[C2C] Ramkhamhaeng of the Incas

Same thing happens to me as well. I actually managed to kill off one or two civs before the game crashed.

My computer can handle Huge maps, but it doesn't really like Giant ones. I have a Giant v19 game going now, and I'm saving three times a turn because I'm doing so much and the game is crashing every turn or two. The game is going so well though, that I'm trying to see the game through. 70+ cities, 11 armies (almost 30 units each) in the field... it's an amazing game.
 
My laptop can do small with a special dll.. I haven't tried yet but I think it can do standad with no revolutions
 
My computer can handle Huge maps, but it doesn't really like Giant ones. I have a Giant v19 game going now, and I'm saving three times a turn because I'm doing so much and the game is crashing every turn or two. The game is going so well though, that I'm trying to see the game through. 70+ cities, 11 armies (almost 30 units each) in the field... it's an amazing game.

This thread made me download C2C :), having no problems running it after i followed the help from this thread: http://forums.civfanatics.com/showthread.php?t=439570
 
A revolution warning from Akkad is the first sign that just because I've conquered a city doesn't mean it's very peaceful. There is usually more than one warning before a revolution begins. I'm hoping to take out the rest of Babylon before an actual revolt can break out.

Spoiler :
revolutionwarning.jpg

Meanwhile, my armies are pressing westward towards the remaining Babylonian cities. Unfortunately, the AI's habit of building forts on every unused land square proves to be a real problem, as I can't move past an occupied fort due to its Zone of Control. So I have to use my armies to attack the forts, take them, and then move another army past.

Spoiler :
pressingwarfare.jpg

Guglielmo Marconi is my latest Great Engineer. I've been hoarding Engineers especially because they are so useful when I need to rush a particular wonder.

Spoiler :
gemarconi.jpg

Trench Warfare technology is my last tech before Automatic Weapons. I do get the slightly-better Trench Infantry, but the even better Infantry and Modern Grenadiers are one tech away.

Spoiler :
trenchwarfare.jpg

The Harry Potter event is always funny. Even though choice 1 would benefit me and choice 2 wouldn't help me at all (I already have Libraries in every city thanks to the National Library Service national wonder), I feel obligated to take choice 2. This probably costs me some instability in the form of unhappiness on top of my heavy war weariness.

Spoiler :
hpchoice1.jpg
hpchoice2.jpg

Akkad and Babylon give me another revolution warning with a specific demand. I could let them both go back to Babylon, but I choose not to. Unfortunately, this drives up the instability even further.

Spoiler :
revolutionwarn2.jpg

Catherine of India broke away from America a few turns back, but she finally makes contact. She wants Whaling, which I cheerfully give away because it's a Medieval tech in an Industrial era and I've already given it away at least once.

Spoiler :
catherineofindia.jpg

I finally reach Automatic Weapons. This allows me to build both Infantry and Modern Grenadiers, which are Strength 34 (over the 26 of Riflemen/Grenadiers). Modern Grenadiers form the bulk of my field armies, and I prefer Infantry as garrison forces.

Spoiler :
automaticweapons.jpg

The AI's penchant for building forts comes back to help me here. If you move through a square with a fort controlled by another civilization that you are at war with and the unit is a combat unit (no Workers, Settlers, etc.), you gain control of that square. This allows me to actually upgrade some of my units -- the Second Army and Fourth Army -- while they press towards the remaining Babylonian cities.

For most Mounted and Siege units, you need a particular building in range to build or upgrade that unit, but this does not apply to regular Melee/Gunpowder troops.

Spoiler :
fieldupgrades.jpg

Bicycles is a necessary step before Motorized Transportation. The Bicycle Shop is also a cute little building because it provides +1 health and +1 hammer. Most buildings that provide hammers provide unhealth, so the combination is nice.

Spoiler :
bicycles.jpg


All the fighting in Babylon has generated Darius the Great as my next Great General.

Spoiler :
ggdarius.jpg

Babylon is contemplating revolution again. This is my third warning.

Spoiler :
revolutionbabylon.jpg

Huaras builds the Gateway Arch. It functions as a cross between the Statue of Liberty and the Terracotta Army, giving both free specialists and increasing Great General emergence.

Spoiler :
gatewayeffect.jpg

Akkad and Babylon again demand to rejoin Babylon. I reject their demands again, but this time, they won't go away quietly.

Spoiler :
revolutionbrewing.jpg

Motorized Transportation will eventually lead to several different advances. I especially need it now for Amphibious Warfare.

