[C2C] Ramkhamhaeng of the Incas

Portugal's cap is size 37 in BC :lol:
 
Portugal's cap is size 37 in BC :lol:

That might be caused by a bug.
I am currently playing a C2C Marathon game, and all of a sudden the food requirement to grow went down to city population * 2 . My capital grew to size 24 (starting at 12) in 12 turns, and some of my cities grew while starving :crazyeye:
Farms get a lot of bonuses in this mod, and it's possible to get +9 food farms quite quickly. That's 6 food vanilla bts. Combine it with the 'no unhappy in cap' and you can create quite the monster capital :p
 
That might be caused by a bug.
I am currently playing a C2C Marathon game, and all of a sudden the food requirement to grow went down to city population * 2 . My capital grew to size 24 (starting at 12) in 12 turns, and some of my cities grew while starving :crazyeye:
Farms get a lot of bonuses in this mod, and it's possible to get +9 food farms quite quickly. That's 6 food vanilla bts. Combine it with the 'no unhappy in cap' and you can create quite the monster capital :p

I'm still playing version 16, which has a much stronger version of the bug. After a certain point, the food requirements to grow become 1. Not 1 * population, just 1. Cities pretty much grow to maximum size immediately.
 
Subbed, also, can the automatic difficulty toggling be turned off in C2C? I haven't really tried the mod out yet.
 
Subbed, also, can the automatic difficulty toggling be turned off in C2C? I haven't really tried the mod out yet.

Yes, it actually has to be toggled on.
You should try it out if you have a good computer. It's a bit confusing (hundreds of buildings, techs, units and prerequisites ) but you should be able to keep ahead of the AI with some good play.
Prepare for monster size cities too :)
 
and the big fat chance your computer crashes to desktop A LOT!!
 
and the big fat chance your computer crashes to desktop A LOT!!

I had a lot of crashes when I was playing through this game, plus the occasional Blue Screen of Death. Saving often, even with autosaves on, is a really good habit. It helped me go back and get a lot of screenshots for this story.
 
So I've taken a couple of Gilgamesh's cities and earned most of the beakers for a technology each time. I use this to rush through three technologies in one turn:

Sculpture

Spoiler :
sculpture.jpg

Glass Blowing

Spoiler :
glassblowing.jpg

Aesthetics

Spoiler :
aesthetics.jpg

Democracy follows right on their heels. This technology is supposed to be Athenian/Roman Republic democracy; the original Democracy technology has been renamed to Representative Democracy. I used to really prioritize Democracy because the Republic civic it unlocks was the first civic to totally lift the cap on your city count. In v16, the cap was removed at Monarchy.

Spoiler :
democracy.jpg

The war is grinding on. My units kill a bunch of Gilgamesh's units, then my units stop to heal, and Gilgamesh replaces all the units I've killed. I generate my third Great General as a consequence of the grinding.

Spoiler :
ggmenes.jpg

Canal Systems comes next. This unlocks Aqueducts. I can also drain Swamps. I've had a Swamp Gems square outside Machu Picchu that I couldn't build a Mine on, but could build a Stone Workshop on, at the cost of a Worker unit. That would have given me Gems at the cost of a Worker, which I didn't think I could spare at the time.

Spoiler :
csystems.jpg

Fixed Borders is a concept I still don't quite completely understand. It was activated with the Monarchy civic. What it really seems to mean for me this game is that I can't take tiles from another civilization by culture. On the other hand, if I'm at war, I can claim a square of land from another civilization with a military unit. I've been building Longbowmen and Light Crossbowmen as garrison forces for future cities, and I use one to claim a square of Portuguese land near the ruins of Oporto.

Spoiler :
claimedland.jpg

I can then found Nasca on that plot. If Gilgamesh wants that land back, he's going to have to take it.

Spoiler :
nasca.jpg

I research Sundial next, because it's eventually necessary for Calendar.

