[C2C] Ramkhamhaeng of the Incas

GO, ancient Eastern Gunpowder techniques were much more advanced than ours.
The Arabians and the Mongols actually used grenadiers in the middle ages. Not to mind the flamethrower of Constantinople.
 
Hm. Well, you learn a new thing every day is what I always say.

(Well, actually what I always say is "Damn! I forgot it!", but you get the point.)
 
When I start planning offensive wars, I generally have three criteria for picking targets:
1) Attack the most powerful rival. Once that rival is defeated, other rivals will be even easier to defeat. I generally refer to this as "beheading the dragon".
2) Attack the closest rival. This will make their lands and resources easier to assimilate.
3) Attack the weakest rival. This means the minimum expenditure of resources.

In this case, Babylon meets criterion 1 and is one of the closest for criterion 2, so they are the natural target for my attack. I declare war and land the First Army next to the city of Nippur.

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I discover Representative Democracy next. This is BTS's Democracy tech. It was renamed to allow an (Athenian-style) Democracy tech in the Classical Era.

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Like Steam Power, Representative Democracy triggers another Great Prophet for founding a religion. This time, it's the Mormons. George Whitefield is my next Great Prophet.

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Two cities finish Andean wonders on the same turn. Vitcos builds Choquequirao...

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... and Corihuayrachina builds Machu Picchu. Machu Picchu starts another Golden Age for me.

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After a couple turns of Cannon bombarding to remove Nippur's defenses, the ground troops go in. Even my Ranger (an 8-Strength scout in an army of 26-Strength Riflemen) gets into the fighting and kills the last defending unit.

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Nippur has nothing worth keeping, so I raze the city.

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Saladin has realized what a threat I am and starts marching his own stack in my direction. Meanwhile, I'm using the First Fleet to pick up the Second and Third Armies and ferry them to Babylon.

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Technologically, I'm researching more military techs. First up is Cavalry Tactics. I still don't have horses, but I need this for Military Tradition.

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Military Tradition comes next, and it leads right into Military Science.

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I generate a Great Artist: Katsushika Hokusai.

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Military development now has to pause for materials technology to catch up. I research Steel next.

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Several Great Persons have new abilities in C2C. Great Artists can build the Heroic Epic and National Epic by themselves. Great Merchants can build the new Central Bank National Wonder. I use Raja Todor Mal to build the Bank in Machu Picchu, giving me another +100 gold/turn profit. This city has two religious shrines, El Dorado, and Wall Street in addition to the Central Bank.

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By this time, the First Fleet has returned from the homelands with the Second Army, and they burn Sippar to the ground. This was not the best-placed city, being located on a mostly-desert peninsula.

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The next rival on the scene is Brennus of France. He broke away from the Russians, and while the Russians never had more than 7 cities, they are currently down to ONE. I would say it's a fairly even bet for one of these rebel civilizations to take down one of the former masters.

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I have selected Chuito as my late-game military production city. Chuito starts by building West Point, which is a World Wonder in C2C.

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Kublai Khan comes asking to buy Crop Rotation technology. It's two entire eras old and I've already sold it to a couple other rivals, so I happily sell it to him.

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I discover Railroad and set my Workers building rails across my continent. It's harder to use railroads on an Archipelago map (which is what I am guessing my map script is) but I can definitely use them to move just-built units to the port cities for boarding ships.

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Next time: The center cannot hold.
 
Reading this is a really interesting way of discovering C2C :goodjob:
Ill have to get this mod myself. But you seem to be owning this game way too much! Ramp up the difficulty bud ;)

Just for fun, what resolution are you using?
 
Nice, I haven't posted on this thread before, but good job:goodjob:! Definitely following this one:D.
 
Reading this is a really interesting way of discovering C2C :goodjob:
Ill have to get this mod myself. But you seem to be owning this game way too much! Ramp up the difficulty bud ;)

The difficulty level is currently on Monarch. I have Flexible Difficulty turned on, but I capped it at Emperor and it never seems to go all the way there.