Spoiler :
motorizedtransportation.jpg

I generate Isaac Asimov as another Great Scientist.

Spoiler :
gsasimov.jpg

The Babylonian cities finally revolt. Revolts generally spawn a dozen or so units, including at least one unit with a Great General attached. This one spawned four stacks, three northeast of Akkad and one between Akkad and Babylon. I destroy the Great General unit easily, but the rest are still around.

What I find to be one of the hardest things to deal with about revolutions is that the enemy units are based on YOUR technology level, not the technology of the revolting civilization. I can't just use my technological edge to stop the revolutionaries the way I just upgraded my units to get an edge over Saladin's main troops. I'm going to need some hefty mass to solve this problem. The other big problem is that revolts spawn reinforcements, adding to the problem if you can't put them down.

I have decent garrison forces in the cities I conquered -- I generally use about 4 ground troops (Infantry at this point) per city. This is enough to keep the revolting armies from direct attacks, but they will still be wandering around until I can finish them off.

Spoiler :
revoltingtroops.jpg

Next time: Solving the problem.
 
Are the power ratings reversed for some reason?
 
Are the power ratings reversed for some reason?

Yes, they're normally reversed. I prefer it that way because I can get a good idea of what the total world power situation is, plus it makes it easier for me to see when I need to build up my military some more. If I find I missed a screenshot, I have to reinstall the mod to go back to v16, so some of the screenshots have the default power ratings showing.
 
I finally reach one of my technology goals: Amphibious Warfare. This allows me to train Marines. It doesn't mean much now, but it will be very important to me later.

A couple things I did not get to screenshot: Catherine of India has just given up. It's quite possible for a small civilization to give up its independence and merge with a larger civilization. I think I've seen this happen with a civilization of up to 3 cities, and it's much more common if the small civ is a vassal. Catherine was vassalized to Lincoln before.

The other fun thing was the swap of Philadelphia. It was in Babylonian hands when I started the war, but increasing instability in Babylon caused Saladin to cede it back to the Americans. That's one less city I have to take out.

Spoiler :
amphibiouswarfare.jpg

Women's Suffrage comes along to cut my war weariness again. This gives me another -25% war weariness, which is helping keep my cities from going into complete unhappiness.

Spoiler :
ssuffrage.jpg

With Amphibious Warfare discovered, my last tech target is Flight. I start by researching Weather Forecasting.

Spoiler :
weatherforecasting.jpg

My armies leave western Babylon in ruins after burning the cities of Ellesar and Opis. I have to bring them back to help deal with the revolts.

Spoiler :
westbabyloninruins.jpg

This is how you put down a revolt... flood the area with military forces. The Modern Grenadiers and other troops that I built to refill my 1st through 4th Armies and form a 5th get a little bit of combat training against the rebels. Surround and Destroy has never been so useful. With the troops unloaded, I can upgrade my fleets -- I have two fleets at the moment -- to using Transport units.

Spoiler :
fiftharmydump.jpg

Hot Air Balloon follows after Weather Forecasting, and then Balloon Warfare right after that.

Spoiler :
hotairballoon.jpg

Spoiler :
balloonwarfare.jpg

Funny things happen sometimes when you have Unrestricted Leaders turned on. Julius is asking me for help against Roosevelt, not asking me to take him out.

Spoiler :
notsuicidal.jpg

While I'm blitzing my way through the handful of remaining Babylonian island cities, I take the city of Mari and find out that it's actually a Holy City. I burnt three other Babylonian cities: Eshnunna, Erech, and Shushanna.

Spoiler :
marizv.jpg

Mari is the Mormon Holy City. I have the Divine Prophets option turned on, so the only way that religions can be founded is by spending a Great Prophet. Saladin must have shipped one over somehow and founded Mormonism sometime after I discovered Representative Democracy (the keystone tech). Mormonism is somewhat hard to use, because the religious buildings inflict an unhappiness penalty for Alcohol, Coffee, Tea, and Wine, all of which I have. In later versions of C2C, the Mormon buildings simply cut off these resources from the city, making them a little more palatable.

Spoiler :
mormon.jpg

Flight is achieved. I can now airlift units, which is incredibly important on maps like these. This map looks almost like a Big & Small, because there are two large continents (mine and the English-Japanese-Mongol continent in the northwest), then some smaller continents and a whole lot of little islands in the southern hemisphere.