Spoiler :
sundial.jpg

George Bentham is my second Great Scientist. He camps out for a while.

Spoiler :
gsbentham.jpg

Ancient Medicine is my next technology. Gilgamesh got this technology first and the Great Doctor that comes with it, but it will eventually allow me to build Apothecary units that will heal my armies faster than the Healers I currently have.

Spoiler :
ancientmedicine.jpg

I notice that, in typical AI fashion, Gilgamesh has built a city on a tiny island off my coast. I'm going to need a navy to take it eventually. I think I've had some ships clearing out the crocodiles before now, but I'll need some more naval power to attack that city.

Spoiler :
islandcity.jpg

I've missed out on two more religions during my warring and researching: Christianity and Yoruba. Christianity tells me that someone has Theology, and since I really want the Hagia Sophia and the Apostolic Palace, I will have to make tracks in that direction. Yoruba is founded by the first civilization to discover Music. In BTS, the Music signal is generally the first Great Artist, since there aren't many ways to get an Artist specialist before that.

Before that, I have a couple quick advances to grab:

Calendar

Spoiler :
calendarw.jpg

Athletics

Spoiler :
athletics.jpg

Athletics is actually my next step towards Theology, in a rather roundabout way. We'll see how that works out soon.

The Black Death event costs me some population in Arequipa, but I have enough money to quarantine the city. The other choice would be more painful and probably cost me some population in my capital.

Spoiler :
blackdeathh.jpg
blackdeath2.jpg

The city of Atico drives a permanent wedge between Gilgamesh's western and eastern cities.

Spoiler :
atico.jpg

I also finish a Triumph Column national wonder in Corihuayrachina to speed up my military production. I need more units to help me finish off Gilgamesh.

Spoiler :
triumphcolumn.jpg

Next time: I love it when a plan comes together.
 
Yes, it actually has to be toggled on.
You should try it out if you have a good computer. It's a bit confusing (hundreds of buildings, techs, units and prerequisites ) but you should be able to keep ahead of the AI with some good play.
Prepare for monster size cities too :)

There's actually two separate difficulty-changers. "Increasing Difficulty" (which is not on) has to be turned on from the beginning as a Custom Game option. It increases the difficulty by one step every 50 turns, and that's scaled by game speed. "Flexible Difficulty" (which is on) is turned on from the Options screen (it's Ctrl+Alt+O if you're playing the mod). This can cause the difficulty to increase or decrease by one level every 50 turns regardless of speed. In this game, I started at Noble, went up to Monarch, then went back down to Prince before settling in at Monarch for the rest of the game. I had it set to max out at Emperor, but it never went that high.
 
There's actually two separate difficulty-changers. "Increasing Difficulty" (which is not on) has to be turned on from the beginning as a Custom Game option. It increases the difficulty by one step every 50 turns, and that's scaled by game speed. "Flexible Difficulty" (which is on) is turned on from the Options screen (it's Ctrl+Alt+O if you're playing the mod). This can cause the difficulty to increase or decrease by one level every 50 turns regardless of speed. In this game, I started at Noble, went up to Monarch, then went back down to Prince before settling in at Monarch for the rest of the game. I had it set to max out at Emperor, but it never went that high.

So I assume you have already finished this game? At least that's what you implied in your post...
 
Quite a few people do stories like that, I tend to play just before I post that update.
 
So I assume you have already finished this game? At least that's what you implied in your post...

Yes, I have already finished the game. The story, on the other hand, has a very long way to go. We're only in the medieval era at this point, and it just gets more complex from here. I haven't yet even counted how many chapters and screenshots this story will take.

One of the big problems with C2C is that due to the complexity of the mod and the quick release schedule of new versions, it's possible to have a version released while you're still playing the current game. I started this mod with version 16, skipped version 17, and am now playing a game on version 18, which adds the Heroes from the World of Legends mod. So I decided to finish the game before I missed too much. I still have the feeling that every game of C2C is a game of discovery in some ways.
 