I often wonder if there isn't a feedback loop that happens on the higher difficulties. AIs get cheaper Settlers; AIs settle more cities; AIs can't manage a large empire; cities splinter off into rebellion; AI's think they need more cities; repeat loop until all the available land is settled.

Just for fun, what resolution are you using?

I play at 1680x1050, but I'm using ImageShack to resize the screenshots to 1024x768 so as not eat up too much bandwidth. I've used 585 screenshots so far. I still don't know how many images will take up the final total.
 
The Great Artists keep coming. I generate Frank Frazetta as my latest Great Person.

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Ollantayambo finishes the first World Project: the Encyclopedia. It grants any technology known by 5 other civilizations, which I don't expect to be able to use, and +15% science in all cities, which I really expect to be able to exploit.

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With Steam Power, I can upgrade my escort Frigates to Iron Frigates. I've also upgraded my Galleons to Paddle steamers. Paddle steamers aren't any faster than Galleons, but they are much tougher.

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Refining technology is next. I can now build Wells for Oil.

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Some C2C buildings have potentially fatal drawbacks. For example, the Catacombs. This building requires a Castle and grants +10% gold to the building city. However, adjacent enemy units have a 10% chance per turn of discovering a secret entrance into the city, causing the units inside to defend in REVERSE order. The First Army discovers a secret entrance into Akkad, letting my strongest Riflemen take on Saladin's weakest units. I can smash the weakest units, then wait to let the strongest units take on the remainder on the next turn.

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I extend my Golden Age from Taj Mahal by building Neuschwanstein in Vitcos. This gives me another 16 turns of Golden Age.

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Since I have been careful with the Wonders I build, I have a National Wonder slot open in Cuzco, and I use it for the Ironworks. I'm restricting Cuzco to Engineer wonders to try and generate more Great Engineers.

I can actually finally start building Railroads. I forgot that in C2C, you need Steel (not Iron) to build rails, but the only way to get Steel is with a Steel Mill building, which replaces the Forge but requires power to break EVEN with its replacement, or the Ironworks wonder.

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The fighting around Akkad generates another Great General: Napoleon I.

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I research Semi-Automatic Weapons next. This allows me to build Machine Guns. I like MG's as guard units for my stacks. These armies only had about two guard units each (whatever heavily-defensive units I can find); I've since increased the number to four per stack.

I now set a few technological priorities: Artillery, then Automatic Weapons, then Amphibious Warfare, then Flight.

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A couple of scoreboard notes: Brennus's French have been conquered, so they are a dead civilization, and there is a Native American Principality of Norwich on the list. The NA leader is Isabella. The Vikings that I defeated so long ago have actually been crowded off the scoreboard by the number of currently-living rivals. I guess the AI is even worse at putting down rebellions than it is at preventing them.

Huamanga gets into the Wonder business by building Magellan's Voyage. I don't have that long to really use it, though. It goes obsolete at Screw Propeller, which is fairly close by. It's on the path to Flight, so I will definitely lose it by then, if not sooner.

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Akkad falls to the First Army.

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Akkad is a major treasure trove: Stonehenge, the Pyramids, Angkor Wat, and the Glassblowers Master Guild headquarters. I am not going to raze this city.

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I finish researching Artillery, but it doesn't let me build true Artillery units yet. I can build Light Artillery at this point. I will need Guerrilla Warfare for true Artillery, but I have several other technologies I need first.

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Chuito builds the Arc de Triomphe. I'm not really concerned with what World Wonders Chuito gets, but its National Wonders have to be extremely well-chosen. At the same time, Lincoln builds the Hermitage. The Hermitage has been shifted to a World Wonder, but its effects haven't changed. I haven't needed much in the way of additional culture, so I didn't care about building it myself.

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I love selling off Medieval technologies in the Industrial Era.

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Assembly Line comes next. I can start industrializing my cities and really ramp up production, although the biggest jumps come with electrical power.

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Another Great Artist: Johnny Clegg.

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I research Stock Brokering as another step along the way to Automatic Weapons. It nets me about +50 gold/turn from increased trade route income.

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Nasca builds the Brandenburg Gate. It acts as a mini-Pentagon, providing +1 XP for all my new units.