Spoiler :
flightq.jpg

I found the city of Tumbes to hold some Babylonian land.

Spoiler :
tumbes.jpg

Akkad and Babylon are still unstable. I'm hoping they will calm down after I finish off the Babylonians. There's only one Babylonian city left, and it's simply a matter of finding it.

Spoiler :
morerevolution.jpg

I meet Napoleon of Australia, a breakaway from Japan. I may have to watch him carefully, because an authentically founded (not captured) Australian city is the only way to get Native Culture (Oceanian), which is required to build any Oceanian Culture.

Spoiler :
napoleonofaustralia.jpg

An event in Babylon generates a free Scientist.

Spoiler :
freescientist.jpg

I reject another demand by Akkad and Babylon to return to Saladin's control, guaranteeing another revolution. This time, though, I have the military force in place to deal with it.

Spoiler :
anotherrevolution.jpg

Babylon's last city is Kutha, on a little island across the International Date Line. Burning it finished off Saladin... for a moment.

Spoiler :
slastcity.jpg

The turn after I burned Kutha, Akkad and Babylon revolt again. This time, the revolution kicks me out of Akkad. Unfortunately for Saladin, I not only have my garrison forces in the area, but my field armies parked outside as well. I actually had them stay a couple of squares away from the city so they wouldn't get weakened by the revolt. A revolting city always damages the units inside it; units outside the city are undamaged and ready to pounce.

Spoiler :
expelledfromakkad.jpg

I have now mapped out the order of my next few technologies. First, I want to grab four technologies that I can research now without other prerequisites: Refrigeration, Communism, Theory of Relativity, and Armored Vehicles. I want to follow that up with Radio (6 technologies away), Fascism (11 technologies away), Logistics (technology #14), Guerrilla Warfare (technology #15), Mass Media (technology #29), and then shoot all the way to Fusion (technology #60).

Refrigeration obsoletes a few buildings and gives my naval units another speed bonus. I need these to deal with the large size of the world. I set my Science back to 100% after destroying Kutha, and I didn't realize that as soon as Saladin reappeared, all of the war weariness that I built up battling the Babylonians would come flooding back.

Spoiler :
refrigeration.jpg

The Ballad event gives Huaras a culture boost. I really wish I had Radio because I could use some free culture in some of the newly-founded and newly-captured cities.

Spoiler :
ballad.jpg


Finishing off the Babylonian cities and putting down the revolting troops generates another Great General for me. I have all the Generals I want to use for Field Commanders at this point, so I let him sleep with all my other Great People.

Spoiler :
ggkutuzov.jpg

This brings me to turn 700. This is what my homeland looks like:

Spoiler :
myhomelandturn700.jpg

Most of my cities are unhappy due to accumulated war weariness.

Here's the newly-conquered Babylonian lands:

Spoiler :
babylonturn700.jpg

A closeup on western Babylon, from a couple turns earlier:

Spoiler :
westernbabylon.jpg

Here's eastern Babylon, still in revolt. I've reduced Saladin to a small stack of units (2 Modern Grenadiers, an Infantry, a Rifleman, and a Camel Gunner) on the peninsula northeast of the city of Babylon. I have an entire army in Babylon: 14 Modern Grenadiers, 3 Infantry, 8 Light Artillery, a Ranger, a Surgeon, and a Great General. This should be no problem finishing them off.

I also noticed Montezuma has grabbed an emptied island with Istanbul. The AI's habit of settling on any unclaimed square is really annoying sometimes.

Spoiler :
easternbabylon.jpg

Looking ahead, here are the American lands on turn 700. America is located south of Incan lands and west of Babylon. This makes them the natural next target. Before I can do that, though, I need to solve the Babylon problem.

Spoiler :
americaturn700.jpg

Next time: Solving the problem, permanently.
 
Funny things happen sometimes when you have Unrestricted Leaders turned on. Julius is asking me for help against Roosevelt, not asking me to take him out.

Spoiler :
notsuicidal.jpg

He probably foresaw the conspiracy of the Ides of March.
 
The turn 701 ranking popup is Culture. Given the AI civilizations' tendencies to rip themselves to shreds in revolts, I'm in the lead and (I expect) comfortably so.

Spoiler :
701culture.jpg

Communism arrives with its free Great Spy. I think this is the first Great Spy I've generated all game.

Spoiler :
communism.jpg

Spoiler :
gspye.jpg

Theory of Relativity unlocks Einstein's Laboratory. I'm looking now for a place to build it.

