[C2C] Ramkhamhaeng of the Incas

Why not let us submit names? Here are my ideas...

1. SS MoreEpicThanYou
2. SS Epicness
3. SS Epic
4. SS METY
5. SS Tambien Isn't Epic
6. SS Lelouch Isn't Epic
7. SS MoreEpicThan You Is Epic
And it goes on until...
10421. SS Repetitive
10422. SS Swag
10423. SS Out of Ideas
:D
 
Name them after old TV shows! and have them be specialized, ie caravels, privateers, subs get detective/crime shows (Magnum PI, Knight Rider) and either way, please name a frigate MacGyver
 
HMS Mudkip. Nuff' Said. Or Maybe HMS Squirtle
 
Guys, I don't want to spoil your fun, but:

Yes, I have already finished the game. The story, on the other hand, has a very long way to go. We're only in the medieval era at this point, and it just gets more complex from here. I haven't yet even counted how many chapters and screenshots this story will take.

just saying :)
 
It doesn't have to be renamed in-game, we can have our own fan names for it!
 
I move into the Industrial Era by researching Thermodynamics. I have at least one medieval technology (Tournaments) and several Renaissance technologies undiscovered, but a free Great Scientist is too good to pass up.

Spoiler :
industrialera.jpg

Spoiler :
thermodynamics.jpg

The Great Scientist is Zakariya Razi, and Tiwanaku gives me Saint Methodius as a Great Prophet as well.

Spoiler :
gsalrazi.jpg

Spoiler :
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The next election for the Apostolic Palace is even more one-sided. I guess Kublai Khan lost his only Zoroastrian city to religion decay.

Spoiler :
apchoices.jpg

Spoiler :
apresult.jpg

I research a few more sporting technologies while I'm building my first fleet. First up is Team Sports, which I will need for Military Science.

Spoiler :
teamsports.jpg

Then comes Tournaments. Without horses, I haven't really had a reason to go after mounted units, but I need this for prerequisites.

Spoiler :
tournamentsm.jpg

Lisbon builds the Louvre for additional culture.

Spoiler :
louvrel.jpg

Tournaments leads to Grand War. This allows me to build the Man-O-War ship, which I like using as a fleet flagship.

Spoiler :
grandwar.jpg

Free Artistry comes next. The Globe Theatre has been pushed back to here.

Spoiler :
freeartistry.jpg

I finish the Supreme Court in Ica. It provides a free Local Courthouse in every city, which cuts maintenance a little. This screenshot is from a replay, so it got built earlier here than in the actual game.

Spoiler :
supremeb.jpg

Far more important is that Machu Picchu has finished building El Dorado. The "City of Gold" has appropriate benefits: +10 gold (before modifiers), +25% gold (in a city with two religious Shrines), and +10% gold in all cities? KA. CHING. My income jumps from 325/turn to 747/turn.

Spoiler :
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If the AI wants to pay for something I'd probably give away for free, who I am to refuse?

Spoiler :
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Steam Power comes next.

Spoiler :
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I get another Great Prophet from Steam Power, because it founds a religion in C2C. In this case, the religion is Baha'i. There are only two religions that haven't been triggered yet. My new Prophet is Thales. I'm not interested in founding another religion yet, but I have a feeling no one else will get anywhere close.

Spoiler :
gpthales.jpg

The First Fleet is finally finished. One Man-O-War as flagship, five Frigates as escorts, and six Galleons as transports make up the fleet. The Galleons have two Navigation promotions (1 free from Naval Academy), two Cargo promotions (each of which provides +1 Cargo Space and -20% Strength), and a free Combat I from Venetian Arsenal. The Cargo promotions are nice for cramming more land units into fewer naval units, but each of the three Cargo promotions available costs -20% strength and Cargo III also costs -1 move, so these ships have to be escorted even more strongly than vanilla Galleons.

The Frigates and Man-O-War get enough Navigation promotions to make them as fast as the Galleons, then spend everything else on Firearms promotions. Firearms promotions give a combat bonus against Wooden Ships only and additional First Strikes. By the time any rival gets steamships, I should have an insurmountable tech lead.

Also, I said I was not that clever with ship names.

Spoiler :
firstfleet.jpg

This is the First Army that is boarding the First Fleet: 16 Riflemen, 1 Grenadier (an upgraded Arsonist), 8 Cannons, a Ranger (to serve as scout), a Surgeon (army medic), and a Great General (field commander). It turns out that these Age of Sail ships actually have a cargo space each, so the escorts carry some of the army and the last Galleon turns out to be redundant. On the other hand, when I upgrade the fleet to steam, the escorts won't have any cargo space and I will need all of the Transports that will result.

Spoiler :
firstarmysailing.jpg

On a side note, there are two MORE civilizations on the scoreboard now: the Celtic Provisional Authority under Hannibal and the Khmer Rebels under de Gaulle. This is 6 turns after the beginning of this update.

I pick up a couple more technologies as the First Fleet sails toward its target. First is Whaling.

Spoiler :
whaling.jpg

Next is Romanticism.

Spoiler :
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I generate Raja Todar Mal as a Great Merchant just as the First Fleet arrives at its destination.

Spoiler :
gmrajatodarmal.jpg

If you're paying attention to the map and the scoreboard, you should be able to tell what I'm about to do next.

Next time: Beheading the dragon.
 
Great update. I guess we can throw the idea of ship names out of the window...
 
You should have made this a much higher difficulty :p
 
You should have made this a much higher difficulty :p

The current difficulty level is Monarch. I set the difficulty to start at Noble, with Flexible Difficulty and an upper limit of Emperor. Despite my current massive lead, the difficulty never went all the way to Emperor, so I suspect some kind of error in the programming. I've tried it with no limits, and the difficulty usually pegs Deity before I get into the Ancient Era. I think next game will be Flexible Difficulty with Immortal maximum and I'll see if I actually get to Immortal or cap out at Emperor.

One of the things about C2C is that games take SO long to play and new versions come out SO fast that whenever I finish a full game, it's time to install a new version. As a consequence, I want to start at a standard difficulty level to make sure I don't get clobbered by something new. The new Ancient Rocketeer and Ancient Hand Cannon units are something that the AI loves to build now, so I have to try to understand them before I have to face them on the battlefield.
 
:huh:

When do those come in?

They're not in the version that I used for this story (v16). I know they are in the v19 version that's out now. They show up at the Ancient Ballistics tech back in the Classical Era -- they are pre-Gunpowder-technology Gunpowder-class units. They get bonuses against Archery, Melee, and Mounted units, but XP for Gunpowder units is hard to come by before the Renaissance, so I haven't built many of them myself. I'd rather build heavily-promoted Melee units that can upgrade to later Gunpowder units.
 
Oh, right.

I'd be interested to see the historical basis for those... but designers' decision I guess.
 
Historical? Vanilla BTS had Airships for goodness sake...
 
Which actually had some use in the time period.

Classiccal Era hand cannons and rockets? Not so much. :p :)
 
Ancient Rocketeer and Ancient Hand Cannon

Some characters in Dynasty warriors 7 ( that is based on the three kingdoms) have Hand Cannon as a weapon. :p
 
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