So here we are, lining up for the big showdown between Inca and Portugal over the last Portuguese city, Santarem.
Gilgamesh has two fairly substantial stacks of units, the first in his city:
The second stack is between my two armies, two tiles south:
Meanwhile, I have my own First Army next to Santarem:
The Third Army is marching to join it. It's just south of Gilgamesh's second stack.
The Second Army is in the northeast for the inevitable attack on Augustus.
We're setting up for the final grand brawl... when
this happens:
In what I can only describe as a completely boneheaded move, Gilgamesh rejected the demands of his last remaining city and
they threw him out. I was really surprised by this--at first I thought enough Iroquois troops had been generated as rebel reinforcements to take the city. Gilgamesh's remaining forces evaporate and my war weariness disappears. This was not exactly the way I wanted this war to end, but I'll take it.
A revolting city can expel your garrison forces when it converts to another civilization. Normally, the expelled units sit right next to the city and can retake it on the next move... but if it's your last city, that's not an option. Gilgamesh is gone and I'm left with one rival on my continent. The Iroquois power level is 0.1 of mine.
I actually reloaded a previous save to check Santarem's instability level right before the revolt.
1000 instability is bad. Santarem's was 3040 in that screenshot. In fact, it was in the middle of a small revolt at the time. A major revolt was inevitable.
The destruction of the Portuguese and the removal of their culture lets Augustus take over the space. Since I have a Right of Passage but not Open Borders with Augustus, this actually expels my First Army from Iroquois land except for my Apothecary and my Field Commander. They regroup south of the Iroquois.
While this was going on, I finished researching Guilds:
Guilds does some heavy damage to my economy as it obsoletes several Prehistoric-era and Ancient-era gold producers.
Frederick offers to trade me Sanitation for Papacy. Since the Apostolic Palace is already in my hands, I decide that this is a fair trade and accept:
I generate Benjamin Banneker as another Great Scientist. He sits for now. I will admit that in this game I was very bad about using Great People. I think I was concentrating too much on saving them for the endgame and didn't realize that some of the late-game tech costs have been vastly increased to fix this. Great Artists are particularly hard to use since I don't really need Great Works and don't want to use them for anything else.
I go from Guilds to Paper:
I get a revolt warning from Lisbon. It's not revolting yet, but it will if things continue the way they are. I really want Augustus out of the way first, so I train a Town Watchmen unit (which decreases the chance of revolt in a city by 10%) and make plans to change to a more stable government as soon as I am finished fighting.
I can spot three Iroquois cities from what I can see, and I can conclude that the fourth city lies in the north.
All I have to do is send in my armies. The Third Army kicks of the fireworks by burning Sagres:
The First Army has a little bit further to march before it burns Santarem:
The Second Army does the most damage as it burns Faro before finishing off the Iroquois with the burning of Braganza:
While this little war was going on, I researched two more technologies, Civil Service and Invention:
Fun fact: In the XML files, Invention's name is Alchemy.
I also used slaves to rush two more wonders. I build the University of Sankore in Ollantayambo and Edinburgh's Castle in Ica.
Finally, I'm in total control of my starting continent. This has been an early-game goal for me since I started playing Civilization I. The western sections are totally empty and ready for settling. Those remaining purple squares are the result of Forts that I simply haven't claimed yet.
Next time: You say you want a revolution?