Spoiler :
theoryofrelativity.jpg

I decide it's time for another civic change to deal with the instability in Akkad and Babylon. I sacrifice Yo Yo Ma for a Golden Age to avoid Anarchy and switch in four categories. First is switching my Power civic to President. This is good for stability and helps my military as well.

Spoiler :
presidentcivic.jpg

I switch my Welfare civic to Socialized and my Garbage civic to Waste to Energy. Waste to Energy gives me a small hammer bonus at the cost of a little unhealth - but health is not difficult to keep up in C2C. Socialized is expensive but worth it in terms of stability and science.

Spoiler :
socializedandwtecivic.jpg

Finally, I switch my Religious civic to Secular. This is C2C's equivalent to Free Religion: openly accepting all religions without favoring any of them. It almost completely negates the instability from having multiple religions in your civilization.

Spoiler :
secular.jpg

Once I come out of the Civics screen, I set my science rate back down to 80% to deal with losing money (mostly from war weariness).

Armored Vehicles comes next. This lets me build Destroyers and Early Tanks.

Spoiler :
armoredvehicles.jpg

Telegraph is a necessary prerequisite for Radio.

Spoiler :
telegrapha.jpg

I easily destroyed Saladin's visible military units, but he's not out yet. A rebel civilization can stay alive without cities as long as it has at least one military unit left, even if "Require Complete Kills" is not on. From past experience with rebels, I know that Saladin has a Spy unit still on the board. I try airlifting in a couple Spies of my own for counterespionage, but they don't manage to catch the spy. So when the Capitulation option comes up, I take it.

Spoiler :
capitulation.jpg

Forcing Saladin to capitulate causes him to disappear. The Babylon War is finally over. Ending the war and eliminating war weariness lets me raise my Science rate back up to 85%.

I'm still racking up Great People like there's no tomorrow. Jalaleddin Rumi is my next Great Prophet.

Spoiler :
gprumi.jpg

I found the city of Chan Chan in western Babylon and curse the Spanish for founding their own city in land that I've rightfully conquered.

Spoiler :
chanchan.jpg

Radio is done. I want to build the Eiffel Tower for free Broadcast Towers.

Spoiler :
radioin.jpg

With Radio done, I'm now headed towards Fascism. First up on the tech path is Geology. There is a small line of techs that all end in "-ology" before I get to Fascism.

Spoiler :
geology.jpg

Here's an implementation of an idea I suggested. Many late-game buildings require a Computer Network. A Computer Network requires a Telephone Network. In previous versions of A New Dawn and C2C, the Telephone Network required Copper. I suggested building in a way around that once Fiber Optics becomes available, since especially on small maps with Resource Depletion turned on, Copper may be completely unavailable. This is what was added: a Copper Wiring Factory now, and a Fiber Optic Cable Plant later. Either of those would allow you to build the Telephone Network.

Spoiler :
myideau.jpg

I thought this was fun: Pack Llamas. These are long since obsolete, but I could build them if I wanted to, with Camels and a Peak in Vilcas's city radius. They can cross mountains on their own, which is nice, but they can't hunt animal units that take refuge in the mountains, since they can only defend. New versions of C2C have a Llama resource that is required instead.

Spoiler :
llamasc.jpg

The first Flying Squadron assembles in Tiwaniku. I've decided to use these to help deal with the AI tendency to build cities on those annoying little one-square islands. Each squadron consists of one Transport, optimized for speed and combat (not using the Cargo promotions), filled with Marines with Urban Tactics/City Raider promotions, and one escorting ship with equal speed, optimized for city bombardment. At this point, I have Battlecruisers. I hope four Flying Squadrons will be enough.

Spoiler :
flyingsquadron.jpg

Next time: If it's not nailed down...
 
With out a good knowledge of rocks Hitler would have been nothing!
 
Having studied things that are billions of years old (Geology), I move to studying things that are a little newer with Paleontology. This does open up the Theory of Evolution project, which is good for +10% gold, +15% science, and +1 happiness and health in all cities.

Spoiler :
paleontology.jpg

The third -ology technology is Archeology. We are now down to the merely millions of years.

Spoiler :
archeology.jpg

Baal Shem Tov joins the ranks of the sleeping Great Prophets.

Spoiler :
gpbaalshemtov.jpg

Finally, we get the fourth -ology tech with Psychology.

