I finally reach one of my technology goals: Amphibious Warfare. This allows me to train Marines. It doesn't mean much now, but it will be very important to me later.
A couple things I did not get to screenshot: Catherine of India has just given up. It's quite possible for a small civilization to give up its independence and merge with a larger civilization. I think I've seen this happen with a civilization of up to 3 cities, and it's much more common if the small civ is a vassal. Catherine was vassalized to Lincoln before.
The other fun thing was the swap of Philadelphia. It was in Babylonian hands when I started the war, but increasing instability in Babylon caused Saladin to cede it back to the Americans. That's one less city I have to take out.
Women's Suffrage comes along to cut my war weariness again. This gives me another -25% war weariness, which is helping keep my cities from going into complete unhappiness.
With Amphibious Warfare discovered, my last tech target is Flight. I start by researching Weather Forecasting.
My armies leave western Babylon in ruins after burning the cities of Ellesar and Opis. I have to bring them back to help deal with the revolts.
This is how you put down a revolt... flood the area with military forces. The Modern Grenadiers and other troops that I built to refill my 1st through 4th Armies and form a 5th get a little bit of combat training against the rebels. Surround and Destroy has never been so useful. With the troops unloaded, I can upgrade my fleets -- I have two fleets at the moment -- to using Transport units.
Hot Air Balloon follows after Weather Forecasting, and then Balloon Warfare right after that.
Funny things happen sometimes when you have Unrestricted Leaders turned on. Julius is asking me for help against Roosevelt, not asking me to take him out.
While I'm blitzing my way through the handful of remaining Babylonian island cities, I take the city of Mari and find out that it's actually a Holy City. I burnt three other Babylonian cities: Eshnunna, Erech, and Shushanna.
Mari is the Mormon Holy City. I have the Divine Prophets option turned on, so the only way that religions can be founded is by spending a Great Prophet. Saladin must have shipped one over somehow and founded Mormonism sometime after I discovered Representative Democracy (the keystone tech). Mormonism is somewhat hard to use, because the religious buildings inflict an unhappiness penalty for Alcohol, Coffee, Tea, and Wine, all of which I have. In later versions of C2C, the Mormon buildings simply cut off these resources from the city, making them a little more palatable.
Flight is achieved. I can now airlift units, which is incredibly important on maps like these. This map looks almost like a Big & Small, because there are two large continents (mine and the English-Japanese-Mongol continent in the northwest), then some smaller continents and a whole lot of little islands in the southern hemisphere.
I found the city of Tumbes to hold some Babylonian land.
Akkad and Babylon are still unstable. I'm hoping they will calm down after I finish off the Babylonians. There's only one Babylonian city left, and it's simply a matter of finding it.
I meet Napoleon of Australia, a breakaway from Japan. I may have to watch him carefully, because an authentically founded (not captured) Australian city is the only way to get Native Culture (Oceanian), which is required to build any Oceanian Culture.
An event in Babylon generates a free Scientist.
I reject another demand by Akkad and Babylon to return to Saladin's control, guaranteeing another revolution. This time, though, I have the military force in place to deal with it.
Babylon's last city is Kutha, on a little island across the International Date Line. Burning it finished off Saladin... for a moment.
The turn after I burned Kutha, Akkad and Babylon revolt again. This time, the revolution kicks me out of Akkad. Unfortunately for Saladin, I not only have my garrison forces in the area, but my field armies parked outside as well. I actually had them stay a couple of squares away from the city so they wouldn't get weakened by the revolt. A revolting city always damages the units inside it; units outside the city are undamaged and ready to pounce.
I have now mapped out the order of my next few technologies. First, I want to grab four technologies that I can research now without other prerequisites: Refrigeration, Communism, Theory of Relativity, and Armored Vehicles. I want to follow that up with Radio (6 technologies away), Fascism (11 technologies away), Logistics (technology #14), Guerrilla Warfare (technology #15), Mass Media (technology #29), and then shoot all the way to Fusion (technology #60).
Refrigeration obsoletes a few buildings and gives my naval units another speed bonus. I need these to deal with the large size of the world. I set my Science back to 100% after destroying Kutha, and I didn't realize that as soon as Saladin reappeared, all of the war weariness that I built up battling the Babylonians would come flooding back.
The Ballad event gives Huaras a culture boost. I really wish I had Radio because I could use some free culture in some of the newly-founded and newly-captured cities.
Finishing off the Babylonian cities and putting down the revolting troops generates another Great General for me. I have all the Generals I want to use for Field Commanders at this point, so I let him sleep with all my other Great People.
This brings me to turn 700. This is what my homeland looks like:
Most of my cities are unhappy due to accumulated war weariness.
Here's the newly-conquered Babylonian lands:
A closeup on western Babylon, from a couple turns earlier:
Here's eastern Babylon, still in revolt. I've reduced Saladin to a small stack of units (2 Modern Grenadiers, an Infantry, a Rifleman, and a Camel Gunner) on the peninsula northeast of the city of Babylon. I have an entire army in Babylon: 14 Modern Grenadiers, 3 Infantry, 8 Light Artillery, a Ranger, a Surgeon, and a Great General. This should be no problem finishing them off.
I also noticed Montezuma has grabbed an emptied island with Istanbul. The AI's habit of settling on any unclaimed square is really annoying sometimes.
Looking ahead, here are the American lands on turn 700. America is located south of Incan lands and west of Babylon. This makes them the natural next target. Before I can do that, though, I need to solve the Babylon problem.
Next time: Solving the problem, permanently.