I move into the Industrial Era by researching Thermodynamics. I have at least one medieval technology (Tournaments) and several Renaissance technologies undiscovered, but a free Great Scientist is too good to pass up.
The Great Scientist is Zakariya Razi, and Tiwanaku gives me Saint Methodius as a Great Prophet as well.
The next election for the Apostolic Palace is even more one-sided. I guess Kublai Khan lost his only Zoroastrian city to religion decay.
I research a few more sporting technologies while I'm building my first fleet. First up is Team Sports, which I will need for Military Science.
Then comes Tournaments. Without horses, I haven't really had a reason to go after mounted units, but I need this for prerequisites.
Lisbon builds the Louvre for additional culture.
Tournaments leads to Grand War. This allows me to build the Man-O-War ship, which I like using as a fleet flagship.
Free Artistry comes next. The Globe Theatre has been pushed back to here.
I finish the Supreme Court in Ica. It provides a free Local Courthouse in every city, which cuts maintenance a little. This screenshot is from a replay, so it got built earlier here than in the actual game.
Far more important is that Machu Picchu has finished building El Dorado. The "City of Gold" has appropriate benefits: +10 gold (before modifiers), +25% gold (in a city with two religious Shrines), and +10% gold in all cities? KA. CHING. My income jumps from 325/turn to 747/turn.
If the AI wants to pay for something I'd probably give away for free, who I am to refuse?
Steam Power comes next.
I get another Great Prophet from Steam Power, because it founds a religion in C2C. In this case, the religion is Baha'i. There are only two religions that haven't been triggered yet. My new Prophet is Thales. I'm not interested in founding another religion yet, but I have a feeling no one else will get anywhere close.
The First Fleet is finally finished. One Man-O-War as flagship, five Frigates as escorts, and six Galleons as transports make up the fleet. The Galleons have two Navigation promotions (1 free from Naval Academy), two Cargo promotions (each of which provides +1 Cargo Space and -20% Strength), and a free Combat I from Venetian Arsenal. The Cargo promotions are nice for cramming more land units into fewer naval units, but each of the three Cargo promotions available costs -20% strength and Cargo III also costs -1 move, so these ships have to be escorted even more strongly than vanilla Galleons.
The Frigates and Man-O-War get enough Navigation promotions to make them as fast as the Galleons, then spend everything else on Firearms promotions. Firearms promotions give a combat bonus against Wooden Ships only and additional First Strikes. By the time any rival gets steamships, I should have an insurmountable tech lead.
Also, I said I was not that clever with ship names.
This is the First Army that is boarding the First Fleet: 16 Riflemen, 1 Grenadier (an upgraded Arsonist), 8 Cannons, a Ranger (to serve as scout), a Surgeon (army medic), and a Great General (field commander). It turns out that these Age of Sail ships actually have a cargo space each, so the escorts carry some of the army and the last Galleon turns out to be redundant. On the other hand, when I upgrade the fleet to steam, the escorts won't have any cargo space and I will need all of the Transports that will result.
On a side note, there are two MORE civilizations on the scoreboard now: the Celtic Provisional Authority under Hannibal and the Khmer Rebels under de Gaulle. This is 6 turns after the beginning of this update.
I pick up a couple more technologies as the First Fleet sails toward its target. First is Whaling.
Next is Romanticism.
I generate Raja Todar Mal as a Great Merchant just as the First Fleet arrives at its destination.
If you're paying attention to the map and the scoreboard, you should be able to tell what I'm about to do next.
Next time: Beheading the dragon.