Spoiler :
psychology.jpg

Huaras builds the Kremlin. It's a fairly large city that only has the Gateway Arch at the moment, so I decide I can use it as another city that's open for any available wonder. The only problem with the Kremlin is that I don't plan on using it very much, because rushing a build with gold increases inflation. I have had at least one game in the past that I had to abandon because inflation got so out of control that I couldn't do anything. The other nice factor is that it's one more Wonder denied to the AI's.

Spoiler :
kremlin.jpg

The AA Guns event comes up. I don't expect to need it; I hope to be done with war by the time any rival civilization gets to Flight. This event affects all diesel, nuclear, and fusion ships -- and you can see just how many of them there are.

Spoiler :
aagunsevent.jpg

I reach Fascism. This generates me another Great General: Cetshwayo kaMpande.

Spoiler :
fascisma.jpg

Spoiler :
ggcetshwayo.jpg

This version of C2C has a hard limit of 6 National Wonders and 5 World Wonders per city. The current version has a slightly increased limit (maximum 7 of each), ties the numbers of Wonders allowed to the city's culture rating, and can be turned off as a Custom Game option. Since I restricted Cuzco to Great Engineer wonders only, it still had a Wonder slot open, and I give it a chance to flex its muscles with Cristo Redentor.

Spoiler :
cristoredentorx.jpg

Focusing Cuzco on Engineer wonders comes through as it produces Howard Hughes Sr as a new Great Engineer.

Spoiler :
gehughes.jpg

My expert science city of Corihuayrachina builds Einstein's Laboratory. I don't do much city specialization, but I do pick two cities to be my primary science cities. I need two because of restrictions on some Wonders and the fact there are too many science wonders to build in just one city. Corihuayrachina has Adam Smith's Trading Company, Copernicus' Observatory, Einstein's Laboratory, and Machu Picchu, while Vilcas has the Great Library, Plato's Academy, Leonardo's Workshop, and Isaac Newton's College (in addition to the Ishtar Gate, which doesn't boost science).

Spoiler :
slab.jpg

Mass Transit technology comes next. I'm now on the path to Logistics/Guerrilla Warfare.

Spoiler :
masstransit.jpg

Here's a new face: Menzies, at the head of the Sumerian Guerrillas. He is one of two leaders for the Australian civilization. Menzies is Charismatic/Financial and uses Roosevelt's animations. Dueling is an early Renaissance technology, and I've been giving away medieval and Renaissance technologies left and right, so what's one more giveaway?

Spoiler :
menziesofsumeria.jpg

I colonize another small island with the city of Sipan, after burning the barbarian city of Phoenician.

Spoiler :
sipan.jpg

This time, I beat Lincoln to colonizing the island by one turn. His scouting party has nowhere on the island that can host another city.

Spoiler :
oneturnlate.jpg

I discover Machine Tools as the last technology before Logistics. It gives me a nice +1 food per Farm, but it doesn't do a whole lot else.

Spoiler :
machinetools.jpg

I fill in an empty island within my cultural borders with the city of Pachacamac.

Spoiler :
pachacarnac.jpg

Logistics comes along to grant me +1 trade route per city. At 35 cities, that's a lot of trade. It allows me to stabilize my civilization at a slight positive cash flow while running 90% science.

Spoiler :
logisticsx.jpg

Lisbon builds Mt. Rushmore. It has been granted a promotion to World Wonder in C2C, along with a few other former Unique Buildings and National Wonders -- the Ikhanda (former Zulu UB), Ekel Marshati (former Assyrian UB), Feitoria (former Portugese UB), Salon (former French UB), and Globe Theatre are all World Wonders now. At this point, I have built a total of 56 World Wonders. Ramkhamhaeng's Industrious trait is really paying off now.

Spoiler :
mtrushmore.jpg

Guerrilla Warfare follows right after Logistics. This allows me to upgrade my Light Artillery to Artillery and my Warlord Colonels to Warlord Commanders. Commanders are Strength 60 and can smash just about anything the other AI's can field. They're my point units -- with Ranged Bombardment, I can weaken the middle units of a stack with my siege weapons, destroy the lead defender with a Warlord, and then let the rest of my infantry clean up.

Spoiler :
guerrillawarfare.jpg

Next time: The art of war, the war on art.
 
You have so much money, why not run at a loss?
 
well, last time he spend it all at once on upgrades.... my guess would be that Vokarya is/was planning the same thing (or something similar)
 
He is so technologically superior, he probably wouldn't even need upgrades. Better safe than sorry, I guess.
 