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Marxism is a technology in C2C. I need this to lead into Labor Union. I can also build Police Stations. War weariness was a serious issue in this version of C2C. It's been toned down a lot in newer versions. You can see some of the effect in how my gold per turn has dropped since I started the war.

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Tambo Colorado is the first city I build off my original continent. I kept the Portuguese city of Aveiro because I didn't want an AI settling too close to me, but this is the first city I deliberately went offshore to build.

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Vitcos adds to the cash flow with Fort Knox.

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The new Fourth Army, with Grenadiers and Light Artillery, has arrived in Babylonian lands. This screenshot is from a few turns later, so you can see what's about to happen to Babylon. The older armies have Riflemen and Cannons, but they have experienced Field-Commander Great Generals to help them out.

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I research Labor Union next, because it is a prerequisite for Industrialism.

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Rebellions are STILL going on. Mongkut (nominally Siamese) of Greece appears. I don't expect him to be a huge threat.

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The Second, Third, and Fourth Armies have the city of Babylon caught between them. "Surround and Destroy" is a major feature of C2C that I like to exploit. It inflicts a strength penalty on opposing units for every adjacent tile you have occupied. With three armies, Babylon falls easily.

Babylon actually does not have any World Wonders, but it is the Hellenic holy city, so I decide to keep it.

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Saladin has a second stack marching in, but I have enough troops in the area to meet them in battle while still garrisoning the captured cities.

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Next time: A little song, a little dance.
 
Nice update:goodjob:. This is one of the few Cavemam to Cosmos stories we have so far on Civ IV S&T so I'm glad it's a good one:).
 
On the way to Industrialism, I next pick up Gas Lighting. This will lead into Electricity.

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I drop off a Storyteller along with the Fourth Army to quash the revolts in Babylon. 21 Culture may not be much, but that's all it takes to pull a city out of revolt.

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Electricity next.

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Turn 651 says I am the most advanced. If it had been anyone else, something would be very, very wrong. Saladin is fighting me on nearly equal terms technologically (we both have Grenadiers and he's 3 turns away from Rifling), but I simply have more units in the field.

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Vilcabamba speed-rushes Broadway to help deal with my war weariness issues. I then proceed to set my Culture slider to 40% to help clamp down on the war weariness. This is one of the few times I've had to run any slider setting other than 100% Science.

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After Electricity comes Medicine. Medicine generates a Great Doctor for me. A lot of early health buildings go obsolete, but I rarely have trouble with health and the Hospitals more than make up for it.

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Sausa builds the Propaganda Net national wonder. I guess a few snappy marching songs work even better than musicals for making people happy (at least while war is going on).

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I accept Lincoln's offer of Stone for Rice. With the Guilds I have running around, I can always use more resources.

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Modern Sanitation is another step towards Industrialism.

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I pop up another Great Prophet from Machu Picchu: Thomas Beckett.

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Boudica of the Aztecs is the next rebel leader to spring up. She wants Martial Arts, which I go ahead and give to her.

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I'm trying my hardest to stay atop the wave of war weariness. Police Stations are one of my best tools. A new Police Station in Machu Picchu will reduce unhappiness by TEN. That means Machu Picchu has FORTY unhappiness from war weariness.

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This is one way to stop an army; pin it with two others. Saladin has one stack that's stuck between two of mine. The First Army is marching south from Akkad to join up with the other armies marching west from Babylon, so they freeze Saladin's stack by fortifying in defensive terrain. Some bombarding from the Cannons followed by attacking should take it out.

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Next time: The grinder continues.
 
Do any of your games ever reach the cosmos bit?
 
Do any of your games ever reach the cosmos bit?

I've reached the cosmos era a few times. The Transhuman Era (which comes next after Modern) is pretty good, I think. There is some discussion going on about how to move in a cybertech/biotech direction.

The Galactic Era (the last era) is pretty hollow at the moment. There are a lot of technologies, but not much to build with them. The biggest problem here is that there is no way currently to handle anything off-planet.
 
