem? (Not that that SHOULD have any bearing at all but it could provide a clue as to where the problem may be.)

The track scent one is interesting too... not sure how the join city text ended up in there. Its also a bit curious how the term Promotion Line ended up dropped at the end of On the Track Scents... perhaps the text reference for Track Scents might be kinda funny itself. I'll look into that later too.
 
@ls612

Can you please make this new promotion?

Cannibal
Available To: Melee, Hunter, Recon
Req Tech: Cultural Identity
Req Promotion: Combat I

Special Abilities
  • Gives :food: to the Nearest City Upon Combat Victory

Notes: This is much like the Promotions that Give :espionage:,:science: or :gold: Upon Combat Victory.

Thanks! :goodjob:

This should also give +1 :mad: (via the Outcome System) after a specific tech (via the Expression System) to a nearby city. I think that this is possible currently, but I'll look to make sure.
 
Back
Top Bottom