-income = instability
 
-income = instability

Exactly. I was very afraid of instability when I was running this game. Also, there are some nasty events that need a lot of gold to avoid consequences. The Oil Refinery Explosion and Dam Break events are a couple of events where not having enough gold causes a hefty penalty.
 
The mid-game of C2C seems to really favor Great Prophets over any other kind of Great Person. I generate Jan Laski as my next Great Prophet. Seriously, are they ever going to stop?

Spoiler :
gplaski.jpg

I set Mass Media as my technological target for after I had finished Guerrilla Warfare and Logistics. This means I have to research a long string of art technologies that really don't offer much except for +1 Culture from all Art Gallery buildings. (I have a few ideas about fixing this.) First up is Photography.

Spoiler :
photography.jpg

Second is Realism. This does unlock the Bolshoi and Sydney Opera House wonders. (I've suggested moving Sydney Opera House, because it should not show up in the Renaissance.)

Spoiler :
realism.jpg

Impressionism comes next. I'm getting the impression that this is going to take a while to get anywhere.

Spoiler :
impressionism.jpg

The Amusement Park national wonder gets its own movie. This is just a continent-wide happiness booster.

Spoiler :
amusementpark.jpg

Expressionism.

Spoiler :
expressionism.jpg

Cubism next.

Spoiler :
cubisml.jpg

The Freedom Concert in Arequipa spreads Taoism, Zoroastrianism, and Andeanism to another city each.

Spoiler :
freedomconcert.jpg

Dada. That's four technologies in a row that offered nothing except +1 Culture per Art Gallery each. Fortunately for me, Motion Pictures is next.

Spoiler :
dadaal.jpg

While all this is going on, I've been maneuvering my armies in preparation for a declaration of war on Lincoln. I have three Flying Squadrons in place now to hit all of his little island cities while the main armies take on his homeland.

The declaration of war on America also declares war on his vassals of Spain and the Holy Roman Empire.

In the north, the 1st Flying Squadron burns San Francisco.

Spoiler :
burningsanfrancisco.jpg

In the west, the 2nd Flying Squadron burns Houston and the 3rd Flying Squadron razes Portland.

Spoiler :
burninghouston.jpg

Spoiler :
burningportland.jpg

I land the 1st Army on the south end of the main American continent. Someone thought it was funny to make Minneapolis and St. Paul the second and third American cities -- that's why the army landed next to St. Paul. I don't want to risk an amphibious assault with non-amphibious troops at this point. Maybe later.

Spoiler :
firstarmylands.jpg

I took this screenshot to show just how badly England splintered due to revolts. At one point, the English had 20 cities. They now have 1 -- Exeter. York, Canterbury, Norwich, Newcastle, Liverpool, Reading, and Manchester are all CAPITALS of rival civilizations, so they are either rebels against England, or rebels against the rebels, or rebels against those rebels. It's an absolute mess.

Spoiler :
overextendedengland.jpg

The Flying Squadrons finished off their original targets and move to destroy a few more American cities. The 2nd Squadron finds Seattle garrisoned by a single Apothecary unit. It doesn't stand a chance against Marines.

Spoiler :
seattledefenses.jpg
burningseattle.jpg

The 3rd Squadron finds Los Angeles and burns it down.

Spoiler :
burningla.jpg

The 1st Army finishes off St. Paul. I have it turn northwards.

Spoiler :
burningstpaul.jpg

I don't have a General Sherman, but the 3rd Army is capable of burning Atlanta without him just fine. Atlanta also suffered a recent revolt, and there a couple of barbarian units still hanging around. I especially don't like to inherit cities with already high instability.

Spoiler :
burningatlanta.jpg

Motion Pictures technology allows me to build the Movie Studio and then Hollywood. It's also required for the Civilized Jewelers and Red Curtains Theatre corporations. We'll see if any of them found, since I have the Realistic Corporations option turned on. That means that Corps will have to found themselves.

Spoiler :
motionpictures.jpg

Philadelphia has flipped from America to Babylon and back to America in the past. I decide it's really not worth keeping and use an amphibious assault from the 2nd Army to burn it down.

Spoiler :
burningphiladelphia.jpg

Thanks to my multiple field armies and Flying Squadrons, in 2 turns I took Lincoln down from 15 cities to 8. This war should not last too much longer.

Next time: Guess who's back?
 
Back
Top Bottom