Do you ever use revolutions against your enemy? At the moment, I'm blockading a part of Gilgamesh' empire, which disrupts it's connection with his capital and is greatly increasing rebelliousness there.
 
Do you ever use revolutions against your enemy? At the moment, I'm blockading a part of Gilgamesh' empire, which disrupts it's connection with his capital and is greatly increasing rebelliousness there.

I find that revolutions in AI civs happen often enough without assistance that I don't really need to try, especially on this game. (This is a Huge map, so I started with 10 rival civilizations. There are currently 25 rivals on the map, plus the 5 civilizations that I already destroyed and 2 other destructions.) Taking a capital or cutting off a city is a good way to start a revolution, though. I think that's what happened during my Gilgamesh war -- once Lisbon fell, that got the Arabians to appear and take three of Gilgamesh's cities.
 
Civil Engineering is an important technology because it really signifies moving into the modern city. A lot of early housing buildings go obsolete but I can build new ones to replace them.

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Stalin of Assyria is the latest rebel against the English. I'll have to deal with him eventually.

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By this point, I've used up just about all of the Slave units that I took when I conquered my starting continent. I use the Great Engineer Nain Singh to rush Edison's Workshop in Arequipa. This was the city with the highest beaker count where I could build the Workshop; it's mutually incompatible with Copernicus and Newton.

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I need a scout for the 5th Army that is forming up for the trip to Babylon. The Scout slot goes to any unit with +1 Sight Range promotions. In the early eras, I use Trackers or Rangers for this job, but they are National Units and I've used up my quota. I also don't have Horses, which are required for the Adventurer; this is an upgrade to the Wanderer-Scout-Explorer recon chain. I do have Camels, though, and I train a Camel Gunner to serve as the 5th Army Scout. They get Sentry promotions just like any other mounted unit. I never really use mounted units in my main field armies because I need to keep my siege units protected, so slow foot soldiers work just as well.

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One of the problems with razing cities is that other AI's are very quick to jump on unclaimed land. I found the city of Huaca to control some of what used to be Babylonian land. I notice that Hammurabi of Spain has already founded Barcelona near the ruins of Nippur. It'll have to go eventually.

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My "grievance" with the Babylonian Empire is that it exists. There's no room for negotiation when I'm winning.

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I may not have a screw loose, but I have a Screw Propeller. This is an important naval technology and is also required for Flight.

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Chuquiapo builds the Labor Union national wonder for a small happiness bonus across my civilization.

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One thing I can do with Screw Propeller is upgrade my Iron Frigates to Early Destroyers. I notice it's very odd that the Man-O-War that I use for a fleet flagship doesn't have a good upgrade until now; the Frigate upgrades to the Iron Frigate, and then to the Early Destroyer, while the Man-O-War upgrades to the coast-bound Ironclad.

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I research Combustion next. I get a couple new ships (the Pre-Dreadnought and Battlecruiser, although the Battlecruiser requires Industrialism as well). More importantly is that I need this for Industrialism.

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Remember what I said about the AI overvaluing Pacifism in this mod?

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When Montezuma goes pacifist, something needs to be tweaked.

Having annihilated Saladin's stack of troops, I maneuver all four of my field armies to surround Dur-Kurigalzu and capture it.

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What saves Dur-Kurigalzu from getting flattened is that it has the Parthenon. The only reason I didn't build it is that this is a holdover from Rise of Mankind: A New Dawn. In RAND, the 11 available religions (Civ4's seven plus Naghualism, Hellenism, Zoroastrianism, and Kemetism) each have a specific Wonder that can only be built if that religion is present in the city and it is your state religion. The Parthenon became Hellenism's wonder.

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Boudica comes asking for Algebra, which I give away.

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Finally, I reach Industrialism. This is one of the direct prerequisites for Automatic Weapons.

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Next time: The natives are restless.
 
:clap: I tried playing C2C myself yesterday, but it broke down.
In the prehistoric era.
 
:clap: I tried playing C2C myself yesterday, but it broke down.
In the prehistoric era.

Same thing happens to me as well. I actually managed to kill off one or two civs before the game crashed.
 
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