Zoroastrianism has some very useful wonders that are only buildable if you are running it as a state religion. I've built the Hammurabi Stele for free Courthouses and Nimrud Palace for bonus XP in Tiwaniku, but nothing is as useful as my next wonder:

The Ishtar Gate.

Spoiler :
ishtargate.jpg

The Gate requires Aesthetics, so I haven't built it before now. It has a couple small benefits (+10% Great Person generation, +2 Espionage from Zoroastrian buildings), but it has one huge effect. It establishes contact with EVERY other player. On any map type other than Pangaea, I don't expect to meet off-continent rivals until Optics. This lets me meet all of them now and start getting a picture of the global situation. Here's who I will have to deal with:

Saladin of Babylon

Spoiler :
saladinofbabylon.jpg

Ashurbanipal of England (Ashurbanipal is the leader of the Assyrian civilization)

Spoiler :
ashurbanipalofengland.jpg

Frederick of Russia

Spoiler :
frederickofrussia.jpg

Lincoln of America. Unrestricted leaders doesn't mean a leader can't be paired with his original civilization.

Spoiler :
lincolnofamerica.jpg

Menelik II of Hatti (Menelik is normally an Ethiopian leader)

Spoiler :
menelikofhatti.jpg

Kublai Khan of Mongolia

Spoiler :
kublaiofmongolia.jpg

Tokugawa of Japan

Spoiler :
tokugawaofjapan.jpg

I also notice there are minor Korean and Spanish civilizations on the scoreboard. Minor civilizations result from a barbarian city being left alone too long and eventually it incorporates as a civilization. You can also start as a minor civilization by checking the "Start as Minors" option at the beginning of the game. Minor civilizations can't conduct diplomacy until they get to Writing and are treated as always at war. I stay away from starting as a minor because the "always war" state led to getting annihilated by huge ancient Stacks of Doom.

Menelik and Frederick offer trades for Smithing that I refuse until I can get some espionage stored up and see what the relative power levels look like. I don't want to give an AI the ability to land a huge stack of Swordsmen on my continent, especially while I'm still trying to take down Gilgamesh.

Spoiler :
nothanks.jpg

Spoiler :
againno.jpg

All this happened on turn 500, so here is what my empire looks like. My empire has grown quite a bit in the last 100 turns. I expanded to the west and drove a wedge to split Portugal in two. Washington is occupying a piece of the west.

Spoiler :
myempireturn500.jpg

This is what my known world looks like. Gilgamesh has eight cities left--five in the west, two in the east, and one on an island. My First Army is besieging Guimaraes, and my Second Army is attacking Coimbra.

Spoiler :
theworldturn500.jpg

Next time: The fortunes of war.
 
Yay, another update of my favourite story :)
Err... You have 0.1 times the power of Saladin and he has three cities?
 
huh? why you think that?
 
Yay, another update of my favourite story :)
Err... You have 0.1 times the power of Saladin and he has three cities?

Actually, that's Washington of Arabia and Saladin of Babylon (using Unrestricted Leaders). Washington split off from Gilgamesh when I burned Oporto. I don't know where Saladin is yet, and I haven't built up any Espionage Points to see what his power level is.

I also reverse the power ratios (Rival vs. You, rather than the default You vs. Rival). It's easier to see who I have to be aware of; when someone else's level reaches 1.0 or more compared to me, that's when I build more units. Washington has 0.1 of MY power. I'm using him to wall of parts of Gilgamesh's forces from me until I can defeat them.
 
okay, help me out here... I'm at a complete loss here..
Where can you see the powerratio :confused:
 
okay, help me out here... I'm at a complete loss here..
Where can you see the powerratio :confused:

Next to the names in the corner.
It's next to the muscled arm.
 
Peacefull american empire? You must be joking. Anyway, great update